Robust and Efficient Visual-Inertial Odometry with Multi-plane Priors. - Jinyu Li 002; Bangbang Yang; Kai Huang; Guofeng Zhang 001; Hujun Bao (PRCV (3), 2019)

Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality. - Jinyu Li 002; Bangbang Yang; Danpeng Chen; Nan Wang 020; Guofeng Zhang 001; Hujun Bao (Virtual Real. Intell. Hardw., 2019)

LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies. - Sandro Lombardi; Bangbang Yang; Tianxing Fan; Hujun Bao; Guofeng Zhang 001; Marc Pollefeys; Zhaopeng Cui (3DV, 2021)

VS-Net: Voting With Segmentation for Visual Localization. - Zhaoyang Huang; Han Zhou; Yijin Li; Bangbang Yang; Yan Xu; Xiaowei Zhou 001; Hujun Bao; Guofeng Zhang 001; Hongsheng Li 001 (CVPR, 2021)

Graph-based Asynchronous Event Processing for Rapid Object Recognition. - Yijin Li; Han Zhou; Bangbang Yang; Ye Zhang; Zhaopeng Cui; Hujun Bao; Guofeng Zhang 001 (ICCV, 2021)

Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering. - Bangbang Yang; Yinda Zhang 001; Yinghao Xu 001; Yijin Li; Han Zhou; Hujun Bao; Guofeng Zhang 001; Zhaopeng Cui (ICCV, 2021)

NeuMesh: Learning Disentangled Neural Mesh-Based Implicit Field for Geometry and Texture Editing. - Bangbang Yang; Chong Bao; Junyi Zeng; Hujun Bao; Yinda Zhang 001; Zhaopeng Cui; Guofeng Zhang 001 (ECCV (16), 2022)

Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolation. - Boming Zhao; Bangbang Yang; Zhenyang Li; Zuoyue Li; Guofeng Zhang 001; Jiashu Zhao; Dawei Yin; Zhaopeng Cui; Hujun Bao (ACM Multimedia, 2022)

Neural rendering in a room: amodal 3D understanding and free-viewpoint rendering for the closed scene composed of pre-captured objects. - Bangbang Yang; Yinda Zhang 001; Yijin Li; Zhaopeng Cui; Sean Fanello; Hujun Bao; Guofeng Zhang 001 (ACM Trans. Graph., 2022)

SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field. - Chong Bao; Yinda Zhang 001; Bangbang Yang; Tianxing Fan; Zesong Yang; Hujun Bao; Guofeng Zhang 001; Zhaopeng Cui (CVPR, 2023)

Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields. - Wenbo Hu 002; Yuling Wang; Lin Ma; Bangbang Yang; Lin Gao 004; Xiao Liu; Yuewen Ma (ICCV, 2023)

HybridAvatar: Efficient Mesh-based Human Avatar Generation from Few-Shot Monocular Images with Implicit Mesh Displacement. - Tianxing Fan; Bangbang Yang; Chong Bao; Lei Wang; Guofeng Zhang 001; Zhaopeng Cui (ISMAR-Adjunct, 2023)

RLP-VIO: Robust and lightweight plane-based visual-inertial odometry for augmented reality. - Jinyu Li 002; Xin Zhou; Bangbang Yang; Guofeng Zhang 001; Xun Wang 007; Hujun Bao (Comput. Animat. Virtual Worlds, 2023)

GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image. - Chong Bao; Yinda Zhang 001; Yuan Li; Xiyu Zhang 003; Bangbang Yang; Hujun Bao; Marc Pollefeys; Guofeng Zhang 001; Zhaopeng Cui (CVPR, 2024)

Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning. - Wenqi Dong; Bangbang Yang; Lin Ma; Xiao Liu; Liyuan Cui; Hujun Bao; Yuewen Ma; Zhaopeng Cui (SIGGRAPH (Conference Paper Track), 2024)

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation. - Bangbang Yang; Wenqi Dong; Lin Ma; Wenbo Hu 002; Xiao Liu; Zhaopeng Cui; Yuewen Ma (VR, 2024)

4K4DGen: Panoramic 4D Generation at 4K Resolution. - Renjie Li 003; Panwang Pan; Bangbang Yang; Dejia Xu; Shijie Zhou 003; Xuanyang Zhang; Zeming Li; Achuta Kadambi; Zhangyang Wang; Zhiwen Fan (CoRR, 2024)

TexPro: Text-guided PBR Texturing with Procedural Material Modeling. - Ziqiang Dang; Wenqi Dong; Zesong Yang; Bangbang Yang; Liang Li; Yuewen Ma; Zhaopeng Cui (CoRR, 2024)

4K4DGen: Panoramic 4D Generation at 4K Resolution. - Renjie Li 003; Panwang Pan; Bangbang Yang; Dejia Xu; Shijie Zhou 003; Xuanyang Zhang; Zeming Li; Achuta Kadambi; Zhangyang Wang; Zhengzhong Tu; Zhiwen Fan (ICLR, 2025)

DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation. - Chenguo Lin; Panwang Pan; Bangbang Yang; Zeming Li; Yadong Mu (ICLR, 2025)

Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting. - Jiaxin Huang 012; Sheng Miao; Bangbang Yang; Yuewen Ma; Yiyi Liao (CoRR, 2025)

HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation. - Wenqi Dong; Bangbang Yang; Zesong Yang; Yuan Li; Tao Hu 011; Hujun Bao; Yuewen Ma; Zhaopeng Cui (CoRR, 2025)

ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies. - Jinyan Yuan; Bangbang Yang; Keke Wang; Panwang Pan; Lin Ma; Xuehai Zhang; Xiao Liu; Zhaopeng Cui; Yuewen Ma (CoRR, 2025)

InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes. - Zesong Yang; Bangbang Yang; Wenqi Dong; Chenxuan Cao; Liyuan Cui; Yuewen Ma; Zhaopeng Cui; Hujun Bao (CoRR, 2025)