Designing Interactive Visual Supports for Children with Special Needs in a School Setting. - Issey Takahashi; Mika Oki; Baptiste Bourreau; Kenji Suzuki 002 (Conference on Designing Interactive Systems, 2018)

FUTUREGYM: A gymnasium with interactive floor projection for children with special needs. - Issey Takahashi; Mika Oki; Baptiste Bourreau; Itaru Kitahara; Kenji Suzuki 002 (Int. J. Child Comput. Interact., 2018)

FaceLooks: A Smart Headband for Signaling Face-to-Face Behavior. - Taku Hachisu; Yadong Pan; Soichiro Matsuda; Baptiste Bourreau; Kenji Suzuki 002 (Sensors, 2018)

EnhancedTouchX: Smart Bracelets for Augmenting Interpersonal Touch Interactions. - Taku Hachisu; Baptiste Bourreau; Kenji Suzuki 002 (CHI, 2019)

CANVAS: A Drawing Tool for AR-aided Special Needs Education using Interactive Floor Projection. - Mika Oki; Baptiste Bourreau; Issey Takahashi; Kenji Suzuki 002 (SMC, 2019)

Supporting collective physical activities by interactive floor projection in a special-needs school setting. - Mika Oki; Shuichi Akizuki; Baptiste Bourreau; Issey Takahashi; Yoshimitsu Aoki; Junichi Yamamoto; Kenji Suzuki 002 (Int. J. Child Comput. Interact., 2022)

Neural Scanning: Rendering and determining geometry of household objects using Neural Radiance Fields. - Floris Erich; Baptiste Bourreau; Chun Kwang Tan; Guillaume Caron; Yusuke Yoshiyasu; Noriaki Ando (SII, 2023)