SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality. - Dirk Queck; Iannis Albert; Nicole Burkard; Philipp Zimmer; Georg Volkmar; Bastian Dänekas; Rainer Malaka; Marc Herrlich (CHI Extended Abstracts, 2022)

Influence of Passive Haptic and Auditory Feedback on Presence and Mindfulness in Virtual Reality Environments. - Nadine Wagener; Alex Ackermann; Gian-Luca Savino; Bastian Dänekas; Jasmin Niess; Johannes Schöning (ICMI, 2022)

Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends. - Ioannis Bikas; Johannes Pfau; Bastian Dänekas; Rainer Malaka (ICEC, 2022)

Insights from two Studies on AI-based Learning in Strength Training. - Bastian Dänekas; Tanja Döring; Tjorven Schnack; Georg Volkmar; Robert Porzel; Rainer Malaka (NTSPORT@MobileHCI, 2022)

Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie. - Freya Pfau; Johannes Pfau; Bastian Dänekas; Robert Porzel; Rainer Malaka; Melanie Krüger (CoRR, 2022)

VeatherReflect: Employing Weather as Qualitative Representation of Stress Data in Virtual Reality. - Nadine Wagener; Marit Bentvelzen; Bastian Dänekas; Pawel W. Wozniak; Jasmin Niess (Conference on Designing Interactive Systems, 2023)

Light Me Up! Ambient Light Increases Heart Rate and Perceived Exertion during High-Intensity Virtual Reality Exergaming. - Nadine Wagener; Bastian Dänekas; Meagan B. Loerakker; Pawel W. Wozniak; Jasmin Niess (NordiCHI (Adjunct), 2024)