Feature Extraction Using Fractal Codes. - Ben A. M. Schouten; Paul M. de Zeeuw (VISUAL, 1999)

Image Databases, Scale and Fractal Transforms. - Ben A. M. Schouten; Paul M. de Zeeuw (ICIP, 2000)

Fractal Transforms and Feature Invariance. - Ben A. M. Schouten; Paul M. de Zeeuw (ICPR, 2000)

Show Me What You Mean! Pariss: A CBIR-Interface that Learns by Example. - Geert Caenen; Greet Frederix; Alfons A. M. Kuijk; Eric J. Pauwels; Ben A. M. Schouten (VISUAL, 2000)

Learning a Sparse Representation from Multiple Still Images for On-Line Face Recognition in an Unconstrained Environment. - Johan W. H. Tangelder; Ben A. M. Schouten (ICPR (3), 2006)

Smart Home Technology for the Elderly: Perceptions of Multidisciplinary Stakeholders. - Anne-mie A. G. Sponselee; Ben A. M. Schouten; Don Bouwhuis; Charles Willems (AmI Workshops, 2007)

Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation. - Daniel González-Jiménez; Manuele Bicego; Johan W. H. Tangelder; Ben A. M. Schouten; Onkar Ambekar; José Luis Alba-Castro; Enrico Grosso; Massimo Tistarelli (ICB, 2007)

Nineteen Urgent Research Topics in Biometrics and Identity Management. - Ben A. M. Schouten; Massimo Tistarelli; Carmen García-Mateo; Farzin Deravi; Martin Meints (BIOID, 2008)

Empowering the end-user in biometrics. - Ben A. M. Schouten; Albert Ali Salah (ICARCV, 2008)

Multimodal identification and localization of users in a smart environment. - Albert Ali Salah; Ramon Morros; Jordi Luque; Carlos Segura; Javier Hernando; Onkar Ambekar; Ben A. M. Schouten; Eric J. Pauwels (J. Multimodal User Interfaces, 2008)

Biometrics at a Distance: Issues, Challenges, and Prospects. - Stan Z. Li; Ben A. M. Schouten; Massimo Tistarelli (Handbook of Remote Biometrics, 2009)

Biometrics and their use in e-passports. - Ben A. M. Schouten; Bart Jacobs 001 (Image Vis. Comput., 2009)

Robo M.D.: a home care robot for monitoring and detection of critical situations. - Antoine A. J. van de Ven; Anne-mie A. G. Sponselee; Ben A. M. Schouten (ECCE, 2010)

Human Behavior Analysis in Ambient Gaming and Playful Interaction. - Ben A. M. Schouten; Rob Tieben; Antoine A. J. van de Ven; David W. Schouten (Computer Analysis of Human Behavior, 2011)

i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. - Pepijn Rijnbout; Linda De Valk; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten; Berry Eggen (AmI Workshops, 2011)

First International Workshop on Ambient Gaming (AmGam'11). - Janienke Sturm; Stine Liv Johansen; Mark de Graaf; Ben A. M. Schouten (AmI, 2011)

Ambient Gaming and Play: Opportunities and Challenges. - Janienke Sturm; Ben A. M. Schouten (AmI Workshops, 2011)

Playful Moments of Activity. - Rob Tieben; Janienke Sturm; Tilde Bekker; Ben A. M. Schouten (AmI Workshops, 2011)

Curiosity and interaction: making people curious through interactive systems. - Rob Tieben; Tilde Bekker; Ben A. M. Schouten (BCS HCI, 2011)

PlayFit: Designing playful activity interventions for teenagers. - Janienke Sturm; Rob Tieben; Menno Deen; Tilde Bekker; Ben A. M. Schouten (DiGRA Conference, 2011)

Biometrics in ambient intelligence. - Massimo Tistarelli; Ben A. M. Schouten (J. Ambient Intell. Humaniz. Comput., 2011)

2nd International Workshop on Ambient Gaming. - Janienke Sturm; Pepijn Rijnbout; Ben A. M. Schouten (AmI, 2012)

GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. - Linda De Valk; Pepijn Rijnbout; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten; Berry Eggen (Advances in Computer Entertainment, 2013)

Game jam. - Alan D. Chatham; Ben A. M. Schouten; Cagdas Toprak; Florian Mueller 001; Menno Deen; Regina Bernhaupt; Rohit Ashok Khot; Sebastiaan Pijnappel (CHI Extended Abstracts, 2013)

