Locating facial features using SOFM. - Barnabás Takács; Harry Wechsler (ICPR (2), 1994)

Visual Filters for Face Recognition. - Barnabás Takács; Harry Wechsler (FG, 1996)

Face recognition using ensembles of networks. - Srinivas Gutta; Jeffrey Huang; Barnabás Takács; Harry Wechsler (ICPR, 1996)

Attention and pattern detection using sensory and reactive control mechanisms. - Barnabás Takács; Harry Wechsler (ICPR, 1996)

Detection of faces and facial landmarks using iconic filter banks. - Barnabás Takács; Harry Wechsler (Pattern Recognit., 1997)

Optimal training set design for 3D object recognition. - Barnabás Takács; Lev Sadovnik; Harry Wechsler (ICPR, 1998)

Fast searching of digital face libraries using binary image metrics. - Barnabás Takács; Harry Wechsler (ICPR, 1998)

A Dynamic and Multiresolution Model of Visual Attention and Its Application to Facial Landmark Detection. - Barnabás Takács; Harry Wechsler (Comput. Vis. Image Underst., 1998)

Comparing face images using the modified Hausdorff distance. - Barnabás Takács (Pattern Recognit., 1998)

Digital cloning system. - Barnabás Takács (SIGGRAPH Abstracts and Applications, 1999)

Virtual human interface: towards building an intelligent animated agent. - Bernadette Kiss; Gábor Szijártó; Barnabás Takács (SIGGRAPH Abstracts and Applications, 2002)

Integrated Virtual Human Interface System with Portable Virtual Reality Capability. - Bernadette Kiss; Barnabás Takács; Gábor Szijártó (VR, 2003)

The Virtual Human Interface: A Photorealistic Digital Human. - Barnabás Takács; Bernadette Kiss (IEEE Computer Graphics and Applications, 2003)

Opportunities & Challenges in Computer Graphics: Turning Scientific Tools to Successful Real-Life Applications. - Barnabás Takács (CGIV, 2004)

Closed-loop dialog model of face-to-face communication with a photo-real virtual human. - Bernadette Kiss; Balázs Benedek; Gábor Szijártó; Barnabás Takács (VCIP, 2004)

Affective Intelligence: A Novel User Interface Paradigm. - Barnabás Takács (ACII, 2005)

Special Education and Rehabilitation: Teaching and Healing with Interactive Graphics. - Barnabás Takács (IEEE Computer Graphics and Applications, 2005)

Building Reactive and Emotionally Responsive Virtual Children for Edutainment and Interactive Art. - Barnabás Takács (IV, 2006)

A Portable Ultrasound Guidance and Training System Using High Fidelity Virtual Human Models. - Barnabás Takács (MediVis, 2006)

Cognitive, Mental and Physical Rehabilitation Using a Configurable Virtual Reality System. - Barnabás Takács (Int. J. Virtual Real., 2006)

PanoCAST: A Panoramic Multicasting System for Mobile Entertainment. - Barnabás Takács; Alex Beregszaszi; Gergely Komaromi-Meszaros (IV, 2007)

A Clinical Virtual Reality Rehabilitation System for Phobia Treatment. - Barnabás Takács; Lajos Simon (IV, 2007)

PanoMOBI: Panoramic Mobile Entertainment System. - Barnabás Takács (ICEC, 2007)

BabyTeach: Using Ambient Facial Interfaces for Interactive Education. - Barnabás Takács (ERCIM News, 2007)

Compact Anatomically Guided Ultrasound for Casualty Care. - Barnabás Takács; Kirby G. Vosburgh (ACHI, 2008)

A Virtual Reality Patient and Environments for Image Guided Diagnosis. - Barnabás Takács; Dávid Hanák; Kirby G. Vosburgh (MIAR, 2008)

Image Registration Assists Novice Operators in Ultrasound Assessment of Abdominal Trauma. - Kirby G. Vosburgh; Jeffrey A. Stoll; Vicki Noble; Kilian M. Pohl; Raúl San José Estépar; Barnabás Takács (MMVR, 2008)

How and Why Affordable Virtual Reality Shapes the Future of Education. - Barnabás Takács (Int. J. Virtual Real., 2008)

Towards unified electromagnetic tracking system assessment-static errors. - Tamás Haidegger; Gábor Fenyvesi; Beáta Sirokai; Marton Kelemen; Melinda Nagy; Barnabás Takács; Levente Kovács; Balázs Benyó; Zoltán Benyó (EMBC, 2011)

Sensing User Needs: Recognition Technologies and User Models for Adaptive User Interfaces. - Barnabás Takács; Lajos Simon; Matthias Peissner (HCI (1), 2011)

Immersive interactive reality: Internet-based on-demand VR for cultural presentation. - Barnabás Takács (Virtual Real., 2011)

Towards Automatic Cinematography and Annotation for 360° Video. - Hannes Fassold; Barnabás Takács (TVX, 2019)

The Hyper360 Toolset For Enriched 360° Video. - Hannes Fassold; Antonis Karakottas; Dorothea Tsatsou; Dimitrios Zarpalas; Barnabás Takács; Christian Fuhrhop; Angelo Manfredi; Nicolas Patz; Simona Tonoli; Iana Dulskaia (ICME Workshops, 2020)

MultiView Mannequins for Deep Depth Estimation in 360º Videos. - Barnabás Takács; Zsuzsanna Vincze; Gergely Richter (SIGGRAPH Posters, 2020)

Hyper360 - a Next Generation Toolset for Immersive Media. - Hannes Fassold; Antonis Karakottas; Dorothea Tsatsou; Dimitrios Zarpalas; Barnabás Takács; Christian Fuhrhop; Angelo Manfredi; Nicolas Patz; Simona Tonoli; Iana Dulskaia (CoRR, 2021)

Deep authoring - an AI Tool set for creating immersive MultiMedia experiences. - Barnabás Takács; Zsuzsanna Vincze (Multim. Tools Appl., 2021)