Using cellular phones to interact with virtual environments. - Bent Dalgaard Larsen; Jakob Andreas Bærentzen; Niels Jørgen Christensen (SIGGRAPH Abstracts and Applications, 2002)

Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail. - Bent Dalgaard Larsen; Niels Jørgen Christensen (WSCG, 2003)

Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates. - Bent Dalgaard Larsen; Niels Jørgen Christensen (WSCG, 2003)

Boundary Correct Real-Time Soft Shadows. - Bjarke Jakobsen; Niels Jørgen Christensen; Bent Dalgaard Larsen; Kim S. Petersen (Computer Graphics International, 2004)

Simulating Photon Mapping for Real-time Applications. - Bent Dalgaard Larsen; Niels Jørgen Christensen (Rendering Techniques, 2004)

Single-pass wireframe rendering. - J. Andreas Bærentzen; Steen Lund Nielsen; Mikkel Gjøl; Bent Dalgaard Larsen; Niels Jørgen Christensen (SIGGRAPH Sketches, 2006)

Interactive shader development. - Peter Dahl Ejby Jensen; Nicholas Francis; Bent Dalgaard Larsen; Niels Jørgen Christensen (Sandbox@SIGGRAPH, 2007)

Two methods for antialiased wireframe drawing with hidden line removal. - J. Andreas Bærentzen; Steen Lund Nielsen; Mikkel Gjøl; Bent Dalgaard Larsen (SCCG, 2008)