The gopher game: a social, mobile, locative game with user generated content and peer review. - Sean Casey; Ben Kirman; Duncan Rowland (Advances in Computer Entertainment Technology, 2007)

Socially respectful enjoyment tracking for tabletop games. - Ben Kirman; Duncan Rowland (CHI Extended Abstracts, 2008)

Familiars: representing Facebook users' social behaviour through a reflective playful experience. - Ben Kirman; Eva Ferrari; Shaun W. Lawson; Jonathan Freeman; Jane Lessiter; Conor Linehan (Advances in Computer Entertainment Technology, 2009)

Gaming On and Off the Social Graph: The Social Structure of Facebook Games. - Ben Kirman; Shaun W. Lawson; Conor Linehan (CSE (4), 2009)

Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. - Ben Kirman; Shaun W. Lawson (ICEC, 2009)

Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. - Ben Kirman; Shaun W. Lawson; Conor Linehan (MindTrek, 2009)

Developing a serious game to evaluate and train group decision making skills. - Conor Linehan; Shaun W. Lawson; Mark Doughty; Ben Kirman (MindTrek, 2009)

There's a monster in my kitchen: using aversive feedback to motivate behaviour change. - Ben Kirman; Conor Linehan; Shaun W. Lawson; Derek Foster; Mark Doughty (CHI Extended Abstracts, 2010)

Improving social game engagement on facebook through enhanced socio-contextual information. - Ben Kirman; Shaun W. Lawson; Conor Linehan; Francesco Martino; Luciano Gamberini; Andrea Gaggioli (CHI, 2010)

Tagliatelle: social tagging to encourage healthier eating. - Conor Linehan; Mark Doughty; Shaun W. Lawson; Ben Kirman; Patrick Olivier; Paula Moynihan (CHI Extended Abstracts, 2010)

Blowtooth: pervasive gaming in unique and challenging environments. - Conor Linehan; Ben Kirman; Shaun W. Lawson; Mark Doughty (CHI Extended Abstracts, 2010)

Motivating physical activity at work: using persuasive social media for competitive step counting. - Derek Foster; Conor Linehan; Ben Kirman; Shaun W. Lawson; Gary James (MindTrek, 2010)

Emergence and playfulness in social games. - Ben Kirman (MindTrek, 2010)

Power ballads: deploying aversive energy feedback in social media. - Derek Foster; Conor Linehan; Shaun W. Lawson; Ben Kirman (CHI Extended Abstracts, 2011)

Social game studies at CHI 2011. - Ben Kirman; Staffan Björk; Sebastian Deterding; Janne Paavilainen; Valentina Rao (CHI Extended Abstracts, 2011)

Practical, appropriate, empirically-validated guidelines for designing educational games. - Conor Linehan; Ben Kirman; Shaun W. Lawson; Gail Chan (CHI, 2011)

Social Architecture and the Emergence of Power Laws in Online Social Games. - Ben Kirman; Francesco Collova; Fabrizio Davide; Eva Ferrari; Jonathan Freeman; Shaun W. Lawson; Conor Linehan; Niklas Ravaja (DiGRA Conference, 2011)

"I Can Haz Emoshuns?"-Understanding Anthropomorphosis of Cats among Internet Users. - Derek Foster; Ben Kirman; Conor Linehan; Shaun W. Lawson; Daniel Mills; Sarah Ellis; Helen Zulch (SocialCom/PASSAT, 2011)

Playful networks : measuring, analysing and understanding the social effects of game design. - Ben Kirman (2011)

Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. - Ben Kirman; Conor Linehan; Shaun W. Lawson (CHI Extended Abstracts, 2012)

Get lost: facilitating serendipitous exploration in location-sharing services. - Ben Kirman; Conor Linehan; Shaun W. Lawson (CHI Extended Abstracts, 2012)

Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. - Ben Kirman; Conor Linehan; Shaun W. Lawson (Pers. Ubiquitous Comput., 2012)

BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments. - Conor Linehan; Nick Bull; Ben Kirman (Advances in Computer Entertainment, 2013)

Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds. - Sean Oxspring; Ben Kirman; Olivier Szymanezyk (Advances in Computer Entertainment, 2013)

CHI and the future robot enslavement of humankind: a retrospective. - Ben Kirman; Conor Linehan; Shaun W. Lawson; Dan O'Hara (CHI Extended Abstracts, 2013)

Fifty shades of CHI: the perverse and humiliating human-computer relationship. - Laura Buttrick; Conor Linehan; Ben Kirman; Dan O'Hara (CHI Extended Abstracts, 2014)

Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI. - Conor Linehan; Ben Kirman (CHI Extended Abstracts, 2014)

Alternate endings: using fiction to explore design futures. - Conor Linehan; Ben Kirman; Stuart Reeves; Mark Blythe; Theresa Jean Tanenbaum; Audrey Desjardins; Ron Wakkary (CHI Extended Abstracts, 2014)

Learning curves: analysing pace and challenge in four successful puzzle games. - Conor Linehan; George Bellord; Ben Kirman; Zachary H. Morford; Bryan Roche (CHI PLAY, 2014)

Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs. - Shaun W. Lawson; Ben Kirman; Conor Linehan; Tom Feltwell; Lisa Hopkins (CHI, 2015)

Games Against Health: A Player-Centered Design Philosophy. - Conor Linehan; Sabine Harrer; Ben Kirman; Shaun W. Lawson; Marcus Carter (CHI Extended Abstracts, 2015)

Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. - James Brown; Kathrin Maria Gerling; Patrick Dickinson; Ben Kirman (CHI PLAY, 2015)

Dendrogram Visualization as a Game Design Tool. - Tom Feltwell; Grzegorz Cielniak; Patrick Dickinson; Ben J. Kirman; Shaun W. Lawson (CHI PLAY, 2015)

Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. - Kieran Hicks; Kathrin Maria Gerling; Ben Kirman; Conor Linehan; Patrick Dickinson (CHI PLAY, 2015)

"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games. - Alexandra Samper-Martínez; Kathrin Maria Gerling; Ercilia García-Álvarez; Ben Kirman; Shaun W. Lawson (CHI PLAY, 2015)

Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. - Kathrin Maria Gerling; Conor Linehan; Ben Kirman; Michael Kalyn; Adam Evans; Kieran Hicks (Int. J. Hum. Comput. Stud., 2016)

Power, participation, and the dog internet. - Shaun W. Lawson; Ben Kirman; Conor Linehan (Interactions, 2016)

MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale. - Conor Linehan; Ben Kirman (CHI Extended Abstracts, 2017)

"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit. - Kiel Long; John Vines; Selina Jeanne Sutton; Phillip Brooker; Tom Feltwell; Ben Kirman; Julie Barnett; Shaun W. Lawson (CHI, 2017)

The role of social media in artisanal production: a case of craft beer. - Derek Foster; Ben Kirman; Conor Linehan; Shaun W. Lawson (MindTrek, 2017)

Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television. - Tom Feltwell; John Vines; Karen Salt; Mark Blythe; Ben Kirman; Julie Barnett; Phillip Brooker; Shaun W. Lawson (Comput. Support. Cooperative Work., 2017)

"Grand Visions" for Post-Capitalist Human-Computer Interaction. - Tom Feltwell; Shaun W. Lawson; Enrique Encinas; Conor Linehan; Ben Kirman; Deborah Maxwell; Tom Jenkins; Stacey Kuznetsov (CHI Extended Abstracts, 2018)

The futures of computing and wisdom. - Daniel Pargman; Elina Eriksson; Rob Comber; Ben Kirman; Oliver Bates (NordiCHI, 2018)

