Benjamin Watson

Orcid: 0000-0002-3758-7357

Affiliations:
  • North Carolina State University, Raleigh, USA


According to our database1, Benjamin Watson authored at least 87 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Is Less More? Rendering for Esports.
IEEE Computer Graphics and Applications, 2024

2023
Eye-Based Point Rendering for Dynamic Multiview Effects.
Proc. ACM Comput. Graph. Interact. Tech., 2023

Toward Understanding Display Size for FPS Esports Aiming.
CoRR, 2023

2022
The Shortcomings of Video Conferencing Technology, Methods for Revealing Them, and Emerging XR Solutions.
Presence Teleoperators Virtual Environ., December, 2022

Esports and expertise: what competitive gaming can teach us about mastery.
Interactions, 2022

The Esports Frontier: Rendering for Competitive Games.
CoRR, 2022

Display Size and Targeting Performance: Small Hurts, Large May Help.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Improving View Independent Rendering for Multiview Effects.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

Exhibiting Evidence in Remote Courtrooms: Design and Usability Study.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

2021
Am I Playing Better Now?: The Effects of G-SYNC in 60Hz Gameplay.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Multiscale Sensor Fusion for Display-Centered Head Tracking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

POEM: People-Oriented EMail for Social Connectedness.
Proceedings of the VINCI 2021: The 14th International Symposium on Visual Information Communication and Interaction, Potsdam, Germany, September 6, 2021

Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Esports and High Performance HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
The Effects of Adaptive Synchronization on Performance and Experience in Gameplay.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Hi-D Maps: An Interactive Visualization Technique for Multi-Dimensional Categorical Data.
Proceedings of the 30th IEEE Visualization Conference, 2019

Parallel Adaptive Frameless Rendering with NVIDIA OptiX.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

UIBK: user interactions for building knowledge.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Adaptive Frameless Rendering with NVIDIA OptiX.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

ShoCons: Effective Display of Shortcuts in Icon Toolbars.
Proceedings of the 3rd International Conference on Computer-Human Interaction Research and Applications, 2019

2018
Building Bridges: A Case Study in Structuring Human-ML Training Interactions via UX.
Proceedings of the 2018 AAAI Spring Symposia, 2018

2017
Real-Time View Independent Rasterization for Multi-View Rendering.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2015
Emerging Research in Mobile Visualization.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

GraphTiles: A Visual Interface Supporting Browsing and Imprecise Mobile Search.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

2014
Reinforcing Visual Grouping Cues to Communicate Complex Informational Structure.
IEEE Trans. Vis. Comput. Graph., 2014

Understanding Which Graph Depictions Are Best for Viewers.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

Modeling and sensing risky user behavior on mobile devices.
Proceedings of the 2014 Symposium and Bootcamp on the Science of Security, 2014

Insecure behaviors on mobile devices under stress.
Proceedings of the 2014 Symposium and Bootcamp on the Science of Security, 2014

Toward a Better Understanding and Application of the Principles of Visual Communication.
Proceedings of the Handbook of Human Centric Visualization., 2014

2013
VIA - Visualizing Individual Actions to Develop a Sustainable Community Culture through Cycling.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

2011
Developing and Evaluating Quilts for the Depiction of Large Layered Graphs.
IEEE Trans. Vis. Comput. Graph., 2011

Developing visual interfaces for mobile devices.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

2010
GeneaQuilts: A System for Exploring Large Genealogies.
IEEE Trans. Vis. Comput. Graph., 2010

Modelling the Appearance and Behaviour of Urban Spaces.
Comput. Graph. Forum, 2010

2009
A tangible user interface for assessing cognitive mapping ability.
Int. J. Hum. Comput. Stud., 2009

Modeling the Appearance and Behavior of Urban Spaces.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Procedural Methods for Urban Modeling.
IEEE Computer Graphics and Applications, 2008

Procedural Urban Modeling in Practice.
IEEE Computer Graphics and Applications, 2008

2007
Urban design and procedural modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Real and virtual urban design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Vectorization of gridded urban land use data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Higher-order image representations for hyper-resolution image synthesis and capture.
Proceedings of the Human Vision and Electronic Imaging XII, San Jose, CA, USA, January 29, 2007

