User-System-Experience Model for User Centered Design in Computer Games. - Ben Cowley; Darryl Charles; Michaela M. Black; Ray J. Hickey (AH, 2006)

Toward an understanding of flow in video games. - Ben Cowley; Darryl Charles; Michaela M. Black; Ray J. Hickey (Comput. Entertain., 2008)

Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling. - Ben Cowley; Darryl Charles; Michaela M. Black; Ray J. Hickey (CIG, 2009)

Player profiling and modelling in computer and video games. - Benjamin Ultan Cowley (2009)

Review on psychophysiological methods in game research. - Inger Ekman; Guillaume Chanel; Simo Järvelä; Ben Cowley; Mikko Salminen; Pentti Henttonen; Niklas Ravaja (Nordic DiGRA, 2010)

Learning principles and interaction design for 'Green My Place': A massively multiplayer serious game. - Ben Cowley; Jose Luiz Moutinho; Chris Bateman; Alvaro Oliveira (Entertain. Comput., 2011)

Cardiovascular physiology predicts learning effects in a serious game activity. - Ben Cowley; Niklas Ravaja; Tuija Heikura (Comput. Educ., 2013)

Learning loops - interactions between guided reflection and experience-based learning in a serious game activity. - Ben Cowley; Tuija Heikura; Niklas Ravaja (J. Comput. Assist. Learn., 2013)

Real-time rule-based classification of player types in computer games. - Ben Cowley; Darryl Charles; Michaela M. Black; Ray J. Hickey (User Model. User Adapt. Interact., 2013)

Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game. - Ben Cowley; Martino Fantato; Charlene Jennett; Martin Ruskov; Niklas Ravaja (J. Educ. Technol. Soc., 2014)

Feasibility of an electrodermal activity ring prototype as a research tool. - Jari Torniainen; Benjamin Ultan Cowley; Andreas Henelius; Kristian Lukander; Satu Pakarinen (EMBC, 2015)

A short review and primer on electroencephalography in human computer interaction applications. - Lauri Ahonen; Benjamin Ultan Cowley (CoRR, 2016)

How to advance general game playing artificial intelligence by player modelling. - Benjamin Ultan Cowley (CoRR, 2016)

Short Literature Review for a General Player Model Based on Behavlets. - Benjamin Ultan Cowley; Darryl Charles (CoRR, 2016)

Utility of a Behavlets approach to a Decision theoretic predictive player model. - Benjamin Ultan Cowley; Darryl Charles (CoRR, 2016)

Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling. - Benjamin Ultan Cowley; Darryl Charles (CoRR, 2016)

A short review and primer on electrodermal activity in human computer interaction applications. - Benjamin Ultan Cowley; Jari Torniainen (CoRR, 2016)

A short review and primer on event-related potentials in human computer interaction applications. - Minna Huotilainen; Benjamin Ultan Cowley; Lauri Ahonen (CoRR, 2016)

A short review and primer on respiration in human computer interaction applications. - Ilkka Kosunen; Benjamin Cowley 001 (CoRR, 2016)

A short review and primer on electromyography in human computer interaction applications. - Niklas Ravaja; Ben Cowley; Jari Torniainen (CoRR, 2016)

The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction. - Benjamin Cowley 001; Marco Filetti; Kristian Lukander; Jari Torniainen; Andreas Henelius; Lauri Ahonen; Oswald Barral; Ilkka Kosunen; Teppo Valtonen; Minna Huotilainen; Niklas Ravaja; Giulio Jacucci (Found. Trends Hum. Comput. Interact., 2016)

Computational testing for automated preprocessing: a matlab toolbox for better electroencephalography data processing. - Benjamin Ultan Cowley; Jussi Korpela; Jari Torniainen (PeerJ Prepr., 2016)

Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features. - Benjamin Cowley 001; Darryl Charles (User Model. User Adapt. Interact., 2016)

Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change. - Benjamin Ultan Cowley; Chris Bateman (Int. J. Serious Games, 2017)

Computational testing for automated preprocessing: a Matlab toolbox to enable large scale electroencephalography data processing. - Benjamin Ultan Cowley; Jussi Korpela; Jari Torniainen (PeerJ Comput. Sci., 2017)

Behavlet Analytics for Player Profiling and Churn Prediction. - Darryl Charles; Benjamin Ultan Cowley (HCI (43), 2020)

Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing. - Benjamin Ultan Cowley (HCI (31), 2020)

The link between flow and performance is moderated by task experience. - Jussi Palomäki; Tuisku Tammi; Noora Lehtonen; Niina Seittenranta; Michael Laakasuo; Sami Abuhamdeh; Otto Lappi; Benjamin Ultan Cowley (Comput. Hum. Behav., 2021)

Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony. - Simo Järvelä; Benjamin Cowley 001; Mikko Salminen; Giulio Jacucci; Juho Hamari; Niklas Ravaja (ACM Trans. Soc. Comput., 2021)

Seeking Flow from Fine-Grained Log Data. - Benjamin Ultan Cowley; Arto Hellas; Petri Ihantola; Juho Leinonen 001; Michiel M. A. Spapé (ICSE (SEET), 2022)

SSSUMO: Real-Time Semi-Supervised Submovement Decomposition. - Evgenii Rudakov; Jonathan Shock; Otto Lappi; Benjamin Ultan Cowley (CoRR, 2025)