A Survey of Virtual Reality in Japan. - Benjamin Watson 001 (Presence Teleoperators Virtual Environ., 1994)

Using texture maps to correct for optical distortion in head-mounted displays. - Benjamin Watson 001; Larry F. Hodges (VRAIS, 1995)

Effectiveness of Spatial Level of Detail Degradation in the Periphery of Head-Mounted Displays. - Benjamin Watson 001; Neff Walker; Larry F. Hodges (CHI Conference Companion, 1996)

A Virtual Airplane for Fear of Flying Therapy. - Larry F. Hodges; Benjamin Watson 001; G. Drew Kessler; Dan Opdyke; Barbara O. Rothbaum (VRAIS, 1996)

Virtually conquering fear of flying. - Larry F. Hodges; Benjamin Watson 001; G. Drew Kessler; Barbara O. Rothbaum; Dan Opdyke (IEEE Computer Graphics and Applications, 1996)

A model for managing level of detail with head-tracked peripheral degradation. - Benjamin Watson 001; Larry F. Hodges; Neff Walker (SIGGRAPH Visual Proceedings, 1997)

Evaluation of the effects of frame time variation on VR task performance. - Benjamin Watson 001; Victoria A. Spaulding; Neff Walker; William Ribarsky (VRAIS, 1997)

Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles. - Benjamin Watson 001; Neff Walker; Larry F. Hodges (VRST, 1997)

Managing Level of Detail in Virtual Environments: A Perceptual Framework. - Martin Reddy; Benjamin Watson 001; Neff Walker; Larry F. Hodges (Presence Teleoperators Virtual Environ., 1997)

An Evaluation of Level of Detail Degradation in Head-Mounted Display Peripheries. - Benjamin Watson 001; Neff Walker; Larry F. Hodges; Martin Reddy (Presence Teleoperators Virtual Environ., 1997)

Managing Level of Detail Through Peripheral Degradation: Effects on Search Performance with a Head-Mounted Display. - Benjamin Watson 001; Neff Walker; Larry F. Hodges; Aileen Worden (ACM Trans. Comput. Hum. Interact., 1997)

Effects of Variation in System Responsiveness on User Performance in Virtual Environments. - Benjamin Watson 001; Neff Walker; William Ribarsky; Victoria A. Spaulding (Hum. Factors, 1998)

Managing temporal detail in virtual environments: relating system responsiveness to feedback. - Benjamin Watson 001; Neff Walker; William Ribarsky; Victoria A. Spaulding (CHI Extended Abstracts, 1999)

Norms and Validity of the DriVR: A Virtual Reality Driving Assessment for Persons with Head Injuries. - Lili Liu; Masako Miyazaki; Benjamin Watson 001 (Cyberpsychology Behav. Soc. Netw., 1999)

VR for the Elderly: Quantitative and Qualitative Differences in Performance with a Driving Simulator. - Lili Liu; Benjamin Watson 001; Masako Miyazaki (Cyberpsychology Behav. Soc. Netw., 1999)

Using naming time to evaluate quality predictors for model simplification. - Benjamin Watson 001; Alinda Friedman; Aaron McGaffey (CHI, 2000)

Model Simplification Through Refinement. - Dmitry Brodsky; Benjamin Watson 001 (Graphics Interface, 2000)

Model Simplification for Interactive Applications. - Dmitry Brodsky; Benjamin Watson 001 (VR, 2000)

A Wireless, Inexpensive Optical Tracker for the CAVE(tm). - Ehud Sharlin; Pablo A. Figueroa; Mark Green 001; Benjamin Watson 001 (VR, 2000)

A Case Study of Improving Memory Locality in Polygonal Model Simplification: Metrics and Performance. - Victor Salamon; Paul Lu; Ben Watson 001; Dima Brodsky; Dave Gomboc (HiPC, 2001)

Semiautomatic simplification. - Gong Li; Benjamin Watson 001 (SI3D, 2001)

Measuring and predicting visual fidelity. - Benjamin Watson 001; Alinda Friedman; Aaron McGaffey (SIGGRAPH, 2001)

Cognitive cubes: a tangible user interface for cognitive assessment. - Ehud Sharlin; Yuichi Itoh; Benjamin Watson 001; Yoshifumi Kitamura; Steve Sutphen; Lili Liu (CHI, 2002)

Improving frameless rendering by focusing on change. - Abhinav Dayal; Benjamin Watson 001; David Luebke (SIGGRAPH Abstracts and Applications, 2002)

Interruptible rendering. - Cliff Woolley; David Luebke; Benjamin Watson 001 (SIGGRAPH Abstracts and Applications, 2002)

