Using multiple generative adversarial networks to build better-connected levels for mega man. - Benjamin Capps; Jacob Schrum (GECCO, 2021)

Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN. - Jacob Schrum; Benjamin Capps; Kirby Steckel; Vanessa Volz; Sebastian Risi (CoRR, 2021)

Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations. - Jacob Schrum; Benjamin Capps; Kirby Steckel; Vanessa Volz; Sebastian Risi (IEEE Trans. Games, 2023)