Organisational computer supported collaborative learning: the affect of context. - Mike Dobson; Begoña Gros (Comput. Hum. Behav., 2001)

Instructional design for Computer-Supported Collaborative Learning in primary and secondary school. - Begoña Gros (Comput. Hum. Behav., 2001)

Gaming and multimedia applications for environmental crisis management training. - Dirk Stolk; Daniel Alexandrian; Begoña Gros; Roberto Paggio (Comput. Hum. Behav., 2001)

The impact of digital games in education. - Begoña Gros (First Monday, 2003)

The Design of Learning Environments Using Videogames in Formal Education. - Begoña Gros (DIGITEL, 2007)

The Use of Videogames to Mediate Curricular Learning. - Begoña Gros; José M. Garrido (DIGITEL, 2008)

Redesigning A Virtual Environment To Support Social And Collaborative Learning Practices. - Iolanda Garcia; Begoña Gros (e-Learning, 2008)

Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment. - Ingrid Noguera; Iolanda Garcia; Begoña Gros; Xavier Mas; Teresa Sancho Vinuesa (EC-TEL, 2012)

Temporal issues in e-learning research: A literature review. - Elena Barberà; Begoña Gros; Paul A. Kirschner (Br. J. Educ. Technol., 2012)

Learning Analytics as a Metacognitive Tool. - Eva Durall; Begoña Gros (CSEDU (1), 2014)

The design of smart educational environments. - Begoña Gros (Smart Learn. Environ., 2016)

Ownership of learning in monitoring technology. - Eva Durall; Marjo Virnes; Teemu Leinonen; Begoña Gros (IxD&A, 2020)