MOBA as a Stage: Explaining Purchase Behavior through different Strategies of Self-Presentation. - Bastian Kordyaka; Marius Müller 001; Björn Niehaves (CHI PLAY (Companion), 2017)

Costumes in League of Legends - Replicating Findings from Cyworld and Habbo. - Bastian Kordyaka; Marius Müller 001; Katharina Jahn 002; Oliver Heger; Björn Niehaves (AMCIS, 2018)

Digital Poison " Approaching a Theory of Toxic Behavior in MOBA games. - Bastian Kordyaka (ICIS, 2018)

The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use. - Bastian Kordyaka; Katharina Jahn 002; Marius Müller 001; Björn Niehaves (DiGRA Conference, 2019)

The effects of robotic Embodiment on intergroup Bias: an Experiment in Immersive Virtual Reality. - Katharina Jahn 002; Bastian Kordyaka (ECIS, 2019)

Crafting Identity in League of Legends - Purchases as a Tool to Achieve Desired Impressions. - Bastian Kordyaka; Sidney Hribersek (HICSS, 2019)

Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior. - Bastian Kordyaka; Michael Klesel; Katharina Jahn 002 (HICSS, 2019)

Beyond Intuition: Towards a Framework for Empirical-Based Design Theory Building in Design Science Research. - Marius Müller 001; Oliver Heger; Bastian Kordyaka; Henrik Kampling; Björn Niehaves (HICSS, 2019)

Influencing Prejudice: Different Forms of Intergroup Contact and Sexism in Video Games. - Bastian Kordyaka; Katharina Jahn 002; Björn Niehaves (PACIS, 2019)

Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings. - Marius Müller 001; Oliver Heger; Bastian Kordyaka; Björn Niehaves (Wirtschaftsinformatik, 2019)

The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games. - Bastian Kordyaka; Marius Müller 001; Björn Niehaves (Wirtschaftsinformatik, 2019)

Beyond the Obvious - Towards a Creativity Support System using AI-driven Inspiration. - Hans Christian Klein; Frederike Marie Oschinsky; Sebastian Weber 002; Bastian Kordyaka; Björn Niehaves (AMCIS, 2020)

Two-Faced Users? Exploring Motivational Taxonomies of Playful Systems. - Bastian Kordyaka; Katharina Jahn 002; Sidney Hribersek; Hans Christian Klein (AMCIS, 2020)

Designing Community identification - a Multi-method Approach. - Bastian Kordyaka; Samuli Laato; Katharina Jahn 002; Sidney Hribersek (ECIS, 2020)

Understanding brand loyalty - The case of the eSports consumer from a relationship quality perspective. - Bastian Kordyaka; Sidney Hribersek; Björn Kruse; Björn Niehaves (GamiFIN, 2020)

Why am I watching? Capturing the interplay of social and technological aspects of online live streaming. - Bastian Kordyaka; Björn Kruse; Katharina Jahn 002; Björn Niehaves (GamiFIN, 2020)

Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. - Samuli Laato; Bastian Kordyaka; Sampsa Rauti; Sonja Hyrynsalmi; Marianna Hoikkala; Tarja Pietarinen; Teemu D. Laajala; Mauri Paloheimo; Nobufumi Inaba; Sami Hyrynsalmi (GamiFIN, 2020)

Implicit Learning in Video Games - Intergroup Contact and Multicultural Competencies. - Bastian Kordyaka; Katharina Jahn 002; Björn Niehaves; Samuli Laato (Wirtschaftsinformatik (Zentrale Tracks), 2020)

Social Media Governance: Analyzing Guidelines Based on the Matching of Intended and Actual Use. - Björn Kruse; Bastian Kordyaka (Wirtschaftsinformatik (Zentrale Tracks), 2020)

