Blended Learning: What Do They Use in an Online Introduction to Computers For Teachers Class? - Michael Orey; Beaumie Kim (WebNet, 2001)

Collaborative network-based virtual reality: the past, the present, and the future of the virtual solar system project. - Kenneth E. Hay; Dean M. Elliott; Beaumie Kim (CSCL, 2002)

The evolution of the intellectual partnership with a cognitive tool in inquiry-based astronomy laboratory. - Beaumie Kim; Kenneth E. Hay (CSCL, 2005)

Using Satellite Resources for Scientific Inquiry. - Beaumie Kim; Manetta Calinger; Debbie Denise Reese (ICCE, 2006)

Research into Learning in an Intelligent Agent Augmented Multi-user Virtual Environment. - Michael J. Jacobson; Chunyan Miao; Beaumie Kim; Zhiqi Shen 001; Mark J. Chavez (Web Intelligence/IAT Workshops, 2008)

Designing and assessing modeling and visualization technologies (MVT) enhanced learning. - Baohui Zhang; Michael J. Jacobson; Beaumie Kim; Feng Deng; Suneeta Pathak; Hans G. Lossman; Xiuqin Lin; Pratim Sengupta; Uri Wilensky; Kenneth E. Hay (ICLS (3), 2008)

Designing with learners for game-based collaborative learning: an account of T-rex group. - Beaumie Kim; Alexis Pang; Misong Kim; Jason Lee 003 (CSCL (2), 2009)

Failures and successes in collaborative inquiry: learning the physics of electricity with agent-based models. - Suneeta Pathak; Beaumie Kim; Michael J. Jacobson; Baohui Zhang (CSCL (1), 2009)

Agent-Mediated Immersion in Virtual World: The Implications for Science Learning. - Chee-Kit Looi; Longkai Wu; Beaumie Kim; Chunyan Miao (AIED, 2011)

Learners' Ideas about Plate Tectonics and Collaborative Game Play. - Beaumie Kim; Xueli Wang; Misong Kim (CSCL, 2011)

Why we should design educational games with learners: The affordances of informant design. - Beaumie Kim; Lynde Tan; Mi Song Kim (ICCE, 2011)

Learning the physics of electricity: A qualitative analysis of collaborative processes involved in productive failure. - Suneeta Pathak; Beaumie Kim; Michael J. Jacobson; Baohui Zhang (Int. J. Comput. Support. Collab. Learn., 2011)

Enriching Multimodality in Learning: Integrating Computer Modeling to Support a Learner Generated Topic. - Mi Song Kim; Wei Ching Lee; Xiaoxuan Ye; Beaumie Kim (ICCE, 2012)

Learners as Informants of Educational Game Design. - Beaumie Kim; Lynde Tan; Mi Song Kim (ICLS, 2012)

Finding Voices and Emerging Agency in Classroom Learning. - Tuck Leong Lee; Beaumie Kim; Mi Song Kim; Jason Wen Yau Lee (ICLS, 2012)

The affordances of informant design in educational game development. - Beaumie Kim; Lynde Tan; Misong Kim (Int. J. Arts Technol., 2013)

Emergent Practices and Distributed Emotions in Educational Game Play. - Beaumie Kim; Wing Ho (ICCE, 2014)

Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course. - Beaumie Kim (CSCL, 2015)

To guide or not to guide: issues in the sequencing of pedagogical structure in computational model-based learning. - Michael J. Jacobson; Beaumie Kim; Suneeta Pathak; Baohui Zhang (Interact. Learn. Environ., 2015)

Learner-generated designs in participatory culture: what they are and how they are shaping learning. - Beaumie Kim; Lynde Tan; Katerine Bielaczyc (Interact. Learn. Environ., 2015)

Game Design as Problem Solving. - Diali Gupta; Beaumie Kim (ICCE, 2016)

Identity Play in Gameful Learning: Avatars as Multiplayers in a Graduate Course. - Beaumie Kim; Diali Gupta (ICCE, 2016)

Game Design Literacy as a Problem-Solving Disposition. - Beaumie Kim; Reyhaneh Bastani (ICLS, 2018)

Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay. - Beaumie Kim; Wing Ho (Int. J. Child Comput. Interact., 2018)

The Minecraft Aesthetics: Interactions for Reflective Practices. - Diali Gupta; Beaumie Kim (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Learners' Emergent Designs for Play: Game Design as Mathematical Modeling Practices. - Reyhaneh Bastani; Beaumie Kim (ICLS, 2020)

Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games. - Beaumie Kim; Reyhaneh Bastani; Farzan Baradaran Rahimi; Shima Dadkhahfard (ICLS, 2020)

Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom. - Farzan Baradaran Rahimi; Beaumie Kim; Shima Dadkhahfard (ICLS, 2020)

A Game Design Plot: Exploring the Educational Potential of History-Based Video Games. - Farzan Baradaran Rahimi; Beaumie Kim; Richard M. Levy; Jeffrey E. Boyd (IEEE Trans. Games, 2020)

Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space. - Farzan Baradaran Rahimi; Jeffrey E. Boyd; Jennifer R. Eiserman; Richard M. Levy; Beaumie Kim (Virtual Real., 2022)

How ChatGPT can inspire and improve serious board game design. - Wilian Gatti Junior; Emily Marasco; Beaumie Kim; Laleh Behjat; Marjan Eggermont (Int. J. Serious Games, 2023)