Interruptible rendering. - Cliff Woolley; David P. Luebke; Benjamin Watson 001; Abhinav Dayal (SI3D, 2003)

Maintaining Usability During 3D Placement Despite Delay. - Benjamin Watson 001; Neff Walker; Peter Woytiuk; William Ribarsky (VR, 2003)

Spatial Tangible User Interfaces for Cognitive Assessment and Training. - Ehud Sharlin; Yuichi Itoh; Benjamin Watson 001; Yoshifumi Kitamura; Steve Sutphen; Lili Liu; Fumio Kishino (BioADIT, 2004)

TextPool: Visualizing Live Text Streams. - Conrad Albrecht-Buehler; Benjamin Watson 001; David A. Shamma (INFOVIS, 2004)

Histographs: Interactive Clustering of Stacked Graphs. - Pin Ren; Benjamin Watson 001 (INFOVIS, 2004)

Improving Adaptive Display with Temporally Adaptive Rendering. - Benjamin Watson 001; Abhinav Dayal; David P. Luebke; Cliff Woolley (Cyberpsychology Behav. Soc. Netw., 2004)

StorySpace: Technology Supporting Reflection, Expression, and Discourse in Classroom Narrative. - Benjamin Watson 001; Janet Kim; Tim McEneany; Thomas G. Moher; Claudia Hindo; Louis M. Gomez; Stephen Fransen (IEEE Computer Graphics and Applications, 2004)

On tangible user interfaces, humans and spatiality. - Ehud Sharlin; Benjamin Watson 001; Yoshifumi Kitamura; Fumio Kishino; Yuichi Itoh (Pers. Ubiquitous Comput., 2004)

Supra-threshold control of peripheral LOD. - Benjamin Watson 001; Neff Walker; Larry F. Hodges (ACM Trans. Graph., 2004)

StoryGrid: a tangible interface for student expression. - Thomas G. Moher; Benjamin Watson 001; Janet Kim; Claudia Hindo; Louis M. Gomez; Stephen Fransen; Tim McEneany (CHI Extended Abstracts, 2005)

Adaptive frameless rendering. - Abhinav Dayal; Cliff Woolley; Benjamin Watson 001; David Luebke (SIGGRAPH Courses, 2005)

IDGraphs: Intrusion Detection and Analysis Using Histographs. - Pin Ren; Yan Gao 003; Zhichun Li; Yan Chen 004; Benjamin Watson 001 (VizSEC, 2005)

Visualizing Live Text Streams Using Motion and Temporal Pooling. - Conrad Albrecht-Buehler; Benjamin Watson 001; David A. Shamma (IEEE Computer Graphics and Applications, 2005)

The Ultimate Display: Where Will All the Pixels Come From? - Benjamin Watson 001; David P. Luebke (Computer, 2005)

Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality. - Grigore C. Burdea; Ming C. Lin; William Ribarsky; Benjamin Watson 001 (IEEE Trans. Vis. Comput. Graph., 2005)

Procedural modeling of urban land use. - Thomas Lechner; Pin Ren; Benjamin Watson 001; Craig Brozefski; Uri Wilenski (SIGGRAPH Research Posters, 2006)

Dimensional compositing for visualizing high-dimensional dataset. - Pin Ren; Bruce Gooch; Benjamin Watson 001 (SIGGRAPH Research Posters, 2006)

Modeling land use with urban simulation. - Benjamin Watson 001 (SIGGRAPH Courses, 2006)

IDGraphs: Intrusion Detection and Analysis Using Stream Compositing. - Pin Ren; Yan Gao 003; Zhichun Li; Yan Chen 004; Benjamin Watson 001 (IEEE Computer Graphics and Applications, 2006)

Broadening Our Collaboration with Design. - Benjamin Watson 001 (IEEE Computer Graphics and Applications, 2006)

Higher-order image representations for hyper-resolution image synthesis and capture. - Benjamin Watson 001 (Human Vision and Electronic Imaging, 2007)

Real and virtual urban design. - Benjamin Watson 001 (SIGGRAPH Courses, 2007)

Urban design and procedural modeling. - Peter Wonka; Pascal Müller; Benjamin Watson 001; Andy Fuller (SIGGRAPH Courses, 2007)

Procedural Urban Modeling in Practice. - Benjamin Watson 001; Pascal Müller; Oleg Veryovka; Andy Fuller; Peter Wonka; Chris Sexton (IEEE Computer Graphics and Applications, 2008)

Procedural Methods for Urban Modeling. - Benjamin Watson 001; Peter Wonka (IEEE Computer Graphics and Applications, 2008)

