Agent Augmented Inter-Generational Crowdsourcing. - Zhengxiang Pan; Chunyan Miao; Benny Toh Hsiang Tan; Han Yu 001; Cyril Leung (WI-IAT (3), 2015)

Towards Long-term Tracking and Detection of Early Dementia: A Computerized Cognitive Test Battery with Gamification. - Zhiwei Zeng; Simon Fauvel; Benny Toh Hsiang Tan; Di Wang 004; Yang Qiu; Pamela Chew Oi Khuan; Cyril Leung; Zhiqi Shen 001; Jing Jih Chin (ICCSE, 2018)

Explainable and Argumentation-based Decision Making with Qualitative Preferences for Diagnostics and Prognostics of Alzheimer's Disease. - Zhiwei Zeng; Zhiqi Shen 001; Benny Toh Hsiang Tan; Jing Jih Chin; Cyril Leung; Yu Wang 108; Ying Chi; Chunyan Miao (KR, 2020)

Exploring the use of Virtual Reality for Evaluating Activities of Daily Living: A Usability Study. - Benny Toh Hsiang Tan; Huiguo Zhang; Chunyan Miao; Siyuan Liu 003 (ICCSE, 2021)

A Comparison of Web Services for Sentiment Analysis in Digital Mental Health Interventions. - Benny Toh Hsiang Tan; Sufang Lim; Yang Qiu; Chunyan Miao (HCI (14), 2022)

The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior. - Yang Qiu; Benny Toh Hsiang Tan; Vun Chan Hua Nicholas; Zhiqi Shen 001 (HCI (47), 2024)

Role of Technology Self-Efficacy and Digital Alliance in Digital Mental Health Tool Acceptance Among University Students in Singapore. - Benny Toh Hsiang Tan; Sufang Lim; Vun Chan Hua Nicholas (Int. J. Crowd Sci., 2024)

An Intelligent and Privacy-Preserving Digital Twin Model for Aging-in-Place. - Yongjie Wang; Jonathan Cyril Leung; Ming Chen; Zhiwei Zeng; Benny Toh Hsiang Tan; Yang Qiu; Zhiqi Shen 001 (CoRR, 2025)