Deformable Model-Driven Neural Rendering for High-Fidelity 3D Reconstruction of Human Heads Under Low-View Settings. - Baixin Xu; Jiarui Zhang; Kwan-Yee Lin; Chen Qian 006; Ying He 001 (ICCV, 2023)

Bi-directional Deformation for Parameterization of Neural Implicit Surfaces. - Baixin Xu; Jiangbei Hu; Fei Hou 001; Kwan-Yee Lin; Wayne Wu; Chen Qian 006; Ying He 001 (CoRR, 2023)

Identity-Obscured Neural Radiance Fields: Privacy-Preserving 3D Facial Reconstruction. - Jiayi Kong 002; Baixin Xu; Xurui Song; Chen Qian 006; Jun Luo 001; Ying He 001 (CoRR, 2023)

Robust Geometry and Reflectance Disentanglement for 3D Face Reconstruction from Sparse-view Images. - Daisheng Jin; Jiangbei Hu; Baixin Xu; Yuxin Dai; Chen Qian 006; Ying He 001 (CoRR, 2023)

Parameterization-Driven Neural Surface Reconstruction for Object-Oriented Editing in Neural Rendering. - Baixin Xu; Jiangbei Hu; Fei Hou 001; Kwan-Yee Lin; Wayne Wu; Chen Qian 006; Ying He 001 (ECCV (41), 2024)

Topology-Aware Latent Diffusion for 3D Shape Generation. - Jiangbei Hu; Ben Fei; Baixin Xu; Fei Hou 001; Weidong Yang 001; Shengfa Wang; Na Lei; Chen Qian 006; Ying He 001 (CoRR, 2024)

GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision. - Baixin Xu; Jiangbei Hu; Jiaze Li; Ying He 001 (CoRR, 2024)

IF-TONIR: Iteration-free Topology Optimization based on Implicit Neural Representations. - Jiangbei Hu; Ying He 001; Baixin Xu; Shengfa Wang; Na Lei; Zhongxuan Luo (Comput. Aided Des., 2024)

Do Not DeepFake Me: Privacy-Preserving Neural 3D Head Reconstruction Without Sensitive Images. - Jiayi Kong 002; Xurui Song; Shuo Huai; Baixin Xu; Jun Luo 001; Ying He 001 (AAAI, 2025)

SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images. - Daisheng Jin; Jiangbei Hu; Baixin Xu; Yuxin Dai; Chen Qian 006; Ying He 001 (CVPR, 2025)

MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions. - Qingyuan Zhou; Yuehu Gong; Weidong Yang 001; Jiaze Li; Yeqi Luo; Baixin Xu; Shuhao Li 001; Ben Fei; Ying He 001 (CoRR, 2025)

Matrix-3D: Omnidirectional Explorable 3D World Generation. - Zhongqi Yang; Wenhang Ge; Yuqi Li; Jiaqi Chen; Haoyuan Li; Mengyin An; Fei Kang; Hua Xue; Baixin Xu; Yuyang Yin; Eric Li; Yang Liu; et al. (CoRR, 2025)

Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model. - Xianglong He; Chunli Peng; Zexiang Liu; Boyang Wang; Yifan Zhang; Qi Cui; Fei Kang; Biao Jiang; Mengyin An; Yangyang Ren; Baixin Xu; Hao-Xiang Guo; et al. (CoRR, 2025)