Situated Verbal Interaction in Virtual Design and Assembly. - Yong Cao; Bernhard Jung 001; Ipke Wachsmuth (IJCAI, 1995)

Ein wissensbasiertes System für die 3D-computergraphische Montage-Simulation. - Bernhard Jung 001; Ipke Wachsmuth (CAD, 1996)

Dynamic Conceptualization in a Mechanical-Object Assembly Environment. - Ipke Wachsmuth; Bernhard Jung 001 (Artif. Intell. Rev., 1996)

Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen. - Bernhard Jung 001 (Infix, 1997)

A Virtual Interface Agent and its Agency. - Ipke Wachsmuth; Britta Lenzmann; Tanja Jörding; Bernhard Jung 001; Marc Erich Latoschik; Martin Fröhlich 001 (Agents, 1997)

Reasoning about Objects, Assemblies, and Roles in On-Going Assembly Tasks. - Bernhard Jung 001 (DARS, 1998)

Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. - Marc Erich Latoschik; Bernhard Jung 001; Ipke Wachsmuth (GI Jahrestagung, 1999)

Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games. - Bernhard Jung 001; Markus Oesker; Heiko Hecht (RoboCup, 1999)

An Open Virtual Environment for Autonomous Agents Using VRML and Java. - Bernhard Jung 001; Jan-Torsten Milde (VRML, 1999)

CAD on the World Wide Web: Virtual Assembly of Furniture with BEAVER. - Mathias Nousch; Bernhard Jung 001 (VRML, 1999)

Design and Configuration of Furniture Using Internet-based Virtual Reality Techniques. - Bernhard Jung 001; Mathias Nousch (PuK, 2000)

Educational use of VRML and Java in agent-based AI and computer graphics. - Jan-Torsten Milde; Bernhard Jung 001 (Future Gener. Comput. Syst., 2000)

Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters. - Markus Oesker; Heiko Hecht; Bernhard Jung 001 (Comput. Animat. Virtual Worlds, 2000)

Virtuelles Konstruieren mit Gestik und Sprache. - Bernhard Jung 001; Stefan Kopp; Marc Erich Latoschik; Timo Sowa; Ipke Wachsmuth (Künstliche Intell., 2000)

Intelligente virtuelle Umgebungen. - Bernhard Jung 001; Jan-Torsten Milde (Künstliche Intell., 2000)

Multimodale Interaktion in der Virtuellen Realität. - Ipke Wachsmuth; Ian Voss; Timo Sowa; Marc Erich Latoschik; Stefan Kopp; Bernhard Jung 001 (MuC, 2001)

Task-Level Assembly Modeling in Virtual Environments. - Bernhard Jung 001 (ICCSA (3), 2003)

FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. - Bernhard Jung 001; Stefan Kopp (IVA, 2003)

Max - A Multimodal Assistant in Virtual Reality Construction. - Stefan Kopp; Bernhard Jung 001; Nadine Leßmann; Ipke Wachsmuth (Künstliche Intell., 2003)

Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts. - Peter Biermann; Bernhard Jung 001 (AMDO, 2004)

Tangible Interfaces for Pervasive Gaming. - Andreas Schrader; Bernhard Jung 001; Darren Carlson (DiGRA Conference, 2005)

Pr@senZ - P@CE: mobile interaction with virtual reality. - Matthias Weber 004; Thies Pfeiffer; Bernhard Jung 001 (Mobile HCI, 2005)

Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology. - Thies Pfeiffer; Matthias Weber 004; Bernhard Jung 001 (TPCG, 2005)

An Animation System for Imitation of Object Grasping in Virtual Reality. - Matthias Weber 004; Guido Heumer; Heni Ben Amor; Bernhard Jung 001 (ICAT, 2006)

From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. - Bernhard Jung 001; Heni Ben Amor; Guido Heumer; Matthias Weber 004 (VRST, 2006)

Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans. - Heni Ben Amor; Matthias Weber 004; Guido Heumer; Bernhard Jung 001 (EGVE (Short Papers & Posters), 2007)

A Neural Framework for Robot Motor Learning Based on Memory Consolidation. - Heni Ben Amor; Shuhei Ikemoto; Takashi Minato; Bernhard Jung 001; Hiroshi Ishiguro (ICANNGA (2), 2007)

Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. - Guido Heumer; Heni Ben Amor; Matthias Weber 004; Bernhard Jung 001 (VR, 2007)

Action Capture: A VR-Based Method for Character Animation. - Bernhard Jung 001; Heni Ben Amor; Guido Heumer; Arnd Vitzthum (Virtual Realities, 2008)

Grasp synthesis from low-dimensional probabilistic grasp models. - Heni Ben Amor; Guido Heumer; Bernhard Jung 001; Arnd Vitzthum (Comput. Animat. Virtual Worlds, 2008)

Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach. - Guido Heumer; Heni Ben Amor; Bernhard Jung 001 (Presence Teleoperators Virtual Environ., 2008)

Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction. - Heni Ben Amor; Erik Berger; David Vogt; Bernhard Jung 001 (KI, 2009)

Physical interaction learning: Behavior adaptation in cooperative human-robot tasks involving physical contact. - Shuhei Ikemoto; Heni Ben Amor; Takashi Minato; Hiroshi Ishiguro; Bernhard Jung 001 (RO-MAN, 2009)

Simulation of Standard Control Actuators in Dynamic Virtual Environments. - Frank Gommlich; Guido Heumer; Arnd Vitzthum; Bernhard Jung 001 (VR, 2009)

Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine. - Loreen Pogrzeba; Markus Wacker; Bernhard Jung 001 (Edutainment, 2012)

Processing In-Situ Compressed Large Data Sets in VR-based Flow Analysis. - Henry Lehmann; Katja Fiedler; Bernhard Jung 001 (VR/AR, 2012)

Learning Two-Person Interaction Models for Responsive Virtual Characters and Humanoid Robots. - David Vogt; Erik Berger; Heni Ben Amor; Bernhard Jung 001 (VR/AR, 2012)

Model-driven iterative development of 3D web-applications using SSIML, X3D and JavaScript. - Matthias Lenk; Arnd Vitzthum; Bernhard Jung 001 (Web3D, 2012)

XSAMPL3D: An Action Description Language for the Animation of Virtual Characters. - Arnd Vitzthum; Heni Ben Amor; Guido Heumer; Bernhard Jung 001 (J. Virtual Real. Broadcast., 2012)

Physical Human-Robot Interaction: Mutual Learning and Adaptation. - Shuhei Ikemoto; Heni Ben Amor; Takashi Minato; Bernhard Jung 001; Hiroshi Ishiguro (IEEE Robotics Autom. Mag., 2012)

Learning responsive robot behavior by imitation. - Heni Ben Amor; David Vogt; Marco Ewerton; Erik Berger; Bernhard Jung 001; Jan Peters 001 (IROS, 2013)

Model-Driven Multi-Platform Development of 3D Applications with Round-Trip Engineering. - Bernhard Jung 001; Matthias Lenk; Arnd Vitzthum (Software Engineering, 2013)

Adding Interlacing to In-Situ Data Compression for Multi-Resolution Visualization of Large-Scale Scientific Simulations. - Henry Lehmann; Matthias Lenk; Bernhard Jung 001 (ICAT-EGVE (Posters and Demos), 2014)

Transfer entropy for feature extraction in physical human-robot interaction: Detecting perturbations from low-cost sensors. - Erik Berger; David Muller; David Vogt; Bernhard Jung 001; Heni Ben Amor (Humanoids, 2014)

A Data-Driven Method for Real-Time Character Animation in Human-Agent Interaction. - David Vogt; Steve Grehl; Erik Berger; Heni Ben Amor; Bernhard Jung 001 (IVA, 2014)

In-situ multi-resolution and temporal data compression for visual exploration of large-scale scientific simulations. - Henry Lehmann; Bernhard Jung 001 (LDAV, 2014)

Dynamic Mode Decomposition for perturbation estimation in human robot interaction. - Erik Berger; Mark Sastuba; David Vogt; Bernhard Jung 001; Heni Ben Amor (RO-MAN, 2014)

Learning Two-Person Interaction Models for Responsive Synthetic Humanoids. - David Vogt; Heni Ben Amor; Erik Berger; Bernhard Jung 001 (J. Virtual Real. Broadcast., 2014)

Estimation of perturbations in robotic behavior using dynamic mode decomposition. - Erik Berger; Mark Sastuba; David Vogt; Bernhard Jung 001; Heni Ben Amor (Adv. Robotics, 2015)

Structured development of 3D applications: round-trip engineering in interdisciplinary teams. - Bernhard Jung 001; Matthias Lenk; Arnd Vitzthum (Comput. Sci. Res. Dev., 2015)

Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction. - David Vogt; Ben Lorenz; Steve Grehl; Bernhard Jung 001 (Comput. Animat. Virtual Worlds, 2015)

Learning human-robot interactions from human-human demonstrations (with applications in Lego rocket assembly). - David Vogt; Simon Stepputtis; Richard Weinhold; Bernhard Jung 001; Heni Ben Amor (Humanoids, 2016)

Experience-based torque estimation for an industrial robot. - Erik Berger; Steve Grehl; David Vogt; Bernhard Jung 001; Heni Ben Amor (ICRA, 2016)

