Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game. - Bernhard Maurer; Fabian Bergner; Peter Kober; Rene Baumgartner (SIGDOC, 2012)

"Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces. - Magdalena Gärtner; Alexander Meschtscherjakov; Bernhard Maurer; David Wilfinger; Manfred Tscheligi (AutomotiveUI, 2014)

Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration. - Bernhard Maurer; Sandra Trösterer; Magdalena Gärtner; Martin Wuchse; Axel Baumgartner; Alexander Meschtscherjakov; David Wilfinger; Manfred Tscheligi (AutomotiveUI (adjunct), 2014)

LCTNav: a method for investigating collaborative navigation. - Sandra Trösterer; Martin Wuchse; Axel Baumgartner; Bernhard Maurer; Magdalena Gärtner; Alexander Meschtscherjakov; Manfred Tscheligi (AutomotiveUI (adjunct), 2015)

Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience. - Ilhan Aslan; Barbara Weixelbaumer; Bernhard Maurer; Daniela Wurhofer; Alexander Meschtscherjakov; Manfred Tscheligi (CHI Extended Abstracts, 2015)

Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming. - Bernhard Maurer; Ilhan Aslan; Martin Wuchse; Katja Neureiter; Manfred Tscheligi (CHI PLAY, 2015)

Embodied Interaction in Play: Body-Based and Natural Interaction in Games. - Bernhard Maurer (Entertainment Computing and Serious Games, 2015)

Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces. - Bernhard Maurer; Roland Buchner; Martin Murer; Manfred Tscheligi (INTERACT (4), 2015)

Four Eyes See More Than Two: Shared Gaze in the Car. - Sandra Trösterer; Magdalena Gärtner; Martin Wuchse; Bernhard Maurer; Axel Baumgartner; Alexander Meschtscherjakov; Manfred Tscheligi (INTERACT (2), 2015)

TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices. - Martin Murer; Bernhard Maurer; Hermann Huber; Ilhan Aslan; Manfred Tscheligi (TEI, 2015)

An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence. - Michael Lankes; Bernhard Maurer; Barbara Stiglbauer (ACE, 2016)

Game-based HCI Methods: Workshop on Playfully Engaging Users in Design. - Karin Slegers; Bernhard Maurer; Lizzy Bleumers; Alina Krischkowsky; Pieter Duysburgh; Mark Blythe (CHI Extended Abstracts, 2016)

The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain. - Alina Krischkowsky; Sandra Trösterer; Ulrike Bruckenberger; Bernhard Maurer; Katja Neureiter; Nicole Perterer; Axel Baumgartner; Alexander Meschtscherjakov; Manfred Tscheligi (GROUP, 2016)

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game. - Bernhard Maurer; Michael Lankes; Barbara Stiglbauer; Manfred Tscheligi (ICEC, 2016)

Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies. - Alina Krischkowsky; Bernhard Maurer; Manfred Tscheligi (PERSUASIVE, 2016)

Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding. - Bernhard Maurer; Magdalena Gärtner; Martin Wuchse; Alexander Meschtscherjakov; Manfred Tscheligi (PERSUASIVE, 2016)

Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication. - Bernhard Maurer; Alina Krischkowsky; Manfred Tscheligi (CHI PLAY (Companion), 2017)

Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. - Michael Lankes; Daniel Rammer; Bernhard Maurer (ICEC, 2017)

Reign in blood: exploring blood as a material for game interaction design. - Bernhard Maurer; Vincent van Rheden; Martin Murer; Alina Krischkowsky; Manfred Tscheligi (MUM, 2017)

LaserViz: Shared Gaze in the Co-Located Physical World. - Vincent van Rheden; Bernhard Maurer; Dorothé Smit; Martin Murer; Manfred Tscheligi (TEI, 2017)

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. - Michael Lankes; Joshua Newn; Bernhard Maurer; Eduardo Velloso; Martin Dechant; Hans Gellersen (CHI PLAY (Companion), 2018)

Socialeyes: social gaze in collaborative 3D games. - Michael Lankes; Matej Rajtár; Oleg Denisov; Bernhard Maurer (FDG, 2018)

Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games. - Bernhard Maurer; Michael Lankes; Manfred Tscheligi (Entertain. Comput., 2018)

Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials. - Moritz Kubesch; Michael Lankes; Bernhard Maurer (CHI PLAY (Companion), 2019)

Be the Meeple: New Perspectives on Traditional Board Games. - Dorothé Smit; Bernhard Maurer; Martin Murer; Jens Reinhardt 001; Katrin Wolf 001 (TEI, 2019)

Dislocated Boardgames: Design Potentials for Remote Tangible Play. - Bernhard Maurer; Verena Fuchsberger (Multimodal Technol. Interact., 2019)

Circular HCI: Tools for Embedding Circular Thinking in Material-Driven Design. - Susanna Vogel; Nathalia Campreguer França; Eléni Economidou; Bernhard Maurer; Manfred Tscheligi (Conference on Designing Interactive Systems (Companion Volume), 2020)

Center for HCI, University of Salzburg. - Martin Murer; Verena Fuchsberger; Alina Krischkowsky; Bernhard Maurer; Alexander Meschtscherjakov; Dorothé Smit; Manfred Tscheligi (Interactions, 2020)

Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction. - Eléni Economidou; Susanna Vogel; Nathalia Campreguer França; Bernhard Maurer; Manfred Tscheligi (INTERACT (2), 2021)

Experiencing Distance: Wearable Engagements with Remote Relationships. - Janne Mascha Beuthel; Philippe Bentegeac; Verena Fuchsberger; Bernhard Maurer; Manfred Tscheligi (TEI, 2021)

Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical Materials. - Vincent van Rheden; Bernhard Maurer; Martin Murer (CHI Extended Abstracts, 2023)

Holistic Digitalization of the Nursing Internship Process in the Federal State of Salzburg with Strong User Involvement. - Melanie Roth; Leonie Michel; Christiane Drack; Tanja Hauser; Bernhard Maurer; Andreas Bilke (dHealth, 2023)

"Hey, can we talk?": Exploring How Revealing Implicit Emotional Responses Tangibly Could Foster Empathy During Mobile Texting. - Mieke Fimpel; Nathan Flach; Mats Reckzügel; Bernhard Maurer (TEI, 2023)

Towards Lenses for Reviewing Playfulness in HCI. - Nathalia Campreguer França; Bernhard Maurer; Ferran Altarriba Bertran (CHI Extended Abstracts, 2024)