Playful Research Fiction: A Fictional Conference. - Ben Kirman; Joseph Lindley; Mark Blythe; Paul Coulton; Shaun W. Lawson; Conor Linehan; Deborah Maxwell; Dan O'Hara; Miriam Sturdee; Vanessa Thomas (Funology, 2nd ed., 2018)

Reorienting Geolocation Data Through Mischievous Design. - Ben Kirman; Conor Linehan; Shaun W. Lawson (Funology, 2nd ed., 2018)

The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts. - Oliver Bates; Christian Remy 001; Callum Nash; Ben Kirman (HTTF, 2019)

Imagining the Cool-ag: Or, Freedom Considered Harmful. - Conor Linehan; Ben Kirman (HTTF, 2019)

What's Your Problem with the Dog Internet? - Ben Kirman; Shaun W. Lawson; Conor Linehan (CHI Extended Abstracts, 2020)

Social Icebreakers Everywhere: A Day In The Life. - Robb Mitchell; Enrique Encinas; Ben Kirman (ECSCW, 2020)

Let's start talking the walk: Capturing and reflecting on our limits when working with gig economy workers. - Oliver Bates; Carolynne Lord; Hayley Alter; Ben Kirman (ICT4S, 2020)

WARDS: Modelling the Worth of Vision in MOBA's. - Alan Pedrassoli Chitayat; Athanasios Vasileios Kokkinakis; Sagarika Patra; Simon Demediuk; Justus Robertson; Oluseyi Olarewaju; Marian Ursu; Ben Kirman; Jonathan Hook; Florian Block; Anders Drachen (SAI (2), 2020)

DAX: Data-Driven Audience Experiences in Esports. - Athanasios Vasileios Kokkinakis; Simon Demediuk; Isabelle Nölle; Oluseyi Olarewaju; Sagarika Patra; Justus Robertson; Peter York; Alan Pedrassoli Chitayat; Alistair Coates; Daniel Slawson; Peter Hughes; Nicolas Hardie; et al. (IMX, 2020)

What Are You Looking At? Team Fight Prediction Through Player Camera. - Marko Tot; Michelangelo Conserva; Alan Pedrassoli Chitayat; Athanasios Vasileios Kokkinakis; Sagarika Patra; Simon Demediuk; Alvaro Caceres Munoz; Oluseyi Olarewaju; Marian Ursu; Ben Kirman; Jonathan Hook; Florian Block; et al. (CoG, 2021)

"Slow down and look": Desirable aspects of failure in video games, from the perspective of players. - Charline Foch; Ben Kirman (FDG, 2021)

Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. - Justus Robertson; Athanasios Vasileios Kokkinakis; Jonathan Hook; Ben Kirman; Florian Block; Marian Florin Ursu; Sagarika Patra; Simon Demediuk; Anders Drachen; Oluseyi Olarewaju (IUI, 2021)

Lessons From One Future of Work: Opportunities to Flip the Gig Economy. - Oliver Bates; Carolynne Lord; Hayley Alter; Adrian Friday; Ben Kirman (IEEE Pervasive Comput., 2021)

"The game doesn't judge you": game designers' perspectives on implementing failure in video games. - Charline Foch; Ben Kirman (FDG, 2022)

Inscrutable Games: How Players Respond to Illegible or Opaque Game Design. - Ben Kirman; Conor Linehan; Tom Feltwell (MindTrek, 2022)

I Just Can't Believe These are not Fictitious: Vivifying design examples through narratives populated by existing artefacts. - Robb Mitchell; Ben Kirman; Enrique "Kin" Encinas (MindTrek, 2022)

Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective. - Daniel Lock; Ben Kirman (IMX, 2023)

Designing for curiosity: Understanding player engagement with treasure chest mechanics in open-world games. - Ziao Tang; Ben Kirman (Int. J. Hum. Comput. Stud., 2025)

Exploring Curiosity in Games: A Framework and Questionnaire Study of Player Perspectives. - Ziao Tang; Ben Kirman (Int. J. Hum. Comput. Interact., 2025)