Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality. - Bernhard E. Riecke; Henricus A. H. C. van Veen; Heinrich H. Bülthoff (Presence Teleoperators Virtual Environ., 2002)

How far can we get with just visual information?: path integration and spatial updating studies in virtual reality. - Bernhard E. Riecke (Logos-Verlag, 2003)

Spatial updating in real and virtual environments: contribution and interaction of visual and vestibular cues. - Bernhard E. Riecke; Heinrich H. Bülthoff (APGV, 2004)

Measuring vection in a large screen virtual environment. - Betty J. Mohler; William B. Thompson; Bernhard E. Riecke; Heinrich H. Bülthoff (APGV, 2005)

Scene consistency and spatial presence increase the sensation of self-motion in virtual reality. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Marios N. Avraamides; Markus von der Heyde; Heinrich H. Bülthoff (APGV, 2005)

Perceiving simulated ego-motions in virtual reality: comparing large screen displays with HMDs. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Heinrich H. Bülthoff (Human Vision and Electronic Imaging, 2005)

Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Franck Caniard; Heinrich H. Bülthoff (VR, 2005)

Visual cues can be sufficient for triggering automatic, reflexlike spatial updating. - Bernhard E. Riecke; Markus von der Heyde; Heinrich H. Bülthoff (ACM Trans. Appl. Percept., 2005)

Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. - Bernhard E. Riecke; Jan Malte Wiener (SIGGRAPH Research Posters, 2006)

Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. - Bernhard E. Riecke (VRST, 2006)

Cognitive factors can influence self-motion perception (vection) in virtual reality. - Bernhard E. Riecke; Jörg Schulte-Pelkum; Marios N. Avraamides; Markus von der Heyde; Heinrich H. Bülthoff (ACM Trans. Appl. Percept., 2006)

Consistent left-right errors for visual path integration in virtual reality: more than a failure to update one's heading? - Bernhard E. Riecke (APGV, 2007)

Physical self-motion facilitates object recognition, but does not enable view-independence. - Wataru Teramoto; Bernhard E. Riecke (APGV, 2007)

Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. - Bernhard E. Riecke; Jan Malte Wiener (VR, 2007)

Do HDR displays support LDR content?: a psychophysical evaluation. - Ahmet Oguz Akyüz; Roland W. Fleming; Bernhard E. Riecke; Erik Reinhard; Heinrich H. Bülthoff (ACM Trans. Graph., 2007)

Navigation modes in virtual environments: walking vs. joystick. - Peng Peng; Bernhard E. Riecke; Betsy Williams; Timothy P. McNamara; Bobby Bodenheimer (APGV, 2008)

Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion. - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (APGV, 2008)

Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One's Heading? - Bernhard E. Riecke (Presence Teleoperators Virtual Environ., 2008)

Is seeing a virtual environment like seeing the real thing? - Dinara Moura; Bernhard E. Riecke (APGV, 2009)

Display size does not affect egocentric distance perception of naturalistic stimuli. - Bernhard E. Riecke; Pooya Amini Behbahani; Chris D. Shaw (APGV, 2009)

Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion. - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (ACM Trans. Appl. Percept., 2009)

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality. - Bernhard E. Riecke; Aleksander Väljamäe; Jörg Schulte-Pelkum (ACM Trans. Appl. Percept., 2009)

Spatialized sound influences biomechanical self-motion illusion ("vection"). - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser (APGV, 2010)

The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. - Mona Erfani; Magy Seif El-Nasr; David Milam; Bardia Aghabeigi; Beth Aileen Lameman; Bernhard E. Riecke; Hamid Maygoli; Sang Mah (HCIS, 2010)

Comprehending parametric CAD models: an evaluation of two graphical user interfaces. - Sinisa Kolaric; Halil Erhan; Robert F. Woodbury; Bernhard E. Riecke (NordiCHI, 2010)

Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. - Bernhard E. Riecke; Bobby Bodenheimer; Timothy P. McNamara; Betsy Williams; Peng Peng; Daniel Feuereissen (Spatial Cognition, 2010)

Simple Motion Textures for Ambient Affect. - Matt Lockyer; Lyn Bartram; Bernhard E. Riecke (CAe, 2011)

Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context. - Jay Vidyarthi; Bernhard E. Riecke; Alissa Nicole Antle (CAe, 2011)

