Leveraging relational concept analysis for automated feature location in software product lines. - Nicolas Hlad; Bérénice Lemoine; Marianne Huchard; Abdelhak-Djamel Seriai (GPCE, 2021)

Expressing Adaptations to Take into Account in Generator-based Exercisers: An Exploratory Study about Multiplication Facts. - Pierre Laforcade; Emeric Mottier; Sébastien Jolivet; Bérénice Lemoine (CSEDU (1), 2022)

Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training. - Bérénice Lemoine; Pierre Laforcade; Sébastien George (CSEDU (2), 2023)

An Analysis Framework for Designing Declarative Knowledge Training Games Using Roguelite Genre. - Bérénice Lemoine; Pierre Laforcade; Sébastien George (CSEDU (2), 2023)

Generator of Personalised Training Games Activities: A Conceptual Design Approach. - Bérénice Lemoine; Pierre Laforcade (GALA, 2023)

Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach. - Bérénice Lemoine; Pierre Laforcade (GALA, 2023)

A Framework for Generators of Varied and Adapted Training Game Activities. - Bérénice Lemoine; Pierre Laforcade; Sébastien George (EC-TEL (1), 2024)

Generation of Adapted Training Game Activities : a Model-Driven Engineering Design and Implementation Framework. (Génération d'activités de jeux d'entrainement adaptées : un framework de conception et d'implémentation fondé sur l'ingénierie dirigée par les modèles). - Bérénice Lemoine (2024)

A Domain-Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge. - Bérénice Lemoine; Pierre Laforcade; Sébastien George (J. Comput. Assist. Learn., 2025)