Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor. - Belinda Lange; Chien-Yen Chang; Evan A. Suma; Bradley Newman; Albert Skip Rizzo; Mark T. Bolas (EMBC, 2011)

Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation. - Belinda Lange; Evan A. Suma; Brad Newman; Thai Phan; Chien-Yen Chang; Albert A. Rizzo; Mark T. Bolas (HCI (14), 2011)

Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation. - Shih-Ching Yeh; Margaret McLaughlin; Yujung Nam; Scott Sanders; Chien-Yen Chang; Bonnie Kennedy; Sheryl Flynn; Belinda Lange; Lei Li; Shuya Chen; Maureen Whitford; Carolee J. Winstein; et al. (HCI (14), 2011)

An Intelligent Virtual Human System for Providing Healthcare Information and Support. - Albert A. Rizzo; Belinda Lange; John Galen Buckwalter; Eric Forbell; Julia M. Kim; Kenji Sagae; Josh Williams; Barbara O. Rothbaum; JoAnn Difede; Greg Reger; Thomas D. Parsons; Patrick G. Kenny (MMVR, 2011)

Virtual Reality Applications for Addressing the Needs of those Aging with Disability. - Albert A. Rizzo; Phil Requejo; Carolee J. Winstein; Belinda Lange; Gisele Ragusa; Alma S. Merians; James L. Patton; Pat P. Banerjee; Mindy Aisen (MMVR, 2011)

FAAST: The Flexible Action and Articulated Skeleton Toolkit. - Evan A. Suma; Belinda Lange; Albert A. Rizzo; David M. Krum; Mark T. Bolas (VR, 2011)

Beyond the standard clinical rating scales: Fine-grained assessment of post-stroke motor functionality using wearable inertial sensors. - Mi Zhang 002; Belinda Lange; Chien-Yen Chang; Alexander A. Sawchuk; Albert A. Rizzo (EMBC, 2012)

SmartGlove for upper extremities rehabilitative gaming assessment. - Ming-Chun Huang; Wenyao Xu; Yi Su; Belinda Lange; Chien-Yen Chang; Majid Sarrafzadeh (PETRA, 2012)

Towards pervasive physical rehabilitation using Microsoft Kinect. - Chien-Yen Chang; Belinda Lange; Mi Zhang 002; Sebastian Koenig; Phil Requejo; Noom Somboon; Alexander A. Sawchuk; Albert A. Rizzo (PervasiveHealth, 2012)

Interactive game-based rehabilitation using the Microsoft Kinect. - Belinda Lange; Sebastian Koenig; Eric McConnell; Chien-Yen Chang; Rick Juang; Evan A. Suma; Mark T. Bolas; Albert A. Rizzo (VR, 2012)

Virtual Humans for Learning. - William R. Swartout; Ron Artstein; Eric Forbell; Susan Foutz; H. Chad Lane; Belinda Lange; Jacquelyn Ford Morie; Skip Rizzo; David R. Traum (AI Mag., 2013)

Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit. - Evan A. Suma; David M. Krum; Belinda Lange; Sebastian Koenig; Albert A. Rizzo; Mark T. Bolas (Comput. Graph., 2013)

Clinical Virtual Reality. - Albert Skip Rizzo; Belinda Lange; Sebastian Koenig (Handbook of Virtual Environments, 2nd ed., 2014)

System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis. - Emil Rosenlund Høeg; Tina Myung Povlsen; Jon Ram Bruun-Pedersen; Belinda Lange; Niels Christian Nilsson; Kristian Birkemose Haugaard; Sune Mølgård Faber; Søren Willer Hansen; Charlotte Kira Kimby; Stefania Serafin (Frontiers Virtual Real., 2021)

Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. - Rachel Proffitt; Stephanie M. N. Glegg; Tal Krasovsky; Belinda Lange; Danielle Levac; Anat V. Lubetzky; Wendy A. Powell; Maxime T. Robert (Frontiers Virtual Real., 2021)

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. - Emil Rosenlund Høeg; Jon Ram Bruun-Pedersen; Shannon Cheary; Lars Koreska Andersen; Razvan Paisa; Stefania Serafin; Belinda Lange (Virtual Real., 2023)

Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. - Emil Rosenlund Høeg; Jon Ram Bruun-Pedersen; Shannon Cheary; Lars Koreska Andersen; Razvan Paisa; Stefania Serafin; Belinda Lange (Virtual Real., 2023)

Keep It Clean: The Current State of Hygiene and Disinfection Research and Practices for Immersive Virtual Reality Experiences. - Emil Rosenlund Høeg; Stefania Serafin; Belinda Lange (IEEE Trans. Vis. Comput. Graph., 2025)