Augmented Reality Lernkontexte - Eine Europäische Perspektive(Augmented Reality Learning Contexts - An European Perspective). - István Koren; Benedikt Hensen; Ralf Klamma (DeLFI Workshops, 2018)

An Augmented Reality Framework for Gamified Learning. - Benedikt Hensen; István Koren; Ralf Klamma; Andreas Herrler (ICWL, 2018)

Co-Design of Gamified Mixed Reality Applications. - István Koren; Benedikt Hensen; Ralf Klamma (ISMAR Adjunct, 2018)

Gamification Support for Learning in Spatial Computing Environments. - Benedikt Hensen; István Koren; Ralf Klamma (J. Univers. Comput. Sci., 2019)

Educational Escape Games for Mixed Reality. - Ralf Klamma; Daniel Sous; Benedikt Hensen; István Koren (EC-TEL, 2020)

Comparing Authoring Workflows and Learning Paths in Web & Mixed Reality Environments. - Benedikt Hensen; Ralf Klamma (ICALT, 2020)

Scaling Mentoring Support with Distributed Artificial Intelligence. - Ralf Klamma; Peter de Lange; Alexander Tobias Neumann; Benedikt Hensen; Milos Kravcik; Xia Wang 003; Jakub Kuzilek (ITS, 2020)

IEEE Standard for Augmented Reality Learning Experience Models. - Fridolin Wild; Christine Perey; Benedikt Hensen; Ralf Klamma (TALE, 2020)

VIAProMa: An Agile Project Management Framework for Mixed Reality. - Benedikt Hensen; Ralf Klamma (AVR, 2021)

ImPres: An Immersive 3D Presentation Framework for Mixed Reality Enhanced Learning. - Benedikt Hensen; Lukas Liß; Ralf Klamma (ICWL, 2021)

Privacy and Security in Mixed Reality Learning Environments by Input and User/Bot Interaction Protection. - Lan Anh Tran; Benedikt Hensen; Ralf Klamma; Soamsiri Chantaraskul (APIT, 2022)

Mixed Reality Agents for Automated Mentoring Processes. - Benedikt Hensen; Danylo Bekhter; Dascha Blehm; Sebastian Meinberger; Ralf Klamma (XR (2), 2022)

3D Skill Trees in Mixed Reality for Creating and Visualizing Learning Plans. - Benedikt Hensen; Ralf Klamma (ICALT, 2022)

A Mixed Reality Teaching Course for Formal Higher Education. - Benedikt Hensen; Ralf Klamma (iLRN, 2022)

A Systematic Literature Review of Mixed Reality Learning Approaches. - Benedikt Hensen (XR (2), 2023)

A Modularity Approach in Design Science Research for Mixed Reality Learning Artifacts. - Benedikt Hensen (ICALT, 2023)

Mixed Reality Learning Visualizations Using Knowledge Graphs. - Benedikt Hensen; Alexander Rechtmann; Alexander Tobias Neumann (ICWL, 2023)

Mixed Reality Agents as Language Learning Tutors. - Benedikt Hensen; Danylo Bekhter (ITS, 2023)

Collaborative Learning in Mixed Reality Using WebXR and H5P. - Benedikt Hensen; Konstantin Kühlem (MIS4TEL, 2023)