Advances in real-time rendering in games, part II. - Natasha Tatarchuk; Michal Valient; Wade Brainerd; Bartlomiej Wronski; Peter Sikachev; Jean-Normand Bucci (SIGGRAPH Courses, 2014)

Handheld multi-frame super-resolution. - Bartlomiej Wronski; Ignacio Garcia-Dorado; Manfred Ernst; Damien Kelly; Michael Krainin; Chia-Kai Liang; Marc Levoy; Peyman Milanfar (ACM Trans. Graph., 2019)

Image Stylization: From Predefined to Personalized. - Ignacio Garcia-Dorado; Pascal Getreuer; Bartlomiej Wronski; Peyman Milanfar (CoRR, 2020)

Image stylisation: from predefined to personalised. - Ignacio Garcia-Dorado; Pascal Getreuer; Bartlomiej Wronski; Peyman Milanfar (IET Comput. Vis., 2020)

Procedural Kernel Networks. - Bartlomiej Wronski (CoRR, 2021)

Fast and High Quality Image Denoising via Malleable Convolution. - Yifan Jiang 001; Bartlomiej Wronski; Ben Mildenhall; Jonathan T. Barron; Zhangyang Wang; Tianfan Xue (ECCV (18), 2022)

Stochastic Texture Filtering. - Marcos Fajardo; Bartlomiej Wronski; Marco Salvi; Matt Pharr (CoRR, 2023)

Random-Access Neural Compression of Material Textures. - Karthik Vaidyanathan; Marco Salvi; Bartlomiej Wronski; Tomas Akenine-Möller; Pontus Ebelin; Aaron E. Lefohn (ACM Trans. Graph., 2023)

Filtering After Shading With Stochastic Texture Filtering. - Matt Pharr; Bartlomiej Wronski; Marco Salvi; Marcos Fajardo (Proc. ACM Comput. Graph. Interact. Tech., 2024)

GPU-Friendly Laplacian Texture Blending. - Bartlomiej Wronski (CoRR, 2025)

Generative Detail Enhancement for Physically Based Materials. - Saeed Hadadan; Benedikt Bitterli; Tizian Zeltner; Jan Novák; Fabrice Rousselle; Jacob Munkberg; Jon Hasselgren; Bartlomiej Wronski; Matthias Zwicker (CoRR, 2025)

Improved Stochastic Texture Filtering Through Sample Reuse. - Bartlomiej Wronski; Matt Pharr; Tomas Akenine-Möller (Proc. ACM Comput. Graph. Interact. Tech., 2025)

Collaborative Texture Filtering. - Tomas Akenine-Möller; Pontus Ebelin; Matt Pharr; Bartlomiej Wronski (CoRR, 2025)