Editorial. - Jan Scott; Barney Dalgarno (Australas. J. Inf. Syst., 2000)

Interpretations of constructivism and consequences for Computer Assisted Learning. - Barney Dalgarno (Br. J. Educ. Technol., 2001)

The contribution of 3D environments to conceptual understanding. - Barney Dalgarno; John G. Hedberg; Barry Harper (ASCILITE, 2002)

Child pornography and deception on the internet: some ethical considerations. - John Weckert; Barney Dalgarno (J. Inf. Commun. Ethics Soc., 2006)

The Effectiveness of Screencasts and Cognitive Tools as Scaffolding for Novice Object-Oriented Programmers. - Mark J. W. Lee; Sunam Pradhan; Barney Dalgarno (J. Inf. Technol. Educ., 2008)

Using brain imaging to explore interactivity and cognition in multimedia learning environments. - Barney Dalgarno; Gregor E. Kennedy; Sue Bennett (OZCHI, 2009)

Effectiveness of a Virtual Laboratory as a preparatory resource for Distance Education chemistry students. - Barney Dalgarno; Andrea G. Bishop; William Adlong; Danny R. Bedgood Jr. (Comput. Educ., 2009)

Information Flow Control Using the Java Virtual Machine Tool Interface (JVMTI). - Jason Howarth; Irfan Altas; Barney Dalgarno (ARES, 2010)

What are the learning affordances of 3-D virtual environments? - Barney Dalgarno; Mark J. W. Lee (Br. J. Educ. Technol., 2010)

Digital divides? Student and staff perceptions of information and communication technologies. - Jenny Waycott; Sue Bennett; Gregor E. Kennedy; Barney Dalgarno; Kathleen Gray (Comput. Educ., 2010)

The Importance of Active Exploration, Optical Flow, and Task Alignment for Spatial Learning in Desktop 3D Environments. - Barney Dalgarno; Sue Bennett; Barry Harper (Hum. Comput. Interact., 2010)

Beyond natives and immigrants: exploring types of net generation students. - Gregor E. Kennedy; Terry S. Judd; Barney Dalgarno; Jenny Waycott (J. Comput. Assist. Learn., 2010)

The Impact of Students' Exploration Strategies in Discovery-Based Instructional Software. - Barney Dalgarno; Gregor E. Kennedy; Sue Bennett (ICLS, 2012)

Dimensions of Scaffolding in Technology-Mediated Discovery Learning Environments. - Mark J. W. Lee; Barney Dalgarno (ICLS, 2012)

Implementing Web 2.0 technologies in higher education: A collective case study. - Sue Bennett; Andrea G. Bishop; Barney Dalgarno; Jenny Waycott; Gregor E. Kennedy (Comput. Educ., 2012)

Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis. - Matt Bower; Barney Dalgarno; Gregor E. Kennedy; Mark J. W. Lee; Jacqueline Kenney (Comput. Educ., 2015)

Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment. - Matt Bower; Mark J. W. Lee; Barney Dalgarno (Br. J. Educ. Technol., 2017)

The role of social cues in supporting students to overcome challenges in online multi-stage assignments. - Tiffani Apps; Karley Beckman; Sue Bennett; Barney Dalgarno; Gregor E. Kennedy; Lori Lockyer (Internet High. Educ., 2019)