The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library. - Bertrand Marne; John Wisdom; Benjamin Huynh-Kim-Bang; Jean-Marc Labat (EC-TEL, 2012)

A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design. - Bertrand Marne; John Wisdom; Benjamin Huynh-Kim-Bang; Jean-Marc Labat (ITS, 2012)

MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios. - Bertrand Marne; Thibault Carron; Jean-Marc Labat; Iza Marfisi-Schottman (ICALT, 2013)

Model and authoring tool to help teachers adapt serious games to their educational contexts. - Bertrand Marne; Jean-Marc Labat (Int. J. Learn. Technol., 2014)

Modèles et outils pour la conception de jeux sérieux : une approche meta-design. (Tools and models for serious games design: a meta-design approach). - Bertrand Marne (2014)

Toward a Meta-design Method for Learning Games. - Bertrand Marne; Mathieu Muratet; Karim Sehaba (CSEDU (2), 2021)

Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France. - Hajar Saddoug; Aryan Rahimian; Bertrand Marne; Mathieu Muratet; Karim Sehaba; Sébastien Jolivet (CSEDU (1), 2022)

Design Pattern for Exploration and Experimentation: Result of Field Study on a Toy-Based Serious Game Design Method. - Bertrand Marne (EC-TEL, 2022)

10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training. - Iza Marfisi-Schottman; Tomas Longeon; Cindy Furnon; Bertrand Marne (GALA, 2022)

EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform. - Ying-Dong Liu; Bertrand Marne; Iza Marfisi-Schottman; Tiphaine Galpin; Aurore Caruso (GALA, 2023)