Estimating perturbations from experience using neural networks and Information Transfer. - Erik Berger; David Vogt; Steve Grehl; Bernhard Jung 001; Heni Ben Amor (IROS, 2016)

Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt. - Ralf Dörner 001; Wolfgang Broll; Paul Grimm; Bernhard Jung 001 (Inform. Spektrum, 2016)

A system for learning continuous human-robot interactions from human-human demonstrations. - David Vogt; Simon Stepputtis; Steve Grehl; Bernhard Jung 001; Heni Ben Amor (ICRA, 2017)

Efficient Visualization of Large-Scale Metal Melt Flow Simulations Using Lossy In-Situ Tabular Encoding for Query-Driven Analytics. - Henry Lehmann; Eric Werzner; Cornelius Demuth; Subhashis Ray; Bernhard Jung 001 (CSE, 2018)

Design of an Autonomous Robot for Mapping, Navigation, and Manipulation in Underground Mines. - Robert Lösch; Steve Grehl; Marc Donner; Claudia Buhl; Bernhard Jung 001 (IROS, 2018)

One-shot learning of human-robot handovers with triadic interaction meshes. - David Vogt; Simon Stepputtis; Bernhard Jung 001; Heni Ben Amor (Auton. Robots, 2018)

Resilient Environmental Monitoring Utilizing a Machine Learning Approach. - Dan Häberlein; Lars Kafurke; Sebastian Höfer; Bogdan Franczyk; Bernhard Jung 001; Erik Berger (ICAISC (1), 2019)

Deep Learning of Proprioceptive Models for Robotic Force Estimation. - Erik Berger; Daniel Eger Passos; Steve Grehl; Heni Ben Amor; Bernhard Jung 001 (IROS, 2019)

Analysis and Quantification of Repetitive Motion in Long-Term Rehabilitation. - Loreen Pogrzeba; Thomas Neumann 007; Markus Wacker; Bernhard Jung 001 (IEEE J. Biomed. Health Informatics, 2019)

Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm. - Daniel Eger Passos; Bernhard Jung 001 (HCI (38), 2020)

State Machine for Arbitrary Robots for Exploration and Inspection Tasks. - Marco Steinbrink; Philipp Koch; Stefan May; Bernhard Jung 001; Michael Schmidpeter (ICVISP, 2020)

Rapidly-Exploring Random Graph Next-Best View Exploration for Ground Vehicles. - Marco Steinbrink; Philipp Koch; Bernhard Jung 001; Stefan May (ECMR, 2021)

A Robot-in-a-CAVE Setup for Assessing the Tracking Accuracy of AR/VR Devices. - Daniel Eger Passos; Nico Heinrich; Bernhard Jung 001 (HCI (38), 2021)

Classification of Point Clouds with Neural Networks and Continuum-Type Memories. - Stefan Reitmann; Elena V. Kudryashova; Bernhard Jung 001; Volker Reitmann (AIAI, 2021)

BLAINDER - A Blender AI Add-On for Generation of Semantically Labeled Depth-Sensing Data. - Stefan Reitmann; Lorenzo Neumann; Bernhard Jung 001 (Sensors, 2021)

Virtual Worlds. - Bernhard Jung 001; Arnd Vitzthum (Virtual and Augmented Reality, 2022)

Real-Time Aspects of VR Systems. - Mathias Buhr; Thies Pfeiffer; Dirk Reiners; Carolina Cruz-Neira; Bernhard Jung 001 (Virtual and Augmented Reality, 2022)

Introduction to Virtual and Augmented Reality. - Ralf Doerner 001; Wolfgang Broll; Bernhard Jung 001; Paul Grimm; Martin Göbel; Rolf Kruse (Virtual and Augmented Reality, 2022)

Integration of Open Geodata into Virtual Worlds. - Florian Richter 005; Stefan Reitmann; Bernhard Jung 001 (ICVARS, 2022)

Towards Automated Apron Operations - Training of Neural Networks for Semantic Segmentation Using Synthetic LiDAR Sensors. - Michael Schultz; Stefan Reitmann; Bernhard Jung 001; Sameer Alam (WSC, 2022)

Converting Depth Images and Point Clouds for Feature-Based Pose Estimation. - Robert Lösch; Mark Sastuba; Jonas Toth; Bernhard Jung 001 (IROS, 2023)

X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design. - Florian Richter 005; Bernhard Jung 001 (XR (1), 2024)

VR-based Assistance System for Semi-Autonomous Robotic Boats. - Stefan Reitmann; Bernhard Jung 001 (HRI (Companion), 2024)

3D Digitization and Immersive XR Applications for Paleontology Education. - Florian Richter 005; Johannes Vater; Daniel Eger-Passos; Helen Böttcher; Thomas Wotte; Bernhard Jung 001 (XR (2), 2025)