LMS-based low-complexity game workload prediction for DVFS. - Benedikt Dietrich; Swaroop Nunna; Dip Goswami; Samarjit Chakraborty; Matthias Gries (ICCD, 2010)

Managing power for closed-source android os games by lightweight graphics instrumentation. - Benedikt Dietrich; Samarjit Chakraborty (NetGames, 2012)

Let's put the car in your phone! - Martin Geier 001; Martin Becker 001; Daniel Yunge; Benedikt Dietrich; Reinhard Schneider 001; Dip Goswami; Samarjit Chakraborty (DAC, 2013)

Power management using game state detection on android smartphones. - Benedikt Dietrich; Samarjit Chakraborty (MobiSys, 2013)

Forget the battery, let's play games! - Benedikt Dietrich; Samarjit Chakraborty (ESTIMedia, 2014)

Lightweight graphics instrumentation for game state-specific power management in Android. - Benedikt Dietrich; Samarjit Chakraborty (Multim. Syst., 2014)

Time Series Characterization of Gaming Workload for Runtime Power Management. - Benedikt Dietrich; Dip Goswami; Samarjit Chakraborty; Apratim Guha; Matthias Gries (IEEE Trans. Computers, 2015)

Power Management for Closed-Source Interactive Games on Mobile Devices. - Benedikt Dietrich (2015)

Estimating the Limits of CPU Power Management for Mobile Games. - Benedikt Dietrich; Nadja Peters; Sangyoung Park; Samarjit Chakraborty (ICCD, 2017)

Federated Reinforcement Learning for Optimizing the Power Efficiency of Edge Devices. - Benedikt Dietrich; Rasmus Müller-Both; Heba Khdr; Jörg Henkel (DATE, 2025)