How the Perceived Identity of a NPC Companion Influences Player Behavior. - Christopher James Headleand; James Jackson; Benjamin Williams 001; Lee Priday; William John Teahan; Llyr ap Cenydd (Trans. Comput. Sci., 2016)

Artificial Folklore for Simulated Religions. - Jason Andrew Hall; Benjamin Williams 001; Christopher J. Headleand (CW, 2017)

A Time-Line Approach for the Generation of Simulated Settlements. - Benjamin Williams 001; Christopher J. Headleand (CW, 2017)

Potential and Limitations of Playful Technology to Support Infant Feeding. - Kathrin Gerling; Kieran Hicks; Laura Buttrick; Chris Headleand; Benjamin Williams 001; Jason Hall; Kymeng Tang; Luc Geurts; Wei Chen 015 (CHI PLAY (Companion), 2018)

A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback. - Jake Harrington; Benjamin Williams 001; Christopher J. Headleand (CGVC, 2019)

Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. - Benjamin Williams 001; Panagiotis D. Ritsos; Christopher J. Headleand (CGVC, 2019)

Exploring Visuo-haptic Feedback Congruency in Virtual Reality. - Benjamin Williams 001; Alexandra E. Garton; Christopher J. Headleand (CW, 2020)

A Gesture Recognition Model for Virtual Reality Motion Controllers. - Chris Headleand; Benjamin Williams 001; Jussi Holopainen; Marlon Gilliam (CGVC, 2020)

Virtual Forestry Generation: Evaluating Models for Tree Placement in Games. - Benjamin Williams 001; Panagiotis D. Ritsos; Christopher J. Headleand (Comput., 2020)

Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality. - Benjamin Williams 001; Christopher James Headleand (VR Workshops, 2024)