2006
Broadening Our Collaboration with Design.
IEEE Computer Graphics and Applications, 2006

IDGraphs: Intrusion Detection and Analysis Using Stream Compositing.
IEEE Computer Graphics and Applications, 2006

Modeling land use with urban simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Dimensional compositing for visualizing high-dimensional dataset.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Procedural modeling of urban land use.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2005

The Ultimate Display: Where Will All the Pixels Come From?
Computer, 2005

Visualizing Live Text Streams Using Motion and Temporal Pooling.
IEEE Computer Graphics and Applications, 2005

IDGraphs: Intrusion Detection and Analysis Using Histographs.
Proceedings of the 2nd IEEE Workshop on Visualization for Computer Security, 2005

Adaptive Frameless Rendering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

StoryGrid: a tangible interface for student expression.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Supra-threshold control of peripheral LOD.
ACM Trans. Graph., 2004

On tangible user interfaces, humans and spatiality.
Pers. Ubiquitous Comput., 2004

StorySpace: Technology Supporting Reflection, Expression, and Discourse in Classroom Narrative.
IEEE Computer Graphics and Applications, 2004

Improving Adaptive Display with Temporally Adaptive Rendering.
Cyberpsychology Behav. Soc. Netw., 2004

Histographs: Interactive Clustering of Stacked Graphs.
Proceedings of the 10th IEEE Symposium on Information Visualization (InfoVis 2004), 2004

TextPool: Visualizing Live Text Streams.
Proceedings of the 10th IEEE Symposium on Information Visualization (InfoVis 2004), 2004

Spatial Tangible User Interfaces for Cognitive Assessment and Training.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

2003
Maintaining Usability During 3D Placement Despite Delay.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Interruptible rendering.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2002
Interruptible rendering.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Improving frameless rendering by focusing on change.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Cognitive cubes: a tangible user interface for cognitive assessment.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
Measuring and predicting visual fidelity.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Semiautomatic simplification.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

A Case Study of Improving Memory Locality in Polygonal Model Simplification: Metrics and Performance.
Proceedings of the High Performance Computing - HiPC 2001, 8th International Conference, 2001

2000
A Wireless, Inexpensive Optical Tracker for the CAVE(tm).
Proceedings of the Virtual Reality 2000 Conference, 2000

Model Simplification for Interactive Applications.
Proceedings of the Virtual Reality 2000 Conference, 2000

Model Simplification Through Refinement.
Proceedings of the Graphics Interface 2000 Conference, 2000

Using naming time to evaluate quality predictors for model simplification.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
VR for the Elderly: Quantitative and Qualitative Differences in Performance with a Driving Simulator.
Cyberpsychology Behav. Soc. Netw., 1999

Norms and Validity of the DriVR: A Virtual Reality Driving Assessment for Persons with Head Injuries.
Cyberpsychology Behav. Soc. Netw., 1999

Managing temporal detail in virtual environments: relating system responsiveness to feedback.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Effects of Variation in System Responsiveness on User Performance in Virtual Environments.
Hum. Factors, 1998

1997
Managing Level of Detail Through Peripheral Degradation: Effects on Search Performance with a Head-Mounted Display.
ACM Trans. Comput. Hum. Interact., 1997

An Evaluation of Level of Detail Degradation in Head-Mounted Display Peripheries.
Presence Teleoperators Virtual Environ., 1997

Managing Level of Detail in Virtual Environments: A Perceptual Framework.
Presence Teleoperators Virtual Environ., 1997

Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Evaluation of the effects of frame time variation on VR task performance.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

A model for managing level of detail with head-tracked peripheral degradation.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Virtually conquering fear of flying.
IEEE Computer Graphics and Applications, 1996

A Virtual Airplane for Fear of Flying Therapy.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

Effectiveness of Spatial Level of Detail Degradation in the Periphery of Head-Mounted Displays.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Using texture maps to correct for optical distortion in head-mounted displays.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

1994
A Survey of Virtual Reality in Japan.
Presence Teleoperators Virtual Environ., 1994


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