Intervention Planning of Hepatocellular Carcinoma Radio-Frequency Ablations. - Bernhard Kerbl; Philip Voglreiter; Rostislav Khlebnikov; Dieter Schmalstieg; Daniel Seider; Michael Moche; Philipp Stiegler; Rupert H. Portugaller; Bernhard Kainz (CLIP, 2012)

Softshell: dynamic scheduling on GPUs. - Markus Steinberger; Bernhard Kainz; Bernhard Kerbl; Stefan Hauswiesner; Michael Kenzel; Dieter Schmalstieg (ACM Trans. Graph., 2012)

Whippletree: task-based scheduling of dynamic workloads on the GPU. - Markus Steinberger; Michael Kenzel; Pedro Boechat; Bernhard Kerbl; Mark Dokter; Dieter Schmalstieg (ACM Trans. Graph., 2014)

Retargeting Technical Documentation to Augmented Reality. - Peter Mohr; Bernhard Kerbl; Michael Donoser; Dieter Schmalstieg; Denis Kalkofen (CHI, 2015)

Interactive Disassembly Planning for Complex Objects. - Bernhard Kerbl; Denis Kalkofen; Markus Steinberger; Dieter Schmalstieg (Comput. Graph. Forum, 2015)

Effective static bin patterns for sort-middle rendering. - Bernhard Kerbl; Michael Kenzel; Dieter Schmalstieg; Markus Steinberger (High Performance Graphics, 2017)

Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU. - Bernhard Kerbl; Michael Kenzel; Dieter Schmalstieg; Hans-Peter Seidel; Markus Steinberger (Comput. Graph. Forum, 2017)

The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU. - Bernhard Kerbl; Michael Kenzel; Joerg H. Mueller; Dieter Schmalstieg; Markus Steinberger (ICS, 2018)

A scalable queue for work distribution on GPUs. - Bernhard Kerbl; Joerg H. Mueller; Michael Kenzel; Dieter Schmalstieg; Markus Steinberger (PPoPP, 2018)

On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. - Michael Kenzel; Bernhard Kerbl; Wolfgang Tatzgern; Elena Ivanchenko; Dieter Schmalstieg; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU. - Bernhard Kerbl; Michael Kenzel; Elena Ivanchenko; Dieter Schmalstieg; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2018)

A high-performance software graphics pipeline architecture for the GPU. - Michael Kenzel; Bernhard Kerbl; Dieter Schmalstieg; Markus Steinberger (ACM Trans. Graph., 2018)

Fast Multi-View Rendering for Real-Time Applications. - Johannes Unterguggenberger; Bernhard Kerbl; Markus Steinberger; Dieter Schmalstieg; Michael Wimmer 001 (EGPGV@Eurographics/EuroVis, 2020)

Stochastic Substitute Trees for Real-Time Global Illumination. - Wolfgang Tatzgern; Benedikt Mayr; Bernhard Kerbl; Markus Steinberger (I3D, 2020)

View-Dependent Impostors for Architectural Shape Grammars. - Chao Jia; Moritz Roth; Bernhard Kerbl; Michael Wimmer 001 (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. - Stefan Stappen; Johannes Unterguggenberger; Bernhard Kerbl; Michael Wimmer 001 (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

On Provisioning Procedural Geometry Workloads on Edge Architectures. - Ilir Murturi; Chao Jia; Bernhard Kerbl; Michael Wimmer 001; Schahram Dustdar; Christos Tsigkanos (WEBIST, 2021)

Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. - Markus Schütz; Bernhard Kerbl; Michael Wimmer 001 (Comput. Graph. Forum, 2021)

Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. - Johannes Unterguggenberger; Bernhard Kerbl; Jakob Pernsteiner; Michael Wimmer 001 (Comput. Graph. Forum, 2021)

An Improved Triangle Encoding Scheme for Cached Tessellation. - Bernhard Kerbl; Linus Horváth; Daniel Cornel; Michael Wimmer 001 (Eurographics (Short Papers), 2022)

CUDA and Applications to Task-based Programming. - Bernhard Kerbl; Michael Kenzel; Martin Winter; Markus Steinberger (Eurographics (Tutorials), 2022)

Gaussian Mixture Convolution Networks. - Adam Celarek; Pedro Hermosilla; Bernhard Kerbl; Timo Ropinski; Michael Wimmer 001 (ICLR, 2022)

Training and Predicting Visual Error for Real-Time Applications. - João Libório Cardoso; Bernhard Kerbl; Lei Yang 006; Yury Uralsky; Michael Wimmer 001 (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Software Rasterization of 2 Billion Points in Real Time. - Markus Schütz; Bernhard Kerbl; Michael Wimmer 001 (Proc. ACM Comput. Graph. Interact. Tech., 2022)

QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction. - Jozef Hladky; Michael Stengel; Nicholas Vining; Bernhard Kerbl; Hans-Peter Seidel; Markus Steinberger (ACM Trans. Graph., 2022)

