"DJ asylum" - the orb. - Benjamin Stokes (SIGGRAPH Visual Proceedings, 1997)

A Reality Game to Cross Disciplines: Fostering Networks and Collaboration. - Benjamin Stokes; Jeff Watson; Tracy Fullerton; Simon Wiscombe (DiGRA Conference, 2013)

Neighborhood Planning of Technology: Physical Meets Digital City from the Bottom-Up with Aging Payphones. - Benjamin Stokes; François Bar; Karl Baumann; Ben Caldwell (J. Community Informatics, 2014)

Designing in "constellations": sustaining participatory design for neighborhoods. - Karl Baumann; Benjamin Stokes; François Bar; Ben Caldwell (PDC (2), 2016)

Hybrid games for stronger neighborhoods: connecting residents and urban objects to deepen the sense of place. - Benjamin Stokes; Karl Baumann; François Bar (PDC (2), 2016)

Infrastructures of the Imagination: Community Design for Speculative Urban Technologies. - Karl Baumann; Benjamin Stokes; François Bar; Ben Caldwell (C&T, 2017)

Placemaking Across Platforms: Playing to Circulate Stories in the Smart City. - Benjamin Stokes; Karl Baumann; François Bar (INTETAIN, 2017)

Participatory Design Fiction: Community Storytelling for Speculative Urban Technologies. - Karl Baumann; Ben Caldwell; François Bar; Benjamin Stokes (CHI Extended Abstracts, 2018)

Gamers Who Protest: Small-Group Play and Social Resources for Civic Action. - Benjamin Stokes; Dmitri Williams (Games Cult., 2018)

A Playful City in the Cards: Sharing Power in Game Design by Extending the Card Metaphor. - Benjamin Stokes; Hazel Arroyo; Mitchell Loewen; Tambra Stevenson; Chris J. Karr (CHI PLAY (Companion), 2020)