Bayesian Imitation of Human Behavior in Interactive Computer Games. - Bernard Gorman; Christian Thurau; Christian Bauckhage; Mark Humphrys (ICPR (1), 2006)

Believability Testing and Bayesian Imitation in Interactive Computer Games. - Bernard Gorman; Christian Thurau; Christian Bauckhage; Mark Humphrys (SAB, 2006)

Towards integrated imitation of strategic planning and motion modeling in interactive computer games. - Bernard Gorman; Mark Humphrys (Comput. Entertain., 2006)

The QASE API: A Comprehensive Platform for Games-Based AI Research and Education. - Bernard Gorman; Martin Fredriksson; Mark Humphrys (Int. J. Intell. Games Simul., 2007)

Learning Human Behavior from Analyzing Activities in Virtual Environments. - Christian Bauckhage; Bernard Gorman; Christian Thurau; Mark Humphrys (MMI Interakt., 2007)

Traffic Management Using RTEC in OWL 2 RL. - Bernard Gorman; Jakub Marecek; Jia Yuan Yu (ISWC (Industry Track), 2014)

BEAD - building energy asset discovery tool for automating smart building analytics: demo abstract. - Joern Ploennigs; Bernard Gorman; Niall Brady; Anika Schumann (BuildSys, 2014)

Towards automating the deployment of energy saving approaches in buildings. - Anika Schumann; Joern Ploennigs; Bernard Gorman (BuildSys, 2014)