A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel. - Sofia Schöbel; Andreas Janson; Katharina Jahn 002; Bastian Kordyaka; Ozgur Turetken; Naza Djafarova; Mohammed Saqr; Dezhi Wu; Matthias Söllner 001; Martin Adam; Povl Heiberg Gad; Henrik Wesseloh; et al. (Commun. Assoc. Inf. Syst., 2020)

Towards a unified theory of toxic behavior in video games. - Bastian Kordyaka; Katharina Jahn 002; Björn Niehaves (Internet Res., 2020)

Architecture of Belonging - A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games. - Bastian Kordyaka; Samuli Laato; Marius Müller 001; Björn Niehaves (HICSS, 2021)

Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games. - Samuli Laato; Bastian Kordyaka; A. K. M. Najmul Islam; Konstantinos Papangelis (HICSS, 2021)

Self-Fulfilling Prophecies? Using Expectancy Theory to Explain Gender Disparities in eSports. - Bastian Kordyaka; Marlies Brunnhofer (ICIS, 2021)

Curing Toxicity - A Multi-Method Approach. - Bastian Kordyaka; Björn Kruse (Wirtschaftsinformatik, 2021)

Individualized gamification elements: The impact of avatar and feedback design on reuse intention. - Katharina Jahn 002; Bastian Kordyaka; Alla Machulska; Tanja Joan Eiler; Armin Grünewald; Tim Klucken; Rainer Brück 001; Carl Friedrich Gethmann; Björn Niehaves (Comput. Hum. Behav., 2021)

Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. - Bastian Kordyaka; Jeanine Krath; Samuli Laato; Solip Park; Katharina Jahn 002; Björn Niehaves (AMCIS, 2022)

Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. - Bastian Kordyaka; Jeanine Krath; Solip Park; Henrik Wesseloh; Samuli Laato (HICSS, 2022)

Design elements in immersive virtual reality: the impact of object presence on health-related outcomes. - Katharina Jahn 002; Frederike Marie Oschinsky; Bastian Kordyaka; Alla Machulska; Tanja Joan Eiler; Armin Grünewald; Tim Klucken; Rainer Brück 001; Carl Friedrich Gethmann; Björn Niehaves (Internet Res., 2022)

Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO. - Samuli Laato; Bastian Kordyaka; A. K. M. Najmul Islam; Konstantinos Papangelis; Juho Hamari (Internet Res., 2022)

The Saliency of Dispositions: Personality Traits, Anger. and Aggression as Antecedents of Toxicity in Multiplayer Online Battle Arena Games. - Bastian Kordyaka; Samuli Laato; Sebastian Weber 002; Gerhard Klassen (ACIS, 2023)

Decoding Gamification: A Randomized Within-Subjects Experiment on Affordances. - Bastian Kordyaka; Sebastian Weber 002; Gerhard Klassen; Björn Niehaves (ACIS, 2023)

Enhancing Creative Problem-Solving with Contextual Stimuli: A Study on Individual Characteristics and Computational Methods. - Sebastian Weber 002; Hans Christian Klein; Bastian Kordyaka; Raphael Palombo; Björn Niehaves (ACIS, 2023)

Is a Fool With a(n AI) Tool Still a Fool? An Empirical Study of the Creative Quality of Human-AI Collaboration. - Sebastian Weber 002; Bastian Kordyaka; Raphael Palombo; Dominik Siemon; Björn Niehaves (ACIS, 2023)

What drives gamer toxicity? Essays from players. - Bastian Kordyaka; Samuli Laato; Juho Hamari; Tobias Scholz; Björn Niehaves (GamiFIN, 2023)

Dark Desires? Using the Theory of Basic Desires to Better Understand Toxic Behavior in Multiplayer Online Games. - Bastian Kordyaka; Aida Stelter; Samuli Laato; Björn Niehaves (HICSS, 2023)

Illuminating the Predictive Power of Gamification to Inspire Technology Users. - Sebastian Weber 002; Gerhard Klassen; Marc Wyszynski; Bastian Kordyaka (MuC (Workshopband), 2023)

