Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. - Simone Kriglstein; Fabian Hengstberger; Florian Fribert; Katharina Stiehl; Beate Schrank; Alexander Pfeiffer; Thomas Wernbacher; Günter Wallner (CHI PLAY (Companion), 2020)

The HUB: Designing an Interactive Social Space for Pre-Adolescents' Well-being. - Pedro Rodrigues; Marija Mitic; Ina Krammer; João Dias 001; Rui Prada; Beate Schrank (IDC, 2022)

Peer Facilitators as Core Co-developers of an Online Peer Encouragement Network (OPEN2chat) for Austrian Adolescents. - Gloria Mittmann; Susanne Sophie Schmalwieser; Tamara Diendorfer; Beate Schrank; Markus Boeckle (Frontiers Digit. Health, 2022)

A Serious Game for Emotion Regulation in Adolescents: Player Experience and Pilot Feasibility Study. - Gloria Mittmann; Adam Barnard; Sonja Zehetmayer; Simon Wimmer 003; Vanessa Zehetner; Sylvia Doerfler; Kate Woodcock; Beate Schrank (Int. J. Game Based Learn., 2024)

Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents. - Gloria Mittmann; Vanessa Zehetner; Ina Krammer; Beate Schrank (Behav. Inf. Technol., 2024)