An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment. - R. J. W. Sluis-Thiescheffer; Rob Tieben; Janienke Sturm; Mathilde M. Bekker; Ben A. M. Schouten (GFHEU, 2013)

About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. - Pepijn Rijnbout; Linda De Valk; Arnold P. O. S. Vermeeren; Tilde Bekker; Mark de Graaf; Ben A. M. Schouten; Berry Eggen (INTETAIN, 2013)

Shake up the schoolyard: iterative design research for public playful installations. - Rob Tieben; Linda De Valk; Pepijn Rijnbout; Tilde Bekker; Ben A. M. Schouten (IDC, 2014)

Game jam: [4 research]. - Menno Deen; Robert Cercos; Alan D. Chatham; Amani Naseem; Regina Bernhaupt; Allan Fowler; Ben A. M. Schouten; Florian Mueller 001 (CHI Extended Abstracts, 2014)

Games [4Therapy] Project: Let's talk! - Menno Deen; Evelyn J. E. Heynen; Ben A. M. Schouten; Peer G. H. P. van der Helm; Andries M. Korebrits (GFHEU, 2014)

Interactive Cinema: Engagement and Interaction. - Mirjam Vosmeer; Ben A. M. Schouten (ICIDS, 2014)

Playful interactions and serious games. - Albert Ali Salah; Ben A. M. Schouten; Stefan Göbel 001; Bert Arnrich (J. Ambient Intell. Smart Environ., 2014)

Playful persuasion: Designing for ambient playful interactions in public spaces. - Rob Tieben; Janienke Sturm; Tilde Bekker; Ben A. M. Schouten (J. Ambient Intell. Smart Environ., 2014)

A Functional Analysis Of An Assistive Device Information Database in Flanders: A Qualitative Study. - Loes Cardinaels; Jonas Verbrugghe; Mieke Haesen; Ben A. M. Schouten; Bianca Ceccarelli; Annick Timmermans; Annemie I. F. Spooren (AAATE Conf., 2015)

A qualitative study to evaluate strategies for changes in the assistive technology service delivery in Flanders. - Jonas Verbrugghe; Loes Cardinaels; Mieke Haesen; Ben A. M. Schouten; Bianca Ceccarelli; Wim Pinxten; Annemie I. F. Spooren; Annick Timmermans (AAATE Conf., 2015)

Investigating Perspectives on Play: The Lenses of Play Tool. - Tilde Bekker; Linda De Valk; Pepijn Rijnbout; Mark de Graaf; Ben A. M. Schouten; Berry Eggen (CHI PLAY, 2015)

A Foundation for the Persuasive Gameplay Experience. - Martijn Kors; Erik D. Van der Spek; Ben A. M. Schouten (FDG, 2015)

Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. - Mirjam Vosmeer; Christian Roth 001; Ben A. M. Schouten (ICIDS, 2015)

Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions. - Mirjam Vosmeer; Ben A. M. Schouten (ICEC, 2015)

The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments. - Pepijn Rijnbout; Mark de Graaf; Ben A. M. Schouten (EAI Endorsed Trans. Collab. Comput., 2015)

The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn. - Menno Deen; Antoine Van den Beemt; Ben A. M. Schouten (Int. J. Gaming Comput. Mediat. Simulations, 2015)

The influence of liking and disliking on creative expression in digital photos. - Marije ten Brink; Frank Nack; Ben A. M. Schouten (ACE, 2016)

Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients. - Gabriele Ferri 001; Wouter Sluis-Thiescheffer; Dries Booten; Ben A. M. Schouten (IDC, 2016)

A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. - Martijn J. L. Kors; Gabriele Ferri 001; Erik D. Van der Spek; Cas Ketel; Ben A. M. Schouten (CHI PLAY, 2016)

The introduction of IMO, an integrated model for designing for open-ended play. - Pepijn Rijnbout; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten (Entertain. Comput., 2016)

Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games. - Gabriele Ferri 001; Mauro Salvador; Ben A. M. Schouten; Ivan Venturi (CHI PLAY (Companion), 2017)

Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent. - Martijn J. L. Kors; Karel Millenaar; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten; Alyea Sandovar; Cas Ketel; Joris Dormans (CHI PLAY (Companion), 2017)

Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. - Martijn J. L. Kors; Karel Millenaar; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten; Tim Marsh (ICEC, 2017)

