MindSpace: Treating Anxiety Disorders in Children with a CBT Game. - Barbara Göbl; Helmut Hlavacs; Jessica Hofer; Isabelle Müller; Hélen Müllner; Claudia Schubert; Halina Helene Spallek; Charlotte Rybka; Manuel Sprung (GALA, 2015)

MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children. - Barbara Göbl; Helmut Hlavacs; Jessica Hofer; Isabelle Müller; Hélen Müllner; Claudia Schubert; Halina Helene Spallek; Charlotte Rybka; Manuel Sprung (ICEC, 2015)

Towards a More Reflective Social Media Use Through Serious Games and Co-design. - Barbara Göbl; Dayana Hristova; Suzana Jovicic; Thomas Slunecko; Marie-France Chevron; Helmut Hlavacs (JCSG, 2018)

Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment. - Jannicke Baalsrud Hauge; Valentin Kammerlohr; Barbara Göbl; Heiko Duin (PRO-VE, 2019)

Fostering Social Media Literacy through a Participatory Mixed-Methods Approach: Discussion of Workshop Findings. - Barbara Göbl; Dayana Hristova; Suzana Jovicic; Marie-France Chevron; Thomas Slunecko; Helmut Hlavacs (SeGAH, 2019)

Serious Game Design for and with Adolescents: Empirically Based Implications for Purposeful Games. - Barbara Göbl; Dayana Hristova; Suzana Jovicic; Helmut Hlavacs (HCI (31), 2020)

Procedural Creation of Behavior Trees for NPCs. - Robert Fronek; Barbara Göbl; Helmut Hlavacs (ICEC, 2020)

Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities. - Jannicke Baalsrud Hauge; Heiko Duin; Valentin Kammerlohr; Barbara Göbl (JCSG, 2020)

Password Policies vs. Usability: When Do Users Go "Bananas"? - Roberto Dillon; Shailey Chawla; Dayana Hristova; Barbara Göbl; Suzana Jovicic (TrustCom, 2020)

Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports. - Barbara Göbl; Suzana Jovicic; Natalie Denk; Simone Kriglstein (CHI PLAY, 2021)

Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. - Barbara Göbl; Simone Kriglstein; Helmut Hlavacs (CSEDU (1), 2021)

Dig-Equality FF - A playful approach for researching and fostering gender education in secondary schools. - Barbara Göbl; Oswald Comber; Johannes Felber; Heinrich Fenkart; Hubert Mayer; Renate Motschnig (EDUCON, 2021)

Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT. - Oswald Comber; Renate Motschnig; Barbara Göbl; Hubert Mayer; Esra Ceylan (FIE, 2021)

More Than Just Gameplay: Making a Case for "Let's Plays" in Education. - Barbara Göbl; Suzana Jovicic; Natalie Denk; Simon Wimmer 003; Simone Kriglstein (CHI PLAY, 2022)

Current Opportunities and Challenges of Digital Game-Based Learning. - Jannicke Baalsrud Hauge; Heinrich Söbke; Heiko Duin; Ioana Andreea Stefan; Barbara Göbl (ICEC, 2022)

Towards Bridging the Gap between Participatory Design and Formal Education. - Barbara Göbl; Mirjam Duvivié; Suzana Jovicic; Fares Kayali (IDC, 2023)

Towards Sustainable Serious Games. - Barbara Göbl; Jannicke Baalsrud Hauge; Ioana A. Stefan; Heinrich Söbke (ICEC, 2023)

Situating computational empowerment in formal education: A multi-perspective view. - Barbara Göbl; Elisabeth Anna Guenther; Fares Kayali; Christopher Frauenberger (Int. J. Child Comput. Interact., 2023)

Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? - Jannicke Baalsrud Hauge; Erik D. Van der Spek; Barbara Göbl; Ioana A. Stefan; Heinrich Söbke (ICEC, 2024)

Discussing the Protagonist Role of Students in Game-Based Learning. - Petra Weixelbraun; Barbara Göbl; Matthias Steinböck; Mirjam Duvivié; Fares Kayali (Proc. ACM Hum. Comput. Interact., 2024)