Exemplar-based Worn Edges. - Christoph Brachmann; Benjamin Walther-Franks; Jörn Loviscach (Eurographics (Short Papers), 2007)

A comparison of motion and keypad interaction for fine manipulation on mobile devices. - Lasse Schwarten; Benjamin Walther-Franks; Christoph Grimmer; Sebastian Feige (BCS HCI (2), 2008)

Evaluation of an Augmented Photograph-Based Pedestrian Navigation System. - Benjamin Walther-Franks; Rainer Malaka (Smart Graphics, 2008)

An evaluation of authoring interfaces for image-based navigation. - Benjamin Walther-Franks; Dirk Wenig; Rainer Malaka; Barbara Grüter (Mobile HCI, 2009)

Mobile Digital Media: Challenges and Opportunities (Mobile Digitale Medien: Herausforderungen und Chancen). - Hidir Aras; Sebastian Feige; Rainer Malaka; Benjamin Walther-Franks; Dirk Wenig (it Inf. Technol., 2009)

Advancing Large Interactive Surfaces for Use in the Real World. - Jens Teichert; Marc Herrlich; Benjamin Walther-Franks; Lasse Schwarten; Sebastian Feige; Markus Krause; Rainer Malaka (Adv. Hum. Comput. Interact., 2010)

Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays. - Marc Herrlich; Benjamin Walther-Franks; Daniel Weidner; Rainer Malaka (MuC, 2011)

ElasticSteer - Navigating Large 3D Information Spaces via Touch or Mouse. - Hidir Aras; Benjamin Walther-Franks; Marc Herrlich; Patrick Rodacker; Rainer Malaka (Smart Graphics, 2011)

Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces. - Marc Herrlich; Benjamin Walther-Franks; Rainer Malaka (Smart Graphics, 2011)

Proxy-Based Selection for Occluded and Dynamic Objects. - Marc Herrlich; Benjamin Walther-Franks; Roland Schröder-Kroll; Jan Holthusen; Rainer Malaka (Smart Graphics, 2011)

Left and Right Hand Distinction for Multi-touch Displays. - Benjamin Walther-Franks; Marc Herrlich; Markus Aust; Rainer Malaka (Smart Graphics, 2011)

A Multi-touch System for 3D Modelling and Animation. - Benjamin Walther-Franks; Marc Herrlich; Rainer Malaka (Smart Graphics, 2011)

Daten zum Anfassen. - Marc Herrlich; Benjamin Walther-Franks; Rainer Malaka (Be-greifbare Interaktionen - der allgegenwärtige Computer, 2012)

Poster: Proxy based 3D selection. - Roland Schröder-Kroll; Benjamin Walther-Franks; Marc Herrlich; Rainer Malaka (3DUI, 2012)

An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI. - Gesa Friederichs-Büttner; Benjamin Walther-Franks; Rainer Malaka (Conference on Designing Interactive Systems, 2012)

Dragimation: direct manipulation keyframe timing for performance-based animation. - Benjamin Walther-Franks; Marc Herrlich; Thorsten Karrer; Moritz Wittenhagen; Roland Schröder-Kroll; Rainer Malaka; Jan O. Borchers (Graphics Interface, 2012)

The Animation Loop Station: Near Real-Time Animation Production. - Benjamin Walther-Franks; Florian Biermann; Nikolaas Steenbergen; Rainer Malaka (ICEC, 2012)

Exercise My Game: Turning Off-The-Shelf Games into Exergames. - Benjamin Walther-Franks; Dirk Wenig; Jan D. Smeddinck; Rainer Malaka (ICEC, 2013)

Suspended Walking: A Physical Locomotion Interface for Virtual Reality. - Benjamin Walther-Franks; Dirk Wenig; Jan D. Smeddinck; Rainer Malaka (ICEC, 2013)

Sportal: A First-Person Videogame turned Exergame. - Benjamin Walther-Franks; Dirk Wenig; Jan D. Smeddinck; Rainer Malaka (MuC (Workshopband), 2013)

An interaction approach to computer animation. - Benjamin Walther-Franks; Rainer Malaka (Entertain. Comput., 2014)

„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele. - Marc Herrlich; Dirk Wenig; Benjamin Walther-Franks; Jan D. Smeddinck; Rainer Malaka (Inform. Spektrum, 2014)

Direct animation interfaces: an interaction approach to computer animation. - Benjamin Walther-Franks (2014)

Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning. - Benjamin Walther-Franks; Jan D. Smeddinck; Peter Szmidt; Andrei Haidu; Michael Beetz; Rainer Malaka (CHI, 2015)

Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals. - Thomas Friedrichs; Carolin Zschippig; Marc Herrlich; Benjamin Walther-Franks; Rainer Malaka; Kerstin Schill (ICEC, 2015)

Jump'n'Rhythm: A Video Game for Training Timing Skills. - Dmitry Alexandrovsky; Katya Alvarez; Benjamin Walther-Franks; Joschua Wollersheim; Rainer Malaka (MuC (Workshopband), 2016)

Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character Control. - Benjamin Walther-Franks; Tanja Döring; Meltem Yilmaz; Rainer Malaka (MuC, 2019)