A 3d data intensive tele-immersive grid. - Benjamin Petit; Thomas Dupeux; Benoît Bossavit; Joeffrey Legaux; Bruno Raffin; Emmanuel Melin; Jean-Sébastien Franco; Ingo Assenmacher; Edmond Boyer (ACM Multimedia, 2010)

An immersive multitouch workspace. - Benoît Bossavit; Jean-Baptiste de la Rivière; Toni Da Luz; Mathieu Courtois; Cédric Kervégant; Martin Hachet (SIGGRAPH Emerging Technologies, 2011)

Toucheo: multitouch and stereo combined in a seamless workspace. - Martin Hachet; Benoît Bossavit; Aurélie Cohé; Jean-Baptiste de la Rivière (UIST, 2011)

Interacting with multi-touch handheld devices in augmented reality spaces: effects of marker and screen size. - Asier Marzo; Benoît Bossavit; Oscar Ardaiz (Interacción, 2012)

An interdisciplinary methodology for designing and implementing educational tools for children and youth with special needs. - Benoît Bossavit; Alfredo Pina (ACM SIGACCESS Access. Comput., 2013)

Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt. - Asier Marzo Pérez; Benoît Bossavit; Martin Hachet (ISMAR-MASH'D, 2014)

Designing Educational Tools, Based on Body Interaction, for Children with Special Needs Who Present Different Motor Skills. - Benoît Bossavit; Alfredo Pina (iTAG, 2014)

Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments. - Asier Marzo Pérez; Benoît Bossavit; Martin Hachet (SUI, 2014)

Hierarchical Menu Selection with a Body-Centered Remote Interface. - Benoît Bossavit; Asier Marzo Pérez; Oscar Ardaiz-Villanueva; Alfredo Pina (Interact. Comput., 2014)

Design Choices and Their Implications for 3D Mid-Air Manipulation Techniques. - Benoît Bossavit; Asier Marzo Pérez; Oscar Ardaiz; Luis Díaz de Cerio; Alfredo Pina (Presence Teleoperators Virtual Environ., 2014)

"This is how I want to learn": High Functioning Autistic Teens Co-Designing a Serious Game. - Benoît Bossavit; Sarah Parsons (CHI, 2016)

What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App. - Sarah Parsons; Nicola Yuill; Judith Good; Mark J. Brosnan; Lisa M. Austin; Clarence Singleton; Benoît Bossavit; Barnabear (ICCHP (2), 2016)

Designing an educational game for and with teenagers with high functioning autism. - Benoît Bossavit; Sarah Parsons (PDC (1), 2016)

MotorSense: Using Motion Tracking Technology to Support the Identification and Treatment of Gross-Motor Dysfunction. - Inmaculada Arnedillo Sánchez; Bryan Boyle; Benoît Bossavit (AAATE Conf., 2017)

Educational Games to Enhance Museum Visits for Schools. - Benoît Bossavit; Alfredo Pina; Isabel Sanchez-Gil; Aitziber Urtasun (J. Educ. Technol. Soc., 2018)

Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study. - Benoît Bossavit; Sarah Parsons (J. Comput. Assist. Learn., 2018)

A Novel Approach to Monitor Loco-Motor Skills in Children: A Pilot Study. - Benoît Bossavit; Inmaculada Arnedillo Sánchez (EC-TEL, 2019)

U2Eyes: A Binocular Dataset for Eye Tracking and Gaze Estimation. - Sonia Porta; Benoît Bossavit; Rafael Cabeza; Andoni Larumbe-Bergera; Gonzalo Garde; Arantxa Villanueva (ICCV Workshops, 2019)

HCI Challenges in Human Movement Analysis. - Lilian Genaro Motti Ader; Benoît Bossavit; Brian Caulfield 001; Mathieu Raynal; Karine Lan Hing Ting; Jean Vanderdonckt; Nadine Vigouroux (INTERACT (4), 2019)

Visual user interfaces for human motion. - Lilian Genaro Motti Ader; Brian Caulfield 001; Benoît Bossavit; Katerina El Raheb; Mathieu Raynal; Nadine Vigouroux; Karine Lan Hing Ting; Pourang P. Irani; Jean Vanderdonckt (AVI, 2020)

Designing Digital Activities to Screen Locomotor Skills in Developing Children. - Benoît Bossavit; Inmaculada Arnedillo Sánchez (EC-TEL, 2020)

Gaze estimation problem tackled through synthetic images. - Gonzalo Garde; Andoni Larumbe-Bergera; Benoît Bossavit; Rafael Cabeza; Sonia Porta; Arantxa Villanueva (ETRA Short Papers, 2020)

Low-Cost Eye Tracking Calibration: A Knowledge-Based Study. - Gonzalo Garde; Andoni Larumbe-Bergera; Benoît Bossavit; Sonia Porta; Rafael Cabeza; Arantxa Villanueva (Sensors, 2021)

Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly). - Benoît Bossavit; Juan Miguel Urbano; Antonio José Fernández Leiva (CEV, 2022)

Head-Mounted Display for Clinical Evaluation of Neck Movement Validation with Meta Quest 2. - Manuel Trinidad-Fernández; Benoît Bossavit; Javier Salgado-Fernández; Susana Abbate-Chica; Antonio José Fernández Leiva; Antonio I. Cuesta-Vargas (Sensors, 2023)

Motion-based technology to support motor skills screening in developing children: A scoping review. - Benoît Bossavit; Inmaculada Arnedillo Sánchez (Comput. Methods Programs Biomed., 2023)

A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health. - Benoît Bossavit; Antonio José Fernández Leiva (Multim. Tools Appl., 2024)