Design space exploration in parametric systems: analyzing effects of goal specificity and method specificity on design solutions. - Naghmi I. Shireen; Halil Erhan; Rodolfo Sanchez; Jelena Popovic; Robert F. Woodbury; Bernhard E. Riecke (Creativity & Cognition, 2011)

Tangible and body-based interaction with auditory maps. - Andrew P. Milne; Alissa Nicole Antle; Bernhard E. Riecke (CHI Extended Abstracts, 2011)

Spatialized sound enhances biomechanically-induced self-motion illusion (vection). - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser; Timothy P. McNamara (CHI, 2011)

Sympathetic guitar: can a digitally augmented guitar be a social entity? - Jay Vidyarthi; Alissa Nicole Antle; Bernhard E. Riecke (CHI Extended Abstracts, 2011)

Panoramic Video Techniques for Improving Presence in Virtual Environments. - Arefe Dalvandi; Bernhard E. Riecke; Tom Calvert (EGVE/EuroVR, 2011)

Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music. - Jay Vidyarthi; Bernhard E. Riecke; Diane Gromala (Conference on Designing Interactive Systems, 2012)

To move or not to move: can active control and user-driven motion cueing enhance self-motion perception ("vection") in virtual reality? - Bernhard E. Riecke; Daniel Feuereissen (SAP, 2012)

Augmenting visual representation of affectively charged information using sound graphs. - Nadya A. Calderón; Bernhard E. Riecke; Brian D. Fisher (IEEE VAST, 2012)

Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes? - Bernhard E. Riecke (Spatial Cognition, 2012)

Bridging the gap: attribute and spatial metaphors for tangible interface design. - Anna Macaranas; Alissa Nicole Antle; Bernhard E. Riecke (TEI, 2012)

Self-motion illusions (vection) in VR - Are they good for anything? - Bernhard E. Riecke; Daniel Feuereissen; John J. Rieser; Timothy P. McNamara (VR, 2012)

Can physical motions prevent disorientation in naturalistic VR? - Salvar Sigurdarson; Andrew P. Milne; Daniel Feuereissen; Bernhard E. Riecke (VR, 2012)

Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader. - L. McIntosh; Bernhard E. Riecke; Steve DiPaola (Comput. Graph. Forum, 2012)

Moving through virtual reality without moving? - Bernhard E. Riecke; Salvar Sigurdarson; Andrew P. Milne (Cogn. Process., 2012)

Switching Spatial Reference Frames for Yaw and Pitch Navigation. - Klaus Gramann; Shawn Wing; Tzyy-Ping Jung; Erik Viirre; Bernhard E. Riecke (Spatial Cogn. Comput., 2012)

Poster: Paving the way into virtual reality - A transition in five stages. - Daniel Sproll; Jacob Freiberg; Timofey Grechkin; Bernhard E. Riecke (3DUI, 2013)

Technology preferences and routines for sharing health information during the treatment of a chronic illness. - Carolyn Pang; Carman Neustaedter; Bernhard E. Riecke; Erick Oduor; Serena Hillman (CHI, 2013)

Mediated meditation: cultivating mindfulness with sonic cradle. - Jay Vidyarthi; Bernhard E. Riecke (CHI Extended Abstracts, 2013)

Visual Analytics for Public Health: Supporting Knowledge Construction and Decision-Making. - Samar Al-Hajj; Ian Pike; Bernhard E. Riecke; Brian D. Fisher (HICSS, 2013)

Does interactive animation control improve exploratory data analysis of animated trend visualization? - Felwa A. Abukhodair; Bernhard E. Riecke; Halil Erhan; Chris D. Shaw (Visualization and Data Analysis, 2013)

Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality? - Jacob Freiberg; Timofey Grechkin; Bernhard E. Riecke (VR, 2013)

Evaluating affective features of 3D motionscapes. - Chao Feng; Lyn Bartram; Bernhard E. Riecke (SAP, 2014)

Re-evaluating benefits of body-based rotational cues for maintaining orientation in virtual environments: men benefit from real rotations, women don't. - Timofey Y. Grechkin; Bernhard E. Riecke (SAP, 2014)

The influence of shading, display size and individual differences on navigation in virtual reality. - Lonnie Hastings; Bernhard E. Riecke (SAP, 2014)

Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection). - Jacqueline D. Jordan; Mirjana Prpa; Daniel Feuereissen; Bernhard E. Riecke (SAP, 2014)

Interactively mediating experiences of mindfulness meditation. - Jay Vidyarthi; Bernhard E. Riecke (Int. J. Hum. Comput. Stud., 2014)