NeRFshop: Interactive Editing of Neural Radiance Fields. - Clément Jambon; Bernhard Kerbl; Georgios Kopanas; Stavros Diolatzis; Thomas Leimkühler; George Drettakis (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Vulkan all the way: Transitioning to a modern low-level graphics API in academia. - Johannes Unterguggenberger; Bernhard Kerbl; Michael Wimmer 001 (Comput. Graph., 2023)

3D Gaussian Splatting for Real-Time Radiance Field Rendering. - Bernhard Kerbl; Georgios Kopanas; Thomas Leimkühler; George Drettakis (ACM Trans. Graph., 2023)

Trim Regions for Online Computation of From-Region Potentially Visible Sets. - Philip Voglreiter; Bernhard Kerbl; Alexander Weinrauch; Joerg H. Mueller; Thomas Neff; Markus Steinberger; Dieter Schmalstieg (ACM Trans. Graph., 2023)

GPU-Accelerated LOD Generation for Point Clouds. - Markus Schütz; Bernhard Kerbl; Philip Klaus; Michael Wimmer 001 (Comput. Graph. Forum, 2023)

Fast Rendering of Parametric Objects on Modern GPUs. - Johannes Unterguggenberger; Lukas Lipp; Michael Wimmer 001; Bernhard Kerbl; Markus Schütz (EGPGV@EuroVis, 2024)

Taming 3DGS: High-Quality Radiance Fields with Limited Resources. - Saswat Subhajyoti Mallick; Rahul Goel; Bernhard Kerbl; Markus Steinberger; Francisco Vicente Carrasco 001; Fernando De la Torre (SIGGRAPH Asia, 2024)

Fast and Robust 3D Gaussian Splatting for Virtual Reality. - Xuechang Tu; Bernhard Kerbl; Fernando De la Torre (SIGGRAPH Asia Posters, 2024)

Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. - Annalena Ulschmid; Bernhard Kerbl; Katharina Krösl; Michael Wimmer 001 (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Reducing the Memory Footprint of 3D Gaussian Splatting. - Panagiotis Papantonakis; Georgios Kopanas; Bernhard Kerbl; Alexandre Lanvin; George Drettakis (Proc. ACM Comput. Graph. Interact. Tech., 2024)

MatUp: Repurposing Image Upsamplers for SVBRDFs. - Alban Gauthier; Bernhard Kerbl; Jérémy Levallois; Robin Faury; Jean-Marc Thiery; Tamy Boubekeur (Comput. Graph. Forum, 2024)

A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. - Bernhard Kerbl; Andreas Meuleman; Georgios Kopanas; Michael Wimmer 001; Alexandre Lanvin; George Drettakis (ACM Trans. Graph., 2024)

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. - Lukas Radl; Michael Steiner 011; Mathias Parger; Alexander Weinrauch; Bernhard Kerbl; Markus Steinberger (ACM Trans. Graph., 2024)

Real-Time Decompression and Rasterization of Massive Point Clouds. - Rahul Goel; Markus Schütz; P. J. Narayanan; Bernhard Kerbl (Proc. ACM Comput. Graph. Interact. Tech., 2024)

FastFlow: GPU Acceleration of Flow and Depression Routing for Landscape Simulation. - Aryamaan Jain; Bernhard Kerbl; James Gain; Brandon Finley; Guillaume Cordonnier (Comput. Graph. Forum, 2024)

Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field. - Chao Wang 037; Krzysztof Wolski; Bernhard Kerbl; Ana Serrano; Mojtaba Bemana; Hans-Peter Seidel; Karol Myszkowski; Thomas Leimkühler (Comput. Graph. Forum, 2024)

OMG: Opacity Matters in Material Modeling with Gaussian Splatting. - Silong Yong; Venkata Nagarjun Pudureddiyur Manivannan; Bernhard Kerbl; Zifu Wan; Simon Stepputtis; Katia P. Sycara; Yaqi Xie 001 (ICLR, 2025)

Does 3D Gaussian Splatting Need Accurate Volumetric Rendering? - Adam Celarek; Georgios Kopanas; George Drettakis; Michael Wimmer 001; Bernhard Kerbl (Comput. Graph. Forum, 2025)

Automated Prioritization for Context-Aware Re-rendering in Editing. - Annalena Ulschmid; Katharina Krösl; Michael Wimmer 001; Bernhard Kerbl (SN Comput. Sci., 2025)

VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality. - Xuechang Tu; Lukas Radl; Michael Steiner 011; Markus Steinberger; Bernhard Kerbl; Fernando De la Torre (Proc. ACM Comput. Graph. Interact. Tech., 2025)

On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. - Andreas Meuleman; Ishaan Shah; Alexandre Lanvin; Bernhard Kerbl; George Drettakis (CoRR, 2025)

Echoes of the Coliseum: Towards 3D Live streaming of Sports Events. - Junkai Huang; Saswat Subhajyoti Mallick; Alejandro Amat; Marc Ruiz Olle; Albert Mosella-Montoro; Bernhard Kerbl; Francisco Vicente Carrasco 001; Fernando De la Torre (ACM Trans. Graph., 2025)

On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. - Andreas Meuleman; Ishaan N. Shah; Alexandre Lanvin; Bernhard Kerbl; George Drettakis (ACM Trans. Graph., 2025)