Real-time navigating crowds: scalable simulation and rendering. - Julien Pettré; Pablo de Heras Ciechomski; Jonathan Maïm; Barbara Yersin; Jean-Paul Laumond; Daniel Thalmann (Comput. Animat. Virtual Worlds, 2006)

Real-Time Scalable Motion Planning for Crowds. - Fiorenzo Morini; Barbara Yersin; Jonathan Maïm; Daniel Thalmann (CW, 2007)

EG 2007 Course on Populating Virtual Environments with Crowds. - Daniel Thalmann; Carol O'Sullivan; Barbara Yersin; Jonathan Maïm; Rachel McDonnell (Eurographics (Tutorials), 2007)

Populating Ancient Pompeii with Crowds of Virtual Romans. - Jonathan Maïm; Simon Haegler; Barbara Yersin; Pascal Müller; Daniel Thalmann; Luc Van Gool (VAST, 2007)

Gaze Behaviors for Virtual Crowd Characters. - Helena Grillon; Barbara Yersin; Jonathan Maïm; Daniel Thalmann (COST 2102 Conference (Prague), 2008)

Real-time crowd motion planning. - Barbara Yersin; Jonathan Maïm; Fiorenzo Morini; Daniel Thalmann (Vis. Comput., 2008)

Crowd patches: populating large-scale virtual environments for real-time applications. - Barbara Yersin; Jonathan Maïm; Julien Pettré; Daniel Thalmann (SI3D, 2009)

Challenges in Crowd Simulation. - Daniel Thalmann; Helena Grillon; Jonathan Maïm; Barbara Yersin (CW, 2009)

YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. - Jonathan Maïm; Barbara Yersin; Julien Pettré; Daniel Thalmann (IEEE Computer Graphics and Applications, 2009)

Unique Character Instances for Crowds. - Jonathan Maïm; Barbara Yersin; Daniel Thalmann (IEEE Computer Graphics and Applications, 2009)

Real-time motion planning, navigation, and behavior for large crowds of virtual humans. - Barbara Yersin (2009)

Scalable Solutions for Simulating, Animating, and Rendering Real-Time Crowds of Diverse Virtual Humans. - Daniel Thalmann; Helena Grillon; Jonathan Maïm; Barbara Yersin (Modeling, Simulation and Visual Analysis of Crowds, 2013)