Perception of Body Motion. - Ben D. Lawson; Bernhard E. Riecke (Handbook of Virtual Environments, 2nd ed., 2014)

An Integrative Approach to Presence and Self-Motion Perception Research. - Bernhard E. Riecke; Jörg Schulte-Pelkum (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Automatic Recognition of Eventfulness and Pleasantness of Soundscape. - Jianyu Fan; Miles Thorogood; Bernhard E. Riecke; Philippe Pasquier (Audio Mostly Conference, 2015)

A comparison of visual and textual city portal designs on desktop and mobile interfaces. - Carolyn Pang; Carman Neustaedter; Jason Procyk; Bernhard E. Riecke (Graphics Interface, 2015)

Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction. - Mirjana Prpa; Karen Cochrane; Bernhard E. Riecke (MindCare, 2015)

Influence of movement expertise on a virtual point-to-origin task. - Alexandra Kitson; Bernhard E. Riecke; Ekaterina R. Stepanova (MOCO, 2015)

NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. - Alexandra Kitson; Bernhard E. Riecke; Abraham M. Hashemian; Carman Neustaedter (SUI, 2015)

Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments. - Ernst Kruijff; Bernhard E. Riecke; Christina Trepkowski; Alexandra Kitson (SUI, 2015)

What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces. - Anna Macaranas; Alissa Nicole Antle; Bernhard E. Riecke (Interact. Comput., 2015)

Social presence in online discussions as a process predictor of academic performance. - Srecko Joksimovic; Dragan Gasevic; Vitomir Kovanovic; Bernhard E. Riecke; Marek Hatala (J. Comput. Assist. Learn., 2015)

Enhancing stress management techniques using virtual reality. - Florian Soyka; Markus Leyrer; Joe Smallwood; Chris Ferguson; Bernhard E. Riecke; Betty J. Mohler (SAP, 2016)

On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli. - Ernst Kruijff; Alexander Marquardt; Christina Trepkowski; Robert W. Lindeman; André Hinkenjann; Jens Maiero; Bernhard E. Riecke (SUI, 2016)

Comparing leaning-based motion cueing interfaces for virtual reality locomotion. - Alexandra Kitson; Abraham M. Hashemian; Ekaterina R. Stepanova; Ernst Kruijff; Bernhard E. Riecke (3DUI, 2017)

Moving in a box: Improving spatial orientation in virtual reality using simulated reference frames. - Thinh Nguyen-Vo; Bernhard E. Riecke; Wolfgang Stuerzlinger (3DUI, 2017)

Awestruck: Natural interaction with virtual reality on eliciting awe. - Denise T. Quesnel; Bernhard E. Riecke (3DUI, 2017)

"MyEyes": The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples. - Rui Pan 001; Samarth Singhal; Bernhard E. Riecke; Emily S. Cramer; Carman Neustaedter (Conference on Designing Interactive Systems, 2017)

Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. - Amelia W. Cole; Denise T. Quesnel; Serkan Pekçetin; Diane Gromala; Heather O'Brien; Alissa Nicole Antle; Bernhard E. Riecke (CHI PLAY (Companion), 2017)

Time to Relax: no effects to the stress response after Short-Term Use of a brain-Computer Interface. - Amelia W. Cole; Bernhard E. Riecke; Alissa Nicole Antle (GBCIC, 2017)

Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. - Abraham M. Hashemian; Bernhard E. Riecke (HCI (10), 2017)

The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. - Mirjana Prpa; Kivanç Tatar; Bernhard E. Riecke; Philippe Pasquier (HCI (10), 2017)

Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application. - Ekaterina R. Stepanova; Markus von der Heyde; Alexandra Kitson; Thecla Schiphorst; Bernhard E. Riecke (HCI (2), 2017)

The Significance of the Low Complexity Dimension in Music Similarity Judgements. - Jeffrey Ens; Bernhard E. Riecke; Philippe Pasquier (ISMIR, 2017)

Assessing the usability of smartwatches for academic cheating during exams. - Stephanie Wong; Lillian Yang; Bernhard E. Riecke; Emily S. Cramer; Carman Neustaedter (MobileHCI, 2017)

Development and evaluation of a hands-free motion cueing interface for ground-based navigation. - Jacob Freiberg; Alexandra Kitson; Bernhard E. Riecke (VR, 2017)

Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement. - Alexandra Kitson; Abraham M. Hashemian; Ekaterina R. Stepanova; Ernst Kruijff; Bernhard E. Riecke (VR, 2017)

Navigation interfaces for virtual reality and gaming: Theory and practice. - Ernst Kruijff; Bernhard E. Riecke (VR, 2017)

Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness. - Mirjana Prpa; Kivanç Tatar; Jules Françoise; Bernhard E. Riecke; Thecla Schiphorst; Philippe Pasquier (Conference on Designing Interactive Systems, 2018)

Comparing input methods and cursors for 3D positioning with head-mounted displays. - Junwei Sun 001; Wolfgang Stuerzlinger; Bernhard E. Riecke (SAP, 2018)

Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. - Yasamin Heshmat; Brennan Jones; Xiaoxuan Xiong; Carman Neustaedter; Anthony Tang 001; Bernhard E. Riecke; Lillian Yang (CHI, 2018)

Are You Dreaming?: A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality. - Alexandra Kitson; Thecla Schiphorst; Bernhard E. Riecke (CHI, 2018)

Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation. - Denise T. Quesnel; Ekaterina R. Stepanova; Ivan A. Aguilar; Patrick Pennefather; Bernhard E. Riecke (GEM, 2018)

3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation. - Bernhard E. Riecke; Joseph J. LaViola Jr.; Ernst Kruijff (SIGGRAPH Courses, 2018)

Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion. - Abraham M. Hashemian; Alexandra Kitson; Thinh Nguyen-Vo; Hrvoje Benko; Wolfgang Stuerzlinger; Bernhard E. Riecke (VR, 2018)

Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR. - Thinh Nguyen-Vo; Bernhard E. Riecke; Wolfgang Stuerzlinger (VR, 2018)

Introduction to Special Issue SAP 2018. - Bernhard E. Riecke; Joseph Kearny (ACM Trans. Appl. Percept., 2018)

Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance. - Yaying Zhang; Bernhard E. Riecke; Thecla Schiphorst; Carman Neustaedter (Conference on Designing Interactive Systems, 2019)

JeL: Connecting Through Breath in Virtual Reality. - John Desnoyers-Stewart; Ekaterina R. Stepanova; Philippe Pasquier; Bernhard E. Riecke (CHI Extended Abstracts, 2019)

Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences. - Alexandra Kitson; Elizabeth A. Buie; Ekaterina R. Stepanova; Alice Chirico; Bernhard E. Riecke; Andrea Gaggioli (CHI Extended Abstracts, 2019)

Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. - Alexandra Kitson; Steve DiPaola; Bernhard E. Riecke (CHI Extended Abstracts, 2019)

The effect of visual motion stimulus characteristics on vection and visually induced motion sickness. - Behrang Keshavarz; Aaron Emile Philipp-Muller; Wanja Hemmerich; Bernhard E. Riecke; Jennifer L. Campos (Displays, 2019)

Space - A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect. - Ekaterina R. Stepanova; Denise T. Quesnel; Bernhard E. Riecke (Frontiers Digit. Humanit., 2019)

Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness? - Ekaterina R. Stepanova; Denise T. Quesnel; Bernhard E. Riecke (Frontiers Digit. Humanit., 2019)

Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality. - Alexandra Kitson; Ekaterina R. Stepanova; Ivan A. Aguilar; Natasha Wainwright; Bernhard E. Riecke (Conference on Designing Interactive Systems, 2020)

JeL: Breathing Together to Connect with Others and Nature. - Ekaterina R. Stepanova; John Desnoyers-Stewart; Philippe Pasquier; Bernhard E. Riecke (Conference on Designing Interactive Systems, 2020)

Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness. - Mirjana Prpa; Ekaterina R. Stepanova; Thecla Schiphorst; Bernhard E. Riecke; Philippe Pasquier (CHI, 2020)

FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments. - Alexander Wilberz; Dominik Leschtschow; Christina Trepkowski; Jens Maiero; Ernst Kruijff; Bernhard E. Riecke (CHI, 2020)

FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. - Brennan Jones; Jens Maiero; Alireza Mogharrab; Ivan A. Aguilar; Ashu Adhikari; Bernhard E. Riecke; Ernst Kruijff; Carman Neustaedter; Robert W. Lindeman (ICMI, 2020)

Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move? - Bernhard E. Riecke; Daniel Zielasko (VR Workshops, 2020)

Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To? - Daniel Zielasko; Bernhard E. Riecke (VR Workshops, 2020)

Either Give Me a Reason to Stand or an Opportunity to Sit in VR. - Daniel Zielasko; Bernhard E. Riecke (VR Workshops, 2020)

Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages. - Daniel Zielasko; Bernhard E. Riecke (VR Workshops, 2020)

Analyzing the Trade-off between Selection and Navigation in VR. - Morteza Malekmakan; Wolfgang Stuerzlinger; Bernhard E. Riecke (VRST, 2020)

Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm. - Ashu Adhikari; Daniel Zielasko; Alexander Bretin; Markus von der Heyde; Ernst Kruijff; Bernhard E. Riecke (VR Workshops, 2021)

Is Walking Necessary for Effective Locomotion and Interaction in VR? - Abraham M. Hashemian; Ernst Kruijff; Ashu Adhikari; Markus von der Heyde; Ivan A. Aguilar; Bernhard E. Riecke (VR Workshops, 2021)

Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. - Bernhard E. Riecke; Daniel Zielasko (VR Workshops, 2021)

To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction. - Daniel Zielasko; Bernhard E. Riecke (Comput., 2021)

Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. - Ashu Adhikari; Abraham M. Hashemian; Thinh Nguyen-Vo; Ernst Kruijff; Markus von der Heyde; Bernhard E. Riecke (Frontiers Virtual Real., 2021)

NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion. - Thinh Nguyen-Vo; Bernhard E. Riecke; Wolfgang Stuerzlinger; Duc-Minh Pham; Ernst Kruijff (IEEE Trans. Vis. Comput. Graph., 2021)

Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming. - Alexandra Kitson; Reese Muntean; Steve DiPaola; Bernhard E. Riecke (Conference on Designing Interactive Systems, 2022)

Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality. - Pinyao Liu; Ekaterina R. Stepanova; Alexandra Kitson; Thecla Schiphorst; Bernhard E. Riecke (CHI, 2022)

Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems. - Ekaterina R. Stepanova; John Desnoyers-Stewart; Kristina Höök; Bernhard E. Riecke (CHI, 2022)

First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces. - Ernst Kruijff; Bernhard E. Riecke; Christina Trepkowski; Robert W. Lindeman (Frontiers Virtual Real., 2022)

The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces. - Jann Philipp Freiwald; Susanne Schmidt 001; Bernhard E. Riecke; Frank Steinicke (ACM Trans. Graph., 2022)

HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface. - Abraham M. Hashemian; Matin Lotfaliei; Ashu Adhikari; Ernst Kruijff; Bernhard E. Riecke (IEEE Trans. Vis. Comput. Graph., 2022)

Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection. - Noah Miller; Ekaterina R. Stepanova; John Desnoyers-Stewart; Ashu Adhikari; Alexandra Kitson; Patrick Pennefather; Denise T. Quesnel; Katharina Brauns; Anika Friedl-Werner; Alexander C. Stahn; Bernhard E. Riecke (Conference on Designing Interactive Systems, 2023)

Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction. - Ekaterina R. Stepanova; John Desnoyers-Stewart; Alexandra Kitson; Bernhard E. Riecke; Alissa Nicole Antle; Abdallah El Ali; Jérémy Frey; Vasiliki Tsaknaki; Noura Howell (Conference on Designing Interactive Systems (Companion Volume), 2023)

Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics. - John Desnoyers-Stewart; Ekaterina R. Stepanova; Pinyao Liu; Alexandra Kitson; Patrick Parra Pennefather; Vladislav Ryzhov; Bernhard E. Riecke (CHI Extended Abstracts, 2023)

InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality. - Caitlin Morris; Pinyao Liu; Bernhard E. Riecke; Pattie Maes (CHI Extended Abstracts, 2023)

TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning. - Annemiek Veldhuis; Alissa Nicole Antle; Bernhard E. Riecke (TEI, 2023)

Moving Avatars and Agents in Social Extended Reality Environments. - Jann Philipp Freiwald; Susanne Schmidt 001; Bernhard E. Riecke; Frank Steinicke (CoRR, 2023)

Real human touch: performer-facilitated touch enhances presence and embodiment in immersive performance. - John Desnoyers-Stewart; Margherita Bergamo Meneghini; Ekaterina R. Stepanova; Bernhard E. Riecke (Frontiers Virtual Real., 2023)

Editorial: Human spatial perception, cognition, and behaviour in extended reality. - Jiayan Zhao; Bernhard E. Riecke; Jonathan W. Kelly; Jeanine K. Stefanucci; Alexander Klippel (Frontiers Virtual Real., 2023)

Leaning-Based Interfaces Improve Ground-Based VR Locomotion in Reach-the-Target, Follow-the-Path, and Racing Tasks. - Abraham M. Hashemian; Ashu Adhikari; Ernst Kruijff; Markus von der Heyde; Bernhard E. Riecke (IEEE Trans. Vis. Comput. Graph., 2023)

Integrating Continuous and Teleporting VR Locomotion into a Seamless 'HyperJump' Paradigm. - Ashu Adhikari; Daniel Zielasko; Ivan A. Aguilar; Alexander Bretin; Ernst Kruijff; Markus von der Heyde; Bernhard E. Riecke (IEEE Trans. Vis. Comput. Graph., 2023)

Using Skin Conductance to Predict Awe and Perceived Vastness in Virtual Reality. - Melissa Steininger; Monica Perusquía-Hernández; Alexander Marquardt; Hiromu Otsubo; Marvin Lehnort; Felix Dollack; Kiyoshi Kiyokawa; Ernst Kruijff; Bernhard E. Riecke (ACII (Workshops and Demos), 2024)

First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality. - Hiromu Otsubo; Alexander Marquardt; Melissa Steininger; Marvin Lehnort; Felix Dollack; Yutaro Hirao; Monica Perusquía-Hernández; Hideaki Uchiyama; Ernst Kruijff; Bernhard E. Riecke; Kiyoshi Kiyokawa (ICMI, 2024)

1st International Workshop on Standardization in Cybersickness Research: "Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach". - Bernhard E. Riecke; Ernst Kruijff; Behrang Keshavarz; Rose Rouhani (ISMAR-Adjunct, 2024)

Cybersickness: Understanding the Challenge and Building Solutions with Standardized Benchmarks. - Bernhard E. Riecke; Behrang Keshavarz; Rose Rouhani (ISMAR-Adjunct, 2024)

Galvanic Skin Response and AE-LSTM for Anomaly Detection in VR-Induced Motion Sickness. - Wadhah Al-Ashwal; Houshyar Asadi; Mohammad Reza Chalak Qazani; Shady M. K. Mohamed; Saeid Nahavandi; Bernhard E. Riecke (SysCon, 2024)

Sitting or Standing in VR: About Comfort, Conflicts, and Hazards. - Daniel Zielasko; Bernhard E. Riecke (IEEE Computer Graphics and Applications, 2024)

Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recovery. - Rose Rouhani; Narmada Umatheva; Jannik Brockerhoff; Behrang Keshavarz; Ernst Kruijff; Jan Gugenheimer; Bernhard E. Riecke (Displays, 2024)

Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller. - Abraham M. Hashemian; Ashu Adhikari; Ivan A. Aguilar; Ernst Kruijff; Markus von der Heyde; Bernhard E. Riecke (IEEE Trans. Vis. Comput. Graph., 2024)

Who Defines Embodiment? Cultural Bias in Interoceptive Wellness Technologies. - Deniz G. Ural; Gabriela Aceves Sepúlveda; Bernhard E. Riecke (Conference on Designing Interactive Systems (Companion Volume), 2025)

Being in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences. - John Desnoyers-Stewart; Alissa Nicole Antle; Bernhard E. Riecke (CHI, 2025)

HemisFear: A Virtual Reality Exposure Therapy Prototype Driven by Cross-Cultural Understanding of Dog Phobia. - Jacob Sauer; Bernhard E. Riecke (CHI Extended Abstracts, 2025)

BRieFLY: Mindful Breathing and Playful Interaction to Foster Self-Connection in Mixed Reality. - Deniz G. Ural; Rayne Inkster; John Desnoyers-Stewart; Faranak Farzan; Bernhard E. Riecke (CHI Extended Abstracts, 2025)

Immersive videos of natural and urban environments can enhance awe and psychological well-being. - Lisa L. Barth; Fariba Mostajeran; Frank Steinicke; Bernhard E. Riecke; Simone Kühn (Frontiers Virtual Real., 2025)

Synedelica: Mixed Reality Reimagined. - John Desnoyers-Stewart; Noah Miller; Bernhard E. Riecke (Proc. ACM Comput. Graph. Interact. Tech., 2025)