Evolutionary Design of a Fuzzy Rule Base for Solving the Goal-Shooting Problem in the RoboCup 3D Soccer Simulation League. - Mohammad Jafar Abdi; Morteza Analoui; Bardia Aghabeigi; Ehsan Rafiee; Seyyed Mohammad Saeed Tabatabaee (RoboCup, 2007)

Understanding and evaluating cooperative games. - Magy Seif El-Nasr; Bardia Aghabeigi; David Milam; Mona Erfani; Beth Lameman; Hamid Maygoli; Sang Mah (CHI, 2010)

User studies: a strategy towards a successful industry-academic relationship. - Beth Aileen Lameman; Magy Seif El-Nasr; Anders Drachen; Wendy Foster; Dinara Moura; Bardia Aghabeigi (Future Play, 2010)

The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. - Mona Erfani; Magy Seif El-Nasr; David Milam; Bardia Aghabeigi; Beth Aileen Lameman; Bernhard E. Riecke; Hamid Maygoli; Sang Mah (HCIS, 2010)

Body Buddies: Social Signaling through Puppeteering. - Magy Seif El-Nasr; Katherine Isbister; Jeffery Ventrella; Bardia Aghabeigi; Chelsea Hash; Mona Erfani; Jacquelyn Ford Morie; Leslie Bishko (HCI (14), 2011)

Assistive design and production in computer games: Parametric systems, data mining, visual analytics. - Bardia Aghabeigi; Tom Calvert; Magy Seif El-Nasr; Mirek Riedewald (IGIC, 2012)

Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Bardia Aghabeigi; Perry Tan (ICEC, 2012)

Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior. - Magy Seif El-Nasr; André Gagné; Dinara Moura; Bardia Aghabeigi (Game Analytics, Maximizing the Value of Player Data, 2013)

Visual motion in a railed shooter game: A designer study. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Bardia Aghabeigi (FDG, 2013)

Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. - Magy Seif El-Nasr; Heather Desurvire; Bardia Aghabeigi; Anders Drachen (IEEE Computer Graphics and Applications, 2013)