Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction. - David Vogt; Ben Lorenz; Steve Grehl; Bernhard Jung 001 (Comput. Animat. Virtual Worlds, 2015)

Fast Triangle Strip Generation and Tunneling for Different Cost Metrics. - Jonas Treumer; Lorenzo Neumann; Ben Lorenz; Bastian Pfleging (ICCVG, 2022)