The Prom: An Example of Socially-Oriented Gameplay. - Joshua McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2010)

Comme il Faut 2: a fully realized model for socially-oriented gameplay. - Josh McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

Comme il Faut: A System for Authoring Playable Social Models. - Joshua McCoy; Mike Treanor; Ben Samuel; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2011)

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (AIIDE, 2011)

Prom Week: social physics as gameplay. - Joshua McCoy; Mike Treanor; Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (FDG, 2011)

SpyFeet: an exercise RPG. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (FDG, 2011)

Prom week. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Noah Wardrip-Fruin; Michael Mateas (FDG, 2012)

Prom Week. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2013)

Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters. - Daniel G. Shapiro; Joshua McCoy; April Grow; Ben Samuel; Andrew Stern; Reid Swanson; Mike Treanor; Michael Mateas (AIIDE, 2013)

Prom Week: Designing past the game/story dilemma. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (FDG, 2013)

Evaluating Play Trace (Dis)similarity Metrics. - Joseph Carter Osborn; Ben Samuel; Joshua Allen McCoy; Michael Mateas (AIIDE, 2014)

Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. - Ben Samuel; Josh McCoy; Mike Treanor; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (FDG, 2014)

Social Story Worlds With Comme il Faut. - Joshua McCoy; Mike Treanor; Ben Samuel; Aaron A. Reed; Michael Mateas; Noah Wardrip-Fruin (IEEE Trans. Comput. Intell. AI Games, 2014)

Playspecs: Regular Expressions for Game Play Traces. - Joseph Carter Osborn; Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2015)

The Scored Rule Engine: Next-Generation Social Physics. - Ben Samuel; Aaron A. Reed; Paul Maddaloni; Michael Mateas; Noah Wardrip-Fruin (FDG, 2015)

Playable Experiences at AIIDE 2016. - Alexander E. Zook; Michael Cook 001; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

Bad News: A Game of Death and Communication. - James Owen Ryan; Adam J. Summerville; Ben Samuel (CHI Extended Abstracts, 2016)

The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. - Ben Samuel; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

Bad News: An Experiment in Computationally Assisted Performance. - Ben Samuel; James Owen Ryan; Adam J. Summerville; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

Towards General RPG Playing. - Joseph C. Osborn; Ben Samuel; Adam Summerville; Michael Mateas (AIIDE Workshops, 2017)

Playable Experiences at AIIDE 2018. - Ben Samuel; Aaron A. Reed; Emily Short; Samantha Heck; Barrie D. Robison; Landon Wright; Terence Soule; Mike Treanor; Joshua McCoy; Anne Sullivan; Alireza Shirvani; Edward T. Garcia; et al. (AIIDE, 2018)

Gemini: Bidirectional Generation and Analysis of Games via ASP. - Adam Summerville; Chris Martens 001; Ben Samuel; Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2018)

Evaluating AI-Based Games through Retellings. - Max Kreminski; Ben Samuel; Edward F. Melcer; Noah Wardrip-Fruin (AIIDE, 2019)

StoryAssembler: an engine for generating dynamic choice-driven narratives. - Jacob Garbe; Max Kreminski; Ben Samuel; Noah Wardrip-Fruin; Michael Mateas (FDG, 2019)

Encoding Socio-Historical Exegesis as Social Physics Predicates. - Daniel DeKerlegand; Ben Samuel; Jeffrey Leichman (FDG, 2020)

Design Considerations for Creating AI-based Gameplay. - Ben Samuel; Mike Treanor; Joshua McCoy (AIIDE Workshops, 2021)

Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers. - Adam Summerville; Ben Samuel; James Owen Ryan; Liz England (AIIDE Workshops, 2021)

Pedagogical Challenges in Social Physics Authoring. - Daniel DeKerlegand; Ben Samuel; Mike Treanor (ICIDS, 2021)

A Quantified Analysis of Bad News for Story Sifting Interfaces. - Ben Samuel; Adam Summerville; James Owen Ryan; Liz England (ICIDS, 2021)

Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories. - Ben Samuel; Adam Summerville (EXAG@AIIDE, 2023)

Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue. - Mike Treanor; Ben Samuel; Mark J. Nelson (FDG, 2024)

Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue. - Mike Treanor; Ben Samuel; Mark J. Nelson (FDG, 2025)