Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education. - Bernadette Spieler; Harald Burgsteiner; Karin Messer-Misak; Barbara Gödl-Purrer; Beate Salchinger (eHealth, 2015)

Inclusive Gaming Creation by Design in Formal Learning Environments: "Girly-Girls" User Group in No One Left Behind. - María Eugénia Beltrán; Yolanda Ursa; Anja Petri; Christian Schindler; Wolfgang Slany; Bernadette Spieler; Silvia de los Ríos Pérez; María Fernanda Cabrera-Umpiérrez; María Teresa Arredondo (HCI (19), 2015)

Pocket Game Jams: a Constructionist Approach at Schools. - Anja Petri; Christian Schindler; Wolfgang Slany; Bernadette Spieler; Jonathan Smith (MobileHCI Adjunct, 2015)

Improving pocket paint usability via material design compliance and internationalization & localization support on application level. - Aiman M. Ayyal Awwad; Christian Schindler; Kirshan Kumar Luhana; Zulfiqar Ali; Bernadette Spieler (MobileHCI, 2017)

Reinforcing gender equality by analysing female teenagers' performances in coding activities: a lesson learned. - Bernadette Spieler; Dennis Hummel; Sinja Herbertz; Alexander Mädche (GenderIT, 2018)

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. - Anja Petri; Christian Schindler; Wolfgang Slany; Bernadette Spieler (CoRR, 2018)

Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments. - Bernadette Spieler; Wolfgang Slany (CoRR, 2018)

Game Development-Based Learning Experience: Gender Differences in Game Design. - Bernadette Spieler; Wolfgang Slany (CoRR, 2018)

The role of game jams in developing informal learning of computational thinking: a cross-european case study. - Helen Boulton; Bernadette Spieler; Anja Petri; Christian Schindler; Wolfgang Slany; María Eugénia Beltrán (CoRR, 2018)

Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation. - Bernadette Spieler; Anja Petri; Christian Schindler; Wolfgang Slany; Maria Betran; Helen Boulton; Eugenio Gaeta; Jonathan Smith (CoRR, 2018)

App creation in schools for different curricula subjects - lesson learned. - Bernadette Spieler; Christian Schindler; Wolfgang Slany; Olena Mashkina (CoRR, 2018)

Evaluation of Game Templates to support Programming Activities in Schools. - Bernadette Spieler; Christian Schindler; Wolfgang Slany; Olena Mashkina; María Eugénia Beltrán; Helen Boulton; David J. Brown 001 (CoRR, 2018)

Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones. - Kirshan Kumar Luhana; Matthias Mueller 002; Christian Schindler; Wolfgang Slany; Bernadette Spieler (CoRR, 2018)

Female Teenagers in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation. - Bernadette Spieler; Libora Oates-Indruchová; Wolfgang Slany (CoRR, 2019)

A Customised App to Attract Female Teenagers to Coding. - Bernadette Spieler; Wolfgang Slany (CoRR, 2019)

Girls Create Games: Lessons Learned. - Bernadette Spieler; Vesna Krnjic; Wolfgang Slany (CoRR, 2019)

"Computer Science for all": Concepts to engage teenagers and non-CS students in technology. - Bernadette Spieler; Maria Grandl; Martin Ebner; Wolfgang Slany (CoRR, 2019)

Evaluation of the Create@School Game-Based Learning-Teaching Approach. - Eugenio Gaeta; María Eugénia Beltrán; Gloria Cea; Bernadette Spieler; Andrew M. Burton; Rebeca I. García-Betances; María Fernanda Cabrera-Umpiérrez; David J. Brown 001; Helen Boulton; María Teresa Arredondo Waldmeyer (Sensors, 2019)

Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung. - Bernadette Spieler; Carina Girvan (DeLFI, 2020)

Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts. - Bernadette Spieler; Vesna Krnjic; Wolfgang Slany; Karin Horneck; Ute Neudorfer (FIE, 2020)

"RemoteMentor" Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons. - Bernadette Spieler; Jana Mikats; Sophi Valentin; Libora Oates-Indruchová; Wolfgang Slany (HCI (25), 2020)

Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment. - Bernadette Spieler; Naomi Pfaff; Wolfgang Slany (iLRN, 2020)

The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting. - Bernadette Spieler; Maria Grandl; Vesna Krnjic (ISSEP (CEURWS Volume), 2020)

The learning value of game design activities: association between computational thinking and cognitive skills. - Bernadette Spieler; Ferenc Kemény; Karin Landerl; Bernd Binder; Wolfgang Slany (WiPSCE, 2020)

The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design. - Bernadette Spieler; Naomi Pfaff; Stefania Makrygiannaki; Wolfgang Slany (CoRR, 2020)

Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines. - Bernadette Spieler; Vesna Krnjic (FabLearn/MakeEd, 2021)

Exploring Making in Schools: A Maker-Framework for Teachers in K12. - Bernadette Spieler; Tobias M. Schifferle; Manuela Dahinden (FabLearn/MakeEd, 2022)

The "Making at School" Project: Planning Interdisciplinary Activities. - Bernadette Spieler; Tobias M. Schifferle; Manuela Dahinden (ITiCSE (2), 2022)

Beliefs and Expectations of Primary Student Teachers in Informatics. - Bernadette Spieler; Tobias M. Schifferle; Tobias Berner (WiPSCE, 2022)

Fokus auf Lösungsstrategien. - Bernadette Spieler (Wirksamer Informatikunterricht, 2024)

Designing, Coding and Embroidering: A Workflow for Gender-Sensitive and Interdisciplinary Teaching. - Bernadette Spieler; Sarina Gursch; Vesna Krnjic; Karin Horneck; Wolfgang Slany (Int. J. Emerg. Technol. Learn., 2024)