Ray Tracing Rational B-Spline Patches in VLSI. - Bengt-Olaf Schneider (Advances in Computer Graphics Hardware, 1987)

PROOF: An Architecture for Rendering in Object Space. - Bengt-Olaf Schneider; Ute Claussen (Advances in Computer Graphics Hardware, 1988)

A Processor for an Object-Oriented Rendering System. - Bengt-Olaf Schneider (Comput. Graph. Forum, 1988)

Towards a Taxonomy for Display Processors. - Bengt-Olaf Schneider (Advances in Computer Graphics Hardware, 1989)

Eine objektorientierte Architektur für Hochleistungs-Display-Prozessoren. - Bengt-Olaf Schneider (1990)

PROOF: Ein objektraumorientierter Display-Prozessor. - Bengt-Olaf Schneider (Inform. Forsch. Entwickl., 1991)

Accelerating Polygon Clipping. - Bengt-Olaf Schneider (Eurographics Workshop on Graphics Hardware, 1992)

M-Buffer: A Flexible MISD Architecture for AdvancedGraphics. - Bengt-Olaf Schneider; Jarek Rossignac (Eurographics Workshop on Graphics Hardware, 1992)

Interactive inspection of solids: cross-sections and interferences. - Jarek Rossignac; Abe Megahed; Bengt-Olaf Schneider (SIGGRAPH, 1992)

M-Buffer: a flexible MISD architecture for advanced graphics. - Bengt-Olaf Schneider; Jarek Rossignac (Comput. Graph., 1995)

Guest editors' introduction. - Bengt-Olaf Schneider; Andreas Schilling 001 (Comput. Graph., 1997)

Rendering and Visualization in Affordable Parallel Environments. - Dirk Bartz; Cláudio T. Silva; Bengt-Olaf Schneider (Eurographics (Tutorials), 1998)

Efficient Polygon Clipping for an SIMD Graphics Pipeline. - Bengt-Olaf Schneider; Jim van Welzen (IEEE Trans. Vis. Comput. Graph., 1998)

Tutorial 6 - Rendering and Visualization in Parallel Environments. - Dirk Bartz; Bengt-Olaf Schneider; Cláudio T. Silva (Eurographics (Tutorials), 1999)

An adaptive framework for 3D graphics over networks. - Bengt-Olaf Schneider; Ioana M. Martin (Comput. Graph., 1999)

Introduction. - Günter Knittel; Bengt-Olaf Schneider (Comput. Graph., 2003)

Fukuda-Style Image Tiling. - Bengt-Olaf Schneider; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2021)