Texture filter memory: a power-efficient and scalable texture memory architecture for mobile graphics processors. - B. V. N. Silpa; Anjul Patney; Tushar Krishna; Preeti Ranjan Panda; G. S. Visweswaran (ICCAD, 2008)

Adaptive Partitioning of Vertex Shader for Low Power High Performance Geometry Engine. - B. V. N. Silpa; Kumar S. S. Vemuri; Preeti Ranjan Panda (ISVC (1), 2009)

FastFwd: an efficient hardware acceleration technique for trace-driven network-on-chip simulation. - Gummidipudi Krishnaiah; B. V. N. Silpa; Preeti Ranjan Panda; Anshul Kumar (CODES+ISSS, 2010)

Rank based dynamic voltage and frequency scaling fortiled graphics processors. - B. V. N. Silpa; Gummidipudi Krishnaiah; Preeti Ranjan Panda (CODES+ISSS, 2010)

Exploiting temporal decoupling to accelerate trace-driven NoC emulation. - Gummidipudi Krishnaiah; B. V. N. Silpa; Preeti Ranjan Panda; Anshul Kumar (CODES+ISSS, 2011)