The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games. - Bastian Kordyaka; Samuli Laato; Katharina Jahn 002; Juho Hamari; Björn Niehaves (Proc. ACM Hum. Comput. Interact., 2023)

Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. - Bastian Kordyaka; Solip Park; Jeanine Krath; Samuli Laato (ACM Trans. Soc. Comput., 2023)

Gender disparities in esports - An explanatory mixed-methods approach. - Bastian Kordyaka; Luisa Pumplun; Marlies Brunnhofer; Björn Kruse; Samuli Laato (Comput. Hum. Behav., 2023)

Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. - Bastian Kordyaka; Samuli Laato; Sebastian Weber 002; Juho Hamari; Björn Niehaves (CHI, 2024)

Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community. - Samuli Laato; Bastian Kordyaka; Juho Hamari (CHI, 2024)

Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. - Bastian Kordyaka; Nicole A. Beres; Rachel Kowert; Samuli Laato; Regan L. Mandryk (CHI PLAY (Companion), 2024)

Turning Tenders into Tinder: How AI and Open Data can spark Bidding Matches. - Gerhard Klassen; Luca T. Bauer; Robin Fritzsche; Bastian Kordyaka; Sebastian Weber 002; Björn Niehaves (RVI, 2024)

Job-related technology resistance among public sector employees: A social environment approach: "Alexa, how can I avoid using innovative technology at work?". - Marc Wyszynski; Luca T. Bauer; Bastian Kordyaka; Björn Niehaves (RVI, 2024)

A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players. - Bastian Kordyaka; Samuli Laato; Björn Niehaves (GamiFIN, 2024)

How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. - Samuli Laato; Bastian Kordyaka; Velvet Spors; Juho Hamari (HCI (48), 2024)

Designing Inspiration: A Study of the Impact of Gamification in Virtual Try-On Technology. - Sebastian Weber 002; Bastian Kordyaka; Marc Wyszynski; Björn Niehaves (HCI (37), 2024)

Leveraging Gamification to Facilitate Information Sharing in the Service Industry: An Empirical Study. - Sebastian Weber 002; Bastian Kordyaka; Björn Niehaves (HICSS, 2024)

Designing successful Human-AI Collaboration for Creative-Problem Solving in Architectural Design. - Sebastian Weber 002; Hans Christian Klein; Dominik Siemon; Bastian Kordyaka; Björn Niehaves (ICIS, 2024)

Urban Gamification: Designing Municipal Websites for Enhanced Citizen Trust. - Bastian Kordyaka; Sebastian Weber 002; Luca T. Bauer; Robin Fritzsche; Gerhard Klassen; Raphael Palombo; Dulce Villegas; Marc Wyszynski; Björn Niehaves (Wirtschaftsinformatik, 2024)

Supporting the Store-based Retail with Big Data in German Towns - a Longitudinal Mixed-Method-Study. - Cindy Kreuels; Aida Stelter; Bastian Kordyaka; Björn Niehaves (Wirtschaftsinformatik, 2024)

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. - Jeanine Kirchner-Krath; Maximilian Altmeyer; Linda Schürmann; Bastian Kordyaka; Benedikt Morschheuser; Ana Carolina Tomé Klock; Lennart E. Nacke; Juho Hamari; Harald F. O. von Korflesch (Int. J. Hum. Comput. Stud., 2024)

Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players. - Bastian Kordyaka; Samuli Laato; Sebastian Weber 002; Björn Niehaves (Proc. ACM Hum. Comput. Interact., 2024)

Gamification of walking in nature: A field experiment with Pokémon GO Routes. - Samuli Laato; Sampsa Rauti; Bastian Kordyaka; Konstantinos Papangelis; Sangwon Jung; Timo Nummenmaa; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)

User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review. - Samuli Laato; Sara Siqueira; Manuel F. Baer; Konstantinos Papangelis; Bastian Kordyaka; Timo Nummenmaa; Juho Hamari (CHI, 2025)