Dynamic Models of Augmented Cognition. - Peter M. Young; Benjamin A. Clegg; Charles A. P. Smith (Int. J. Hum. Comput. Interact., 2004)

Interruption Management: The Use of Attention-Directing Tactile Cues. - Pamela J. Hopp; C. A. P. Smith; Benjamin A. Clegg; Eric D. Heggestad (Hum. Factors, 2005)

Tactile interruption management: tactile cues as task-switching reminders. - Pamela J. Hopp-Levine; C. A. P. Smith; Benjamin A. Clegg; Eric D. Heggestad (Cogn. Technol. Work., 2006)

Interruption management: A comparison of auditory and tactile cues for both alerting and orienting. - C. A. P. Smith; Benjamin A. Clegg; Eric D. Heggestad; Pamela J. Hopp-Levine (Int. J. Hum. Comput. Stud., 2009)

Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases. - Rosa Mikeal Martey; Adrienne Shaw; Jennifer Stromer-Galley; Kate Kenski; Benjamin A. Clegg; James E. Folkestad; Emilie T. Saulnier; Tomek Strzalkowski (DiGRA, 2014)

We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games. - Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Kate Kenski; Benjamin A. Clegg; James E. Folkestad; Matthew G. Rhodes; Adrienne Shaw; Emilie T. Saulnier; Tomek Strzalkowski (Comput. Hum. Behav., 2015)

Complacency and Automation Bias in the Use of Imperfect Automation. - Christopher D. Wickens; Benjamin A. Clegg; Alex Z. Vieane; Angelia L. Sebok (Hum. Factors, 2015)

Overconfidence in Projecting Uncertain Spatial Trajectories. - Nathan Herdener; Christopher D. Wickens; Benjamin A. Clegg; C. A. P. Smith (Hum. Factors, 2016)

Time Sharing Between Robotics and Process Control: Validating a Model of Attention Switching. - Christopher Dow Wickens; Robert S. Gutzwiller; Alex Z. Vieane; Benjamin A. Clegg; Angelia Sebok; Jess Janes (Hum. Factors, 2016)

Balancing Play and Formal Training in the Design of Serious Games. - Rosa Mikeal Martey; Jennifer Stromer-Galley; Adrienne Shaw; Brian McKernan; Tobi Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Strzalkowski (Games Cult., 2017)

User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project. - Jennifer Stromer-Galley; Patrícia G. C. Rossini; Kate Kenski; James E. Folkestad; Brian McKernan; Rosa Mikeal Martey; Benjamin A. Clegg; Carsten S. Østerlund; Lael Schooler (Comput. Sci. Eng., 2018)

Effect of Visualization Training on Uncertain Spatial Trajectory Predictions. - Ashley J. Pugh; Christopher D. Wickens; Nathan Herdener; Benjamin A. Clegg; C. A. P. Smith (Hum. Factors, 2018)

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale. - Adrienne Shaw; Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Emilie T. Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Stralkowski (Multimodal Technol. Interact., 2018)

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay. - James E. Folkestad; Brian McKernan; Stephanie Train; Rosa Mikeal Martey; Matthew G. Rhodes; Kate Kenski; Adrienne Shaw; Jennifer Stromer-Galley; Benjamin A. Clegg; Tomek Strzalkowski (Technol. Knowl. Learn., 2018)

Serious Efforts at Bias Reduction. - Adrienne Shaw; Kate Kenski; Jennifer Stromer-Galley; Rosa Mikeal Martey; Benjamin A. Clegg; Joanna E. Lewis; James E. Folkestad; Tomek Strzalkowski (J. Media Psychol. Theor. Methods Appl., 2018)

Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis. - Olga Boichak; Jordan Canzonetta; Niraj Sitaula; Brian McKernan; Sarah M. Taylor; Patrícia G. C. Rossini; Benjamin A. Clegg; Kate Kenski; Rosa Mikeal Martey; Nancy McCracken; Carsten S. Østerlund; Roc Myers; et al. (HICSS, 2019)

TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis. - Huichuan Xia; Carsten S. Østerlund; Brian McKernan; James E. Folkestad; Patrícia G. C. Rossini; Olga Boichak; Jerry Lamont Robinson; Kate Kenski; Roc Myers; Benjamin A. Clegg; Jennifer Stromer-Galley (HICSS, 2019)

Anchoring and Adjustment in Uncertain Spatial Trajectory Prediction. - Nathan Herdener; Benjamin A. Clegg; Christopher D. Wickens; C. A. P. Smith (Hum. Factors, 2019)

Nautical Collision Avoidance: The Cognitive Challenges of Balancing Safety, Efficiency, and Procedures. - Christopher D. Wickens; Adam Williams; Benjamin A. Clegg; C. A. P. Smith (Hum. Factors, 2020)

Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance. - Aditya Raikwar; Domenick M. Mifsud; Christopher D. Wickens; Brendan Kelly; Amelia C. Warden; Benjamin A. Clegg; Francisco R. Ortega 001 (ISMAR-Adjunct, 2023)

Detection of Hostile Intent by Spatial Movements. - Colleen E. Patton; Christopher D. Wickens; C. A. P. Smith; Benjamin A. Clegg (Hum. Factors, 2023)

Rendezvous Under Temporal Uncertainty. - Colleen E. Patton; Christopher D. Wickens; Kayla M. Noble; Benjamin A. Clegg; C. A. P. Smith (Hum. Factors, 2023)

Fast, Accurate, But Sometimes Too-Compelling Support: The Impact of Imperfectly Automated Cues in an Augmented-Reality Head-Mounted Display on Visual Search Performance. - Amelia C. Warden; Christopher D. Wickens; Daniel Rehberg; Francisco R. Ortega 001; Benjamin A. Clegg (IEEE Trans. Hum. Mach. Syst., 2023)

Addressing Human Factors Related to Artificial Intelligence Integrated Visual Cueing. - Brendan Kelley; Aditya Raikwar; Chris Wickens; Ryan P. McMahan; Francisco R. Ortega 001; Benjamin A. Clegg (ISMAR-Adjunct, 2024)

Guiding Gaze: Comparing Cues for Visual Search. - Brendan Kelley; Chris Wickens; Benjamin A. Clegg; Amelia C. Warden; Francisco R. Ortega 001 (VR Workshops, 2024)

Multimedia and Immersive Training Materials Influence Impressions of Learning But Not Learning Outcomes. - Benjamin A. Clegg; Alex Karduna; Ethan Holen; Jason Garcia; Matthew G. Rhodes; Francisco R. Ortega 001 (CoRR, 2024)

Information Access Effort: The Role of Head Movements for Information Presented at Increasing Eccentricity on Flat Panel and Head-Mounted Displays. - Amelia C. Warden; Christopher D. Wickens; Benjamin A. Clegg; Daniel Rehberg; Francisco R. Ortega 001 (Hum. Factors, 2024)

Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance. - Aditya Raikwar; Domenick M. Mifsud; Christopher D. Wickens; Anil Ufuk Batmaz; Amelia C. Warden; Brendan Kelley; Benjamin A. Clegg; Francisco R. Ortega 001 (IEEE Trans. Vis. Comput. Graph., 2024)

Cuing Multiple-Targets for Visual Search in Virtual Reality. - Brendan Kelley; Ryan P. McMahan; Christopher D. Wickens; Benjamin A. Clegg; Francisco R. Ortega 001 (VR Workshops, 2025)

The Impact of Simple, Brief, and Adaptive Instructions within Virtual Reality Training: Components of Cognitive Load Theory in an Assembly Task. - Rebecca L. Pharmer; Christopher D. Wickens; Lucas Plabst; Benjamin A. Clegg; Leanne M. Hirshfield; Joanna E. Lewis; Jalynn Blu Nicoly; Cara A. Spencer; Francisco R. Ortega 001 (CoRR, 2025)