Detecting delays in motor skill development of children through data analysis of a smart play device. - Jörg Sander 003; Antoine de Schipper; Annette Brons; Svetlana Mironcika; Huub Toussaint; Ben A. M. Schouten; Ben J. A. Kröse (PervasiveHealth, 2017)

Project Orpheus A Research Study into 360° Cinematic VR. - Mirjam Vosmeer; Ben A. M. Schouten (TVX, 2017)

You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies. - Martijn J. L. Kors; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten (CHI PLAY (Companion), 2018)

Design Concepts for Empowerment through Urban Play. - Gabriele Ferri 001; Nicolai Brodersen Hansen; Adam van Heerden; Ben A. M. Schouten (DiGRA Conference, 2018)

From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet. - Mirjam Vosmeer; Alyea Sandovar; Ben A. M. Schouten (ICIDS, 2018)

Thinking outside the (tool) box: empowering people with toolkits. - Pradthana Jarusriboonchai; Janis Lena Meissner; Nicolai Brodersen Hansen; Ben A. M. Schouten (NordiCHI, 2018)

Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development. - Svetlana Mironcika; Antoine de Schipper; Annette Brons; Huub Toussaint; Ben J. A. Kröse; Ben A. M. Schouten (TEI, 2018)

Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits. - Pradthana Jarusriboonchai; Janis Lena Meissner; Nicolai Brodersen Hansen; Ben A. M. Schouten (C&T, 2019)

How Participatory Design Works: Mechanisms and Effects. - Nicolai Brodersen Hansen; Christian Dindler; Kim Halskov; Ole Sejer Iversen; Claus Bossen; Ditte Amund Basballe; Ben A. M. Schouten (OZCHI, 2019)

Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges. - Nicolai Brodersen Hansen; Gwen Klerks; María Menéndez-Blanco; Laura Maye; Angelika Strohmayer; Martijn de Waal; Ben A. M. Schouten (Conference on Designing Interactive Systems (Companion Volume), 2020)

The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. - Martijn J. L. Kors; Erik D. Van der Spek; Julia Ayumi Bopp; Karel Millenaar; Rutger L. van Teutem; Gabriele Ferri 001; Ben A. M. Schouten (CHI, 2020)

Empowerment Approaches in Digital Civics. - Silvia Cazacu; Nicolai Brodersen Hansen; Ben A. M. Schouten (OZCHI, 2020)

Designing Community Technology Initiatives: A Literature Review. - Gwen Klerks; Nicolai Brodersen Hansen; Daisy O'Neill; Ben A. M. Schouten (OZCHI, 2020)

Action Design Research Shaping University-Industry Collaborations for Wicked Problems. - Ben A. M. Schouten; Gwen Klerks; Marcel Den Hollander; Nicolai Brodersen Hansen (OZCHI, 2020)

Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection. - Marije ten Brink; Bert Bredeweg; Ben A. M. Schouten (MIS4TEL, 2021)

Designing for self-awareness: supporting students' reflexive interactions based on photos. - Marije ten Brink; Tamara Witschge; Bert Bredeweg; Ben A. M. Schouten (Creativity & Cognition, 2022)

Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment. - Max Alberts; Ellen A. M. de Ridder; Joris A. J. Lodewijks; Tamara V. Pinos Cisneros; Kayleigh Schoorl; Albert Ali Salah; Ben A. M. Schouten (CHI PLAY, 2022)

Failed yet successful: Learning from discontinued civic tech initiatives. - Andrea Hamm; Yuya Shibuya; Teresa Cerratto-Pargman; Roy Bendor; Nicolai Brodersen Hansen; Christoph Raetzsch; Masahiko Shoji; Christoph Bieber; Mennatullah Hendawy; Gwen Klerks; Ben A. M. Schouten (CHI Extended Abstracts, 2023)

Wrist movement classification for adaptive mobile phone based rehabilitation of children with motor skill impairments. - Kayleigh Schoorl; Tamara V. Pinos Cisneros; Albert Ali Salah; Ben A. M. Schouten (CoRR, 2024)

What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation. - Andrea Hamm; Yuya Shibuya; Teresa Cerratto-Pargman; Roy Bendor; Christoph Raetzsch; Mennatullah Hendawy; Rainer Rehak; Gwen Klerks; Ben A. M. Schouten; Nicolai Brodersen Hansen (Interactions, 2024)