Motion Compensation and Reconstruction of H.264/AVC Video Bitstreams using the GPU. - Bart Pieters; Dieter Van Rijsselbergen; Wesley De Neve; Rik Van de Walle (WIAMIS, 2007)

Accelerating Virtual Texturing Using CUDA. - Charles-Frederik Hollemeersch; Bart Pieters; Peter Lambert; Rik Van de Walle (GPU Pro, 2010)

Infinitex: An interactive editing system for the production of large texture data sets. - Charles-Frederik Hollemeersch; Bart Pieters; Aljosha Demeulemeester; Frederik Cornillie; Bert Van Semmertier; Erik Mannens; Peter Lambert; Piet Desmet; Rik Van de Walle (Comput. Graph., 2010)

Ultra High Definition video decoding with Motion JPEG XR using the GPU. - Bart Pieters; Jan De Cock; Charles-Frederik Hollemeersch; Jeroen Wielandt; Peter Lambert; Rik Van de Walle (ICIP, 2011)

Hybrid Path Planning for Massive Crowd Simulation on the GPU. - Aljosha Demeulemeester; Charles-Frederik Hollemeersch; Pieter Mees; Bart Pieters; Peter Lambert; Rik Van de Walle (MIG, 2011)

Parallel Deblocking Filtering in MPEG-4 AVC/H.264 on Massively Parallel Architectures. - Bart Pieters; Charles-Frederik Hollemeersch; Jan De Cock; Peter Lambert; Wesley De Neve; Rik Van de Walle (IEEE Trans. Circuits Syst. Video Technol., 2011)

Combining Texture Streaming and Run-Time Generation. - Aljosha Demeulemeester; Charles-Frederik Hollemeersch; Bart Pieters; Peter Lambert; Rik Van de Walle (Eurographics (Posters), 2012)

Multiview Video Coding Using Video Game Context Information. - Bart Pieters; Charles-Frederik Hollemeersch; Jan De Cock; Peter Lambert; Rik Van de Walle; Patrice Rondao-Alface; Christoph Stevens (ICME Workshops, 2012)

Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUs. - Bart Pieters; Charles-Frederik Hollemeersch; Jan De Cock; Wesley De Neve; Peter Lambert; Rik Van de Walle (ACM Multimedia, 2012)

Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5. - Charles-Frederik Hollemeersch; Bart Pieters; Aljosha Demeulemeester; Peter Lambert; Rik Van de Walle (MMM, 2012)

Texture-size-independent address translation for virtual texturing. - Charles-Frederik Hollemeersch; Bart Pieters; Aljosha Demeulemeester; Peter Lambert; Rik Van de Walle (SIGGRAPH Posters, 2012)

Data-parallel intra decoding for block-based image and video coding on massively parallel architectures. - Bart Pieters; Charles-Frederik Hollemeersch; Jan De Cock; Peter Lambert; Rik Van de Walle (Signal Process. Image Commun., 2012)

A new approach to combine texture compression and filtering. - Charles-Frederik Hollemeersch; Bart Pieters; Peter Lambert; Rik Van de Walle (Vis. Comput., 2012)

3D high definition video coding on a GPU-based heterogeneous system. - Rafael Rodríguez-Sánchez 001; José Luis Martínez 001; Jan De Cock; Gerardo Fernández-Escribano; Bart Pieters; José L. Sánchez 002; José M. Claver; Rik Van de Walle (Comput. Electr. Eng., 2013)

Adapting hierarchical bidirectional inter prediction on a GPU-based platform for 2D and 3D H.264 video coding. - Rafael Rodríguez-Sánchez 001; José Luis Martínez 001; Jan De Cock; Gerardo Fernández-Escribano; Bart Pieters; José L. Sánchez 002; José Manuel Claver; Rik Van de Walle (EURASIP J. Adv. Signal Process., 2013)

Real-time animation of human characters with fuzzy controllers. - Koen Samyn; Sofie Van Hoecke; Bart Pieters; Charles-Frederik Hollemeersch; Aljosha Demeulemeester; Rik Van de Walle (CoRR, 2014)