Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory. - Batu Aytemiz; Isaac Karth; Jesse Harder; Adam M. Smith 001; Jim Whitehead (AIIDE, 2018)

Taking the Scenic Route: Automatic Exploration for Videogames. - Zeping Zhan; Batu Aytemiz; Adam M. Smith 001 (KEG@AAAI, 2019)

Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration. - Kenneth Chang; Batu Aytemiz; Adam M. Smith 001 (CoG, 2019)

Exploring How Changes in Game Systems Generate Meaning. - Batu Aytemiz; Nick Junius; Nathan Altice (DiGRA Conference, 2019)

Towards Designing Out Helplessness: AI Interventions for Videogame Learnability. - Batu Aytemiz (AIIDE, 2020)

SMES: Adapting Dexterity-based Games for Deliberative Play. - Batu Aytemiz; Hunter Lynch; Carl Erez; Adam M. Smith 001 (AIIDE Workshops, 2020)

Your Buddy, the Grandmaster: Repurposing the Game-Playing AI Surplus for Inclusivity. - Batu Aytemiz; Xueer Shu; Eric Hu; Adam M. Smith 001 (AIIDE, 2020)

A Diagnostic Taxonomy of Failure in Videogames. - Batu Aytemiz; Adam M. Smith 001 (FDG, 2020)

Content Reinjection for Super Metroid. - Ross Mawhorter; Batu Aytemiz; Isaac Karth; Adam M. Smith 001 (AIIDE, 2021)

Neurosymbolic Map Generation with VQ-VAE and WFC. - Isaac Karth; Batu Aytemiz; Ross Mawhorter; Adam M. Smith 001 (FDG, 2021)