The Increased Use of Tablets In Education: Why Physical Learning Is Sometimes Better. - Sara G. Goodman; Travis L. Seymour; Barrett R. Anderson (CogSci, 2015)

Achieving the performance benefits of hands-on experience when using digital devices: A representational approach. - Sara G. Goodman; Travis L. Seymour; Barrett R. Anderson (Comput. Hum. Behav., 2016)

Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. - Joseph C. Osborn; Melanie Dickinson; Barrett R. Anderson; Adam Summerville; Jill Denner; David M. Torres; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2019)

The psychological reality of procedural rhetoric. - Barrett R. Anderson; Christopher R. Karzmark; Noah Wardrip-Fruin (FDG, 2019)

Understanding user needs in videogame moment retrieval. - Barrett R. Anderson; Adam M. Smith 001 (FDG, 2019)

We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions. - Barrett R. Anderson; Christopher R. Karzmark; Noah Wardrip-Fruin (FDG, 2020)

The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media. - Barrett R. Anderson; Adam M. Smith 001 (AAAI, 2021)

Homogenization Effects of Large Language Models on Human Creative Ideation. - Barrett R. Anderson; Jash Hemant Shah; Max Kreminski (Creativity & Cognition, 2024)

Evaluating Creativity Support Tools via Homogenization Analysis. - Barrett R. Anderson; Jash Hemant Shah; Max Kreminski (CHI Extended Abstracts, 2024)

Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces. - Amy Smith; Barrett R. Anderson; Jasmine Tan Otto; Isaac Karth; Yuqian Sun; John Joon Young Chung; Melissa Roemmele; Max Kreminski (Creativity & Cognition, 2025)

Scaling Analysis of Creative Activity Traces via Fuzzy Linkography. - Amy Smith; Barrett R. Anderson; Jasmine Tan Otto; Isaac Karth; Yuqian Sun; John Joon Young Chung; Melissa Roemmele; Max Kreminski (CHI Extended Abstracts, 2025)