Evaluating distance metrics for animation blending. - Ben J. H. van Basten; Arjan Egges (FDG, 2009)

Path Abstraction for Combined Navigation and Animation. - Ben J. H. van Basten; Arjan Egges (MIG, 2009)

Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. - Ben J. H. van Basten; Sander E. M. Jansen; Ioannis Karamouzas (MIG, 2009)

Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. - Thomas Geijtenbeek; Antonie J. van den Bogert; Ben J. H. van Basten; Arjan Egges (MIG, 2010)

Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. - Herwin van Welbergen; Ben J. H. van Basten; Arjan Egges; Zsófia Ruttkay; Mark H. Overmars (Comput. Graph. Forum, 2010)

The step space: example-based footprint-driven motion synthesis. - Ben J. H. van Basten; P. W. A. M. Peeters; Arjan Egges (Comput. Animat. Virtual Worlds, 2010)

One step at a time: animating virtual characters based on foot placement. - Arjan Egges; Ben J. H. van Basten (Vis. Comput., 2010)

A hybrid interpolation scheme for footprint-driven walking synthesis. - Ben J. H. van Basten; Sybren A. Stüvel; Arjan Egges (Graphics Interface, 2011)

Flexible Splicing of Upper-Body Motion Spaces on Locomotion. - Ben J. H. van Basten; Arjan Egges (Comput. Graph. Forum, 2011)

Combining path planners and motion graphs. - Ben J. H. van Basten; Arjan Egges; Roland Geraerts (Comput. Animat. Virtual Worlds, 2011)

Motion Transplantation Techniques: A Survey. - Ben J. H. van Basten; Arjan Egges (IEEE Computer Graphics and Applications, 2012)