Modeling the Appearance and Behavior of Urban Spaces. - Carlos A. Vanegas; Daniel G. Aliaga; Peter Wonka; Pascal Müller; Paul Waddell; Benjamin Watson 001 (Eurographics (State of the Art Reports), 2009)

A tangible user interface for assessing cognitive mapping ability. - Ehud Sharlin; Benjamin Watson 001; Steve Sutphen; Lili Liu; Robert Lederer; John H. Frazer (Int. J. Hum. Comput. Stud., 2009)

Vectorization of gridded urban land use data. - Chris Sexton; Benjamin Watson 001 (PCGames@FDG, 2010)

Modelling the Appearance and Behaviour of Urban Spaces. - Carlos A. Vanegas; Daniel G. Aliaga; Peter Wonka; Pascal Müller; Paul Waddell; Benjamin Watson 001 (Comput. Graph. Forum, 2010)

GeneaQuilts: A System for Exploring Large Genealogies. - Anastasia Bezerianos; Pierre Dragicevic; Jean-Daniel Fekete; Juhee Bae; Benjamin Watson 001 (IEEE Trans. Vis. Comput. Graph., 2010)

Developing visual interfaces for mobile devices. - Benjamin Watson 001; Vidya Setlur; Kari Pulli (SIGGRAPH Asia Courses, 2011)

Developing and Evaluating Quilts for the Depiction of Large Layered Graphs. - Juhee Bae; Benjamin Watson 001 (IEEE Trans. Vis. Comput. Graph., 2011)

VIA - Visualizing Individual Actions to Develop a Sustainable Community Culture through Cycling. - Benjamin Watson 001; David Berube; Nickolay Hristov; Carol Strohecker; Scott Betz; Louise Allen; Matthew Burczyk; Amber Howard; William Anthony McGee; Matthew Gymer; Daniel A. Cañas; Mark Kirstner (HCI (25), 2013)

Toward a Better Understanding and Application of the Principles of Visual Communication. - Juhee Bae; Benjamin Watson 001 (Handbook of Human Centric Visualization, 2014)

Insecure behaviors on mobile devices under stress. - Agnes Davis; Ashwin Shashidharan; Qian Liu; William Enck; Anne McLaughlin; Benjamin Watson 001 (HotSoS, 2014)

Modeling and sensing risky user behavior on mobile devices. - Qian Liu; Juhee Bae; Benjamin Watson 001; Anne McLaughlin; William Enck (HotSoS, 2014)

Understanding Which Graph Depictions Are Best for Viewers. - Johanne Christensen; Juhee Bae; Benjamin Watson 001; Michael Rappa (Smart Graphics, 2014)

Reinforcing Visual Grouping Cues to Communicate Complex Informational Structure. - Juhee Bae; Benjamin Watson 001 (IEEE Trans. Vis. Comput. Graph., 2014)

GraphTiles: A Visual Interface Supporting Browsing and Imprecise Mobile Search. - Juhee Bae; Vidya Setlur; Benjamin Watson 001 (MobileHCI, 2015)

Emerging Research in Mobile Visualization. - Benjamin Watson 001; Vidya Setlur (MobileHCI Adjunct, 2015)

Real-Time View Independent Rasterization for Multi-View Rendering. - Adam Marrs; Benjamin Watson 001; Christopher G. Healey (Eurographics (Short Papers), 2017)

Building Bridges: A Case Study in Structuring Human-ML Training Interactions via UX. - Johanne Christensen; Benjamin Watson 001; A. J. Rindos; Stacy Joines (AAAI Spring Symposia, 2018)

ShoCons: Effective Display of Shortcuts in Icon Toolbars. - Vidya Setlur; Benjamin Watson 001 (CHIRA, 2019)

Adaptive Frameless Rendering with NVIDIA OptiX. - Chung-Che Hsiao; Benjamin Watson 001 (Eurographics (Posters), 2019)

UIBK: user interactions for building knowledge. - Johanne Christensen; Juhee Bae; Benjamin Watson 001; Kartik Talamadupula; Josef B. Spjut; Stacy Joines (IUI Companion, 2019)

Parallel Adaptive Frameless Rendering with NVIDIA OptiX. - Chung-Che Hsiao; Benjamin Watson 001 (SIGGRAPH Asia Posters, 2019)

Hi-D Maps: An Interactive Visualization Technique for Multi-Dimensional Categorical Data. - Radi Muhammad Reza; Benjamin Allen Watson (IEEE VIS (Short Papers), 2019)

The Effects of Adaptive Synchronization on Performance and Experience in Gameplay. - Benjamin Allen Watson; Rachit Shrivastava; Ajinkya Gavane (Proc. ACM Comput. Graph. Interact. Tech., 2019)

