Analytical approaches to games development. - Barry Ip (2003)

Ring fenced research: the case of computer-assisted learning in health sciences. - Gabriel Jacobs; Barry Ip (Br. J. Educ. Technol., 2005)

Computer games degrees in the UK: a review of current practice. - Barry Ip; Martin Capey (SIGGRAPH ASIA Educators Programme, 2008)

Technological, Content, and Market Convergence in the Games Industry. - Barry Ip (Games Cult., 2008)

Product placement in interactive games. - Barry Ip (Advances in Computer Entertainment Technology, 2009)

Business and commerce. - Barry Ip (Electronic Performance Support, 2010)

Narrative Structures in Computer and Video Games: Part 1: Context, Definitions, and Initial Findings. - Barry Ip (Games Cult., 2011)

Narrative Structures in Computer and Video Games: Part 2: Emotions, Structures, and Archetypes. - Barry Ip (Games Cult., 2011)

Fitting the Needs of an Industry: An Examination of Games Design, Development, and Art Courses in the UK. - Barry Ip (ACM Trans. Comput. Educ., 2012)

Packet-level traffic analysis of online games from the genre characteristics perspective. - Xianhui Che; Barry Ip (J. Netw. Comput. Appl., 2012)

A Survey of Current YouTube Video Characteristics. - Xianhui Che; Barry Ip; Ling Lin (IEEE Multim., 2015)

Field test of multi-hop image sensing network prototype on a city-wide scale. - Xianhui Che; Barry Ip; Zhuge Yan (Digit. Commun. Networks, 2019)