Using Prolog for Constructing Geometric Objects defined by Constraints. - Beat D. Brüderlin (European Conference on Computer Algebra (2), 1985)

Constructing three-dimensional geometric objects defined by constraints. - Beat D. Brüderlin (I3D, 1986)

Rule-based geometric modelling. - Beat D. Brüderlin (1987)

Automatizing Geometric Proofs and Constructions. - Beat D. Brüderlin (Workshop on Computational Geometry, 1988)

Robustness in Geometric Modeling - Tolerance-Based Methods. - Shiaofen Fang; Beat D. Brüderlin (Workshop on Computational Geometry, 1991)

Interaction with constraints in 3D modeling. - Wolfgang Sohrt; Beat D. Brüderlin (Int. J. Comput. Geom. Appl., 1991)

Constraint objects: integrating constraint definition and graphical interaction. - Ching-yao Hsu; Beat D. Brüderlin (Solid Modeling and Applications, 1993)

Obtaining robust Boolean set operations for manifold solids by avoiding and eliminating redundancy. - Xiaohong Zhu; Shiaofen Fang; Beat D. Brüderlin (Solid Modeling and Applications, 1993)

Robustness in solid modelling: a tolerance-based intuitionistic approach. - Shiaofen Fang; Beat D. Brüderlin; Xiaohong Zhu (Comput. Aided Des., 1993)

Using geometric rewrite rules for solving geometric problems symbolically. - Beat D. Brüderlin (Theor. Comput. Sci., 1993)

A Hybrid Constraint Solver Using Exact and Iterative Geometric Constructions. - Ching-yao Hsu; Beat D. Brüderlin (CAD Systems Development, 1995)

Sketching as a solid modeling tool. - Lynn Eggli; Beat D. Brüderlin; Gershon Elber (Symposium on Solid Modeling and Applications, 1995)

Sonar sensing strategies. - Thomas C. Henderson; Beat D. Brüderlin; Mohamed Dekhil; Larry Schenkat; Larkin Veigel (ICRA, 1996)

A Degree-of-Freedom Graph Approach. - Ching-yao Hsu; Beat D. Brüderlin (Geometric Modeling, 1997)

A Constraint-Based Manipulator Toolset for Editing 3D Objects. - Ching-yao Hsu; G. Alt; Z. Huang; Ekkehard Beier; Beat D. Brüderlin (Symposium on Solid Modeling and Applications, 1997)

Inferring 3D models from freehand sketches and constraints. - Lynn Eggli; Ching-yao Hsu; Beat D. Brüderlin; Gershon Elber (Comput. Aided Des., 1997)

Flat Surface Reconstruction Using Sonar. - Thomas C. Henderson; Mohamed Dekhil; Larry Schenkat; Larkin Veigel; Beat D. Brüderlin (Int. J. Robotics Res., 1998)

A Constraint-Based Method for Sculpting Free-Form Surfaces. - Paul Michalik; Beat D. Brüderlin (Geometric Modelling, 1999)

Declarative Geometric Modeling with Constraints. - Beat D. Brüderlin; Ulf Döring; Rüdiger Klein; Paul Michalik (CAD, 2000)

Computergrafik und geometrisches Modellieren. - Beat D. Brüderlin; Andreas Meier 001 (Teubner, 2001)

Adaptive Progressive Vertex Tracing for Interactive Reflections. - Thomas Ullmann; Alexander Schmidt; Daniel Beier; Beat D. Brüderlin (Eurographics (Short Presentations), 2001)

Adaptive Progressive Vertex Tracing in Distributed Environments. - Thomas Ullmann; Daniel Beier; Beat D. Brüderlin; Alexander Schmidt (PG, 2001)

Analysis of Sensing Errors for Manufacturing Geometric Objects from Sensed Data. - Tarek M. Sobh; Xiaohong Zhu; Beat D. Brüderlin; Raul Mihali (J. Intell. Robotic Syst., 2001)

Programmable features for CAD modeling. - Daniel Beier; Beat D. Brüderlin (CAD, 2002)

Representation and Analysis of Solution Principles. - T. Brix; Beat D. Brüderlin (CAD, 2002)

Sketch- and constraint-based design of B-spline surfaces. - Paul Michalik; Dae-Hyun Kim; Beat D. Brüderlin (Symposium on Solid Modeling and Applications, 2002)

Development of a real time image based object recognition method for mobile AR-devices. - Jürgen Gausemeier; Jürgen Fründ; Carsten Matysczok; Beat D. Brüderlin; David Beier (Afrigraph, 2003)

Efficient Sampling of Textured Scenes in Vertex Tracing. - Thomas Ullmann; Thomas Preidel; Beat D. Brüderlin (Eurographics (Short Presentations), 2003)

Marker-less Vision Based Tracking for Mobile Augmented Reality. - Daniel Beier; R. Billert; Beat D. Brüderlin; Dirk Stichling; Bernd Kleinjohann (ISMAR, 2003)

Constraint-based design of B-spline surfaces from curves. - Paul Michalik; Beat D. Brüderlin (Symposium on Solid Modeling and Applications, 2004)

Real Time Interactive Massive Model Visualization. - Dave Kasik; Dinesh Manocha; Abe Stephens; Beat D. Brüderlin; Philipp Slusallek; Enrico Gobbetti; Wagner Correa; Iñigo Quilez (Eurographics (Tutorials), 2006)

A conceptual modeling approach actualizing the pencil and paper metaphor. - Markus Färber; Jens Weggeman; Beat D. Brüderlin; Alexander Blazic (Symposium on Solid and Physical Modeling, 2007)

Interviews3D: A Platform for Interactive Handling of Massive Data Sets. - Beat D. Brüderlin; Mathias Heyer; Sebastian Pfützner (IEEE Computer Graphics and Applications, 2007)

Multivariate root finding with search space decomposition and randomisation. - Markus Färber; Beat D. Brüderlin (SAC, 2009)

Real-time remote rendering of large 3D models on smartphones using multi-layered impostors. - Johannes Ghiletiuc; Markus Färber; Beat D. Brüderlin (MIRAGE, 2013)

Decoupling Rendering and Display Using Fast Depth Image Based Rendering on the GPU. - Julian Meder; Beat D. Brüderlin (ICCVG, 2016)

Hemispherical Gaussians for Accurate Light Integration. - Julian Meder; Beat D. Brüderlin (ICCVG, 2018)

Screen Space Approximate Gaussian Hulls. - Julian Meder; Beat D. Brüderlin (EGSR (EI&I), 2018)