Esports and High Performance HCI. - Benjamin Watson 001; Josef B. Spjut; Joohwan Kim; Jennifer Listman; Sunjun Kim; Raphael Wimmer; David Putrino; Byungjoo Lee (CHI Extended Abstracts, 2021)

Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2. - Arjun Madhusudan; Benjamin Watson 001 (CHI PLAY, 2021)

Talk2Hand: Knowledge Board Interaction in Augmented Reality Easing Analysis with Machine Learning Assistants. - Yu-Lun Hong; Benjamin Watson 001; Kenneth Thompson; Davis Paul (EuroVA@EuroVis, 2021)

POEM: People-Oriented EMail for Social Connectedness. - Maitreya Save; Benjamin Watson 001 (VINCI, 2021)

Multiscale Sensor Fusion for Display-Centered Head Tracking. - Tianyu Wu; Benjamin Watson 001 (VR Workshops, 2021)

Am I Playing Better Now?: The Effects of G-SYNC in 60Hz Gameplay. - Maryam Riahi; Benjamin Allen Watson (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Exhibiting Evidence in Remote Courtrooms: Design and Usability Study. - Anurata Prabha Hridi; Khawar Latif Khan; Aditya Ravikant Jadhav; Hossein Saedi; Saurabh Nanda; Leanne Serrao; Benjamin Watson 001 (CSCW Companion, 2022)

Improving View Independent Rendering for Multiview Effects. - Ajinkya Gavane; Benjamin Allen Watson (PG (Short Papers, Posters, and Work-in-Progress Papers), 2022)

Display Size and Targeting Performance: Small Hurts, Large May Help. - Joohwan Kim; Arjun Madhusudan; Benjamin Watson 001; Ben Boudaoud; Roland Tarrazo; Josef B. Spjut (SIGGRAPH Asia, 2022)

The Esports Frontier: Rendering for Competitive Games. - Josef B. Spjut; Arjun Madhusudan; Benjamin Watson 001; Ben Boudaoud; Joohwan Kim (CoRR, 2022)

Esports and expertise: what competitive gaming can teach us about mastery. - Ben Boudaoud; Josef B. Spjut; Joohwan Kim; Arjun Madhusudan; Benjamin Watson 001 (Interactions, 2022)

The Shortcomings of Video Conferencing Technology, Methods for Revealing Them, and Emerging XR Solutions. - Dani Paul Hove; Benjamin Watson 001 (Presence Teleoperators Virtual Environ., 2022)

Eye-Based Point Rendering for Dynamic Multiview Effects. - Ajinkya Gavane; Benjamin Watson 001 (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Ethics and Transparency in Game Data. - Erica Kleinman; Magy Seif El-Nasr; Johannes Pfau; Simone Kriglstein; Günter Wallner; David Melhart; Georgios N. Yannakakis; Jichen Zhu; Benjamin Watson 001; Casper Harteveld (CHI PLAY (Companion), 2024)

Are Fair Machine Learning Models More Useful? - Anurata Prabha Hridi; Benjamin Watson 001 (HCI (71), 2024)

Studying Esports Competition: Piloting Methodology for User Studies During Tournaments. - Arjun Madhusudan; Josef B. Spjut; Ben Boudaoud; Joohwan Kim; Benjamin Watson 001 (SIGGRAPH Talks, 2024)

Is Less More? Rendering for Esports. - Benjamin Watson 001; Josef B. Spjut; Joohwan Kim; Byungjoo Lee; Mijin Yoo; Peter Shirley; Rulon Raymond (IEEE Computer Graphics and Applications, 2024)

Light Field Display Point Rendering. - Ajinkya Gavane; Benjamin Watson 001 (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Toward Understanding Display Size for FPS Esports Aiming. - Arjun Madhusudan; Josef B. Spjut; Benjamin Watson 001; Seth Schneider; Ben Boudaoud; Joohwan Kim (FDG, 2025)

A framework for 3D interaction techniques. - Pablo A. Figueroa; Mark Green 001; Benjamin Watson 001 (CoRR, 2025)

A wireless, inexpensive optical tracker for the CAVE. - Ehud Sharlin; Pablo A. Figueroa; Mark Green 001; Benjamin Watson 001 (CoRR, 2025)

Agent-based visualization of streaming text. - Jordan Riley Benson; David Crist; Phil Lafleur; Benjamin Watson 001 (CoRR, 2025)

Procedural city modeling. - Thomas Lechner; Ben Watson 001; Uri Wilensky; Martin Felsen (CoRR, 2025)