Dynamic Balancing and Walking for Real-Time 3D Characters. - Ben Kenwright; Richard Davison; Graham Morgan (MIG, 2011)

Responsive Biped Character Stepping: When Push Comes to Shove. - Ben Kenwright (CW, 2012)

Generating Responsive Life-Like Biped Characters. - Ben Kenwright (PCG@FDG, 2012)

Synthesizing Balancing Character Motions. - Ben Kenwright (VRIPHYS, 2012)

Inverse Kinematics - Cyclic Coordinate Descent (CCD). - Ben Kenwright (J. Graph. Tools, 2012)

Controlled 3D Biped Stepping Animations Using the Inverted Pendulum and Impulse Constraints. - Ben Kenwright (CW, 2013)

Beyond keyframe animations: a controller character-based stepping approach. - Ben Kenwright; Chu-Chien Huang (SIGGRAPH ASIA Technical Briefs, 2013)

Real-Time Reactive Biped Characters - Staying Upright and Balanced. - Ben Kenwright (Trans. Comput. Sci., 2013)

Free-Form Tetrahedron Deformation. - Ben Kenwright (ISVC (2), 2015)

Quaternion Fourier Transform for Character Motions. - Ben Kenwright (VRIPHYS, 2015)

Peer Review: Does it really help students? - Ben Kenwright (Eurographics (Education Papers), 2016)

Holistic game development curriculum. - Ben Kenwright (SIGGRAPH ASIA Symposium on Education, 2016)

Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms. - Ben Kenwright (VRIPHYS, 2017)

Neural network in combination with a differential evolutionary training algorithm for addressing ambiguous articulated inverse kinematic problems. - Ben Kenwright (SIGGRAPH Asia Technical Briefs, 2018)

Virtual Reality: Ethical Challenges and Dangers [Opinion]. - Ben Kenwright (IEEE Technol. Soc. Mag., 2018)

Watch Your Step: Real-Time Adaptive Character Stepping. - Ben Kenwright (CoRR, 2022)

Fast Efficient Fixed-Size Memory Pool: No Loops and No Overhead. - Ben Kenwright (CoRR, 2022)

Real-Time Character Inverse Kinematics using the Gauss-Seidel Iterative Approximation Method. - Ben Kenwright (CoRR, 2022)

Inverse Kinematics with Dual-Quaternions, Exponential-Maps, and Joint Limits. - Ben Kenwright (CoRR, 2022)

Dual-Quaternion Julia Fractals. - Ben Kenwright (CoRR, 2023)

Convex Hulls: Surface Mapping onto a Sphere. - Ben Kenwright (CoRR, 2023)

Scalable Real-Time Vehicle Deformation for Interactive Environments. - Ben Kenwright (CoRR, 2023)

Real-Time Character Rise Motions. - Ben Kenwright (CoRR, 2023)