Skype4Games. - Tonio Triebel; Benjamin Guthier; Wolfgang Effelsberg (NETGAMES, 2007)

Capturing high dynamic range images with partial re-exposures. - Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (MMSP, 2008)

Peer-to-peer infrastructures for games. - Tonio Triebel; Benjamin Guthier; Richard Süselbeck; Gregor Schiele; Wolfgang Effelsberg (NOSSDAV, 2008)

Peer-to-Peer Voice Communication for Massively Multiplayer Online Games. - Tonio Triebel; Benjamin Guthier; Thomas Plotkowiak; Wolfgang Effelsberg (CCNC, 2009)

Histogram-based image registration for real-time high dynamic range videos. - Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (ICIP, 2010)

A real-world achievement system. - Tonio Triebel; Sascha Schnaufer; Benjamin Guthier; Hendrik Lemelson; Wolfgang Effelsberg (NETGAMES, 2010)

REWARD a Real World Achievement and record database. - Tonio Triebel; Sascha Schnaufer; Benjamin Guthier; Hendrik Lemelson; Gregor Schiele; Wolfgang Effelsberg (PerCom Workshops, 2010)

Flicker reduction in tone mapped high dynamic range video. - Benjamin Guthier; Stephan Kopf; Marc Eble; Wolfgang Effelsberg (Color Imaging: Displaying, Processing, Hardcopy, and Applications, 2011)

Analysis and retargeting of ball sports video. - Stephan Kopf; Benjamin Guthier; Dirk Farin; Jungong Han (WACV, 2011)

Algorithms for video retargeting. - Stephan Kopf; Thomas Haenselmann; Johannes Kiess; Benjamin Guthier; Wolfgang Effelsberg (Multim. Tools Appl., 2011)

SeamCrop for image retargeting. - Johannes Kiess; Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (Multimedia on Mobile Devices / Multimedia Content Access: Algorithms and Systems, 2012)

A real-time system for capturing HDR videos. - Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (ACM Multimedia, 2012)

Generation of synthetic workloads for multiplayer online gaming benchmarks. - Tonio Triebel; Max Lehn; Robert Rehner; Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (NetGames, 2012)

Real-time algorithms for high dynamic range video. - Benjamin Guthier (2012)

Seam carving for stereoscopic video. - Benjamin Guthier; Johannes Kieß; Stephan Kopf; Wolfgang Effelsberg (IVMSP, 2013)

Determining exposure values from HDR histograms for smartphone photography. - Benjamin Guthier; Kalun Ho; Stephan Kopf; Wolfgang Effelsberg (ACM Multimedia, 2013)

Saliency detection for stereoscopic video. - Torben Dittrich; Stephan Kopf; Philipp Schaber; Benjamin Guthier; Wolfgang Effelsberg (MMSys, 2013)

Algorithms for a real-time HDR video system. - Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (Pattern Recognit. Lett., 2013)

Warping-based video retargeting for stereoscopic video. - Stephan Kopf; Benjamin Guthier; Christopher Hipp; Johannes Kiess; Wolfgang Effelsberg (ICIP, 2014)

Detection and Visualization of Emotions in an Affect-Aware City. - Benjamin Guthier; Rajwa Alharthi; Rana Abaalkhail; Abdulmotaleb El-Saddik (EMASC@MM, 2014)

A Real-Time Smart Assistant for Video Surveillance Through Handheld Devices. - Hao Kuang; Benjamin Guthier; Mukesh Kumar Saini; Dwarikanath Mahapatra; Abdulmotaleb El-Saddik (ACM Multimedia, 2014)

GPU video retargeting with parallelized SeamCrop. - Johannes Kiess; Daniel Gritzner; Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (MMSys, 2014)

Parallel implementation of a real-time high dynamic range video system. - Benjamin Guthier; Stephan Kopf; Matthias Wichtlhuber; Wolfgang Effelsberg (Integr. Comput. Aided Eng., 2014)

On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. - Max Lehn; Tonio Triebel; Robert Rehner; Benjamin Guthier; Stephan Kopf; Alejandro P. Buchmann; Wolfgang Effelsberg (Multim. Syst., 2014)

Affective Computing in Games. - Benjamin Guthier; Ralf Dörner 001; Hector P. Martinez (Entertainment Computing and Serious Games, 2015)

The affect-aware city. - Benjamin Guthier; Rana Abaalkhail; Rajwa Alharthi; Abdulmotaleb El-Saddik (ICNC, 2015)

Estimating two-dimensional blood flow velocities from videos. - Jun Yang; Benjamin Guthier; Abdulmotaleb El-Saddik (ICIP, 2015)

Modeling Temporal Effects in Re-captured Video. - Philipp Schaber; Sally Dong; Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg (ACM Multimedia, 2015)

Content and Content Production. - Florian Mehm; Benjamin Guthier (Serious Games, 2016)

The Solar System as a 3D Metaphor to Visualize User Interactions in a Social Network. - Wanjun Pei; Benjamin Guthier; Abdulmotaleb El-Saddik (ISM, 2017)

Language-independent data set annotation for machine learning-based sentiment analysis. - Benjamin Guthier; Kalun Ho; Abdulmotaleb El-Saddik (SMC, 2017)

A Dataset for Psychological Human Needs Detection From Social Networks. - Rajwa Alharthi; Benjamin Guthier; Camille Guertin; Abdulmotaleb El-Saddik (IEEE Access, 2017)

Recognizing Human Needs During Critical Events Using Machine Learning Powered Psychology-Based Framework. - Rajwa Alharthi; Benjamin Guthier; Abdulmotaleb El-Saddik (IEEE Access, 2018)

Survey on ontologies for affective states and their influences. - Rana Abaalkhail; Benjamin Guthier; Rajwa Alharthi; Abdulmotaleb El-Saddik (Semantic Web, 2018)

A Survey on Content-Aware Image and Video Retargeting. - Johannes Kiess; Stephan Kopf; Benjamin Guthier; Wolfgang Effelsberg (ACM Trans. Multim. Comput. Commun. Appl., 2018)

sZoom: A Framework for Automatic Zoom into High Resolution Surveillance Videos. - Mukesh Saini; Benjamin Guthier; Hao Kuang; Dwarikanath Mahapatra; Abdulmotaleb El-Saddik (CoRR, 2019)

CASP: context-aware stress prediction system. - Raneem Alharthi; Rajwa Alharthi; Benjamin Guthier; Abdulmotaleb El-Saddik (Multim